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author | talha <talha@talhaamir.xyz> | 2023-08-30 11:04:00 +0500 |
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committer | talha <talha@talhaamir.xyz> | 2023-08-30 11:04:00 +0500 |
commit | d980dcd2b66e4879989ce18291d044d5a4ffc902 (patch) | |
tree | 4f5fbd30d5152ffd21783eb02976bbaed6e0dd21 /code/shaders/text.fs.glsl |
setting up font-rendering repo
Diffstat (limited to 'code/shaders/text.fs.glsl')
-rw-r--r-- | code/shaders/text.fs.glsl | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/code/shaders/text.fs.glsl b/code/shaders/text.fs.glsl new file mode 100644 index 0000000..b064245 --- /dev/null +++ b/code/shaders/text.fs.glsl @@ -0,0 +1,13 @@ +#version 330 core + +in vec2 TexCoords; +out vec4 FragColor; + +uniform sampler2D tex; +uniform vec3 TextColor; + +void main() { + vec4 sampled = texture(tex, TexCoords); + // vec4 sampled = vec4(1.0, 1.0, 1.0, texture(tex, TexCoords).r); + FragColor = vec4(TextColor, 1.0) * sampled; +} |