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-rw-r--r--code/shaders/text.fs.glsl13
-rw-r--r--code/shaders/text.vs.glsl13
2 files changed, 26 insertions, 0 deletions
diff --git a/code/shaders/text.fs.glsl b/code/shaders/text.fs.glsl
new file mode 100644
index 0000000..b064245
--- /dev/null
+++ b/code/shaders/text.fs.glsl
@@ -0,0 +1,13 @@
+#version 330 core
+
+in vec2 TexCoords;
+out vec4 FragColor;
+
+uniform sampler2D tex;
+uniform vec3 TextColor;
+
+void main() {
+ vec4 sampled = texture(tex, TexCoords);
+ // vec4 sampled = vec4(1.0, 1.0, 1.0, texture(tex, TexCoords).r);
+ FragColor = vec4(TextColor, 1.0) * sampled;
+}
diff --git a/code/shaders/text.vs.glsl b/code/shaders/text.vs.glsl
new file mode 100644
index 0000000..8766fcc
--- /dev/null
+++ b/code/shaders/text.vs.glsl
@@ -0,0 +1,13 @@
+#version 330 core
+layout (location=0) in vec3 aPos;
+layout (location=1) in vec2 aTex;
+
+uniform mat4 Model;
+uniform mat4 View;
+uniform mat4 Projection;
+out vec2 TexCoords;
+
+void main() {
+ gl_Position = Projection*View*Model*vec4(aPos, 1.0);
+ TexCoords = aTex;
+}