diff options
author | talha <talha@talhaamir.xyz> | 2023-08-30 11:04:00 +0500 |
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committer | talha <talha@talhaamir.xyz> | 2023-08-30 11:04:00 +0500 |
commit | d980dcd2b66e4879989ce18291d044d5a4ffc902 (patch) | |
tree | 4f5fbd30d5152ffd21783eb02976bbaed6e0dd21 /code/shaders |
setting up font-rendering repo
Diffstat (limited to 'code/shaders')
-rw-r--r-- | code/shaders/text.fs.glsl | 13 | ||||
-rw-r--r-- | code/shaders/text.vs.glsl | 13 |
2 files changed, 26 insertions, 0 deletions
diff --git a/code/shaders/text.fs.glsl b/code/shaders/text.fs.glsl new file mode 100644 index 0000000..b064245 --- /dev/null +++ b/code/shaders/text.fs.glsl @@ -0,0 +1,13 @@ +#version 330 core + +in vec2 TexCoords; +out vec4 FragColor; + +uniform sampler2D tex; +uniform vec3 TextColor; + +void main() { + vec4 sampled = texture(tex, TexCoords); + // vec4 sampled = vec4(1.0, 1.0, 1.0, texture(tex, TexCoords).r); + FragColor = vec4(TextColor, 1.0) * sampled; +} diff --git a/code/shaders/text.vs.glsl b/code/shaders/text.vs.glsl new file mode 100644 index 0000000..8766fcc --- /dev/null +++ b/code/shaders/text.vs.glsl @@ -0,0 +1,13 @@ +#version 330 core +layout (location=0) in vec3 aPos; +layout (location=1) in vec2 aTex; + +uniform mat4 Model; +uniform mat4 View; +uniform mat4 Projection; +out vec2 TexCoords; + +void main() { + gl_Position = Projection*View*Model*vec4(aPos, 1.0); + TexCoords = aTex; +} |