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authortalha <talha@talhaamir.xyz>2025-11-27 13:18:57 +0500
committertalha <talha@talhaamir.xyz>2025-11-27 13:18:57 +0500
commit0b3d69976819219e71350b6a988d1704fd5f0746 (patch)
tree3511564cb2cb3b10697dc997260479a14540d706 /shaders
Added files to git.HEADmain
Current State: - hot reloading - math library (calcify) - triangle rendering (unbatched) - orthographic projection (no camera) - layer isolation setup (platform vs game)
Diffstat (limited to 'shaders')
-rw-r--r--shaders/quad.fs.glsl8
-rw-r--r--shaders/quad.vs.glsl9
2 files changed, 17 insertions, 0 deletions
diff --git a/shaders/quad.fs.glsl b/shaders/quad.fs.glsl
new file mode 100644
index 0000000..1c81965
--- /dev/null
+++ b/shaders/quad.fs.glsl
@@ -0,0 +1,8 @@
+#version 330 core
+
+uniform vec3 Color;
+out vec4 FragColor;
+
+void main() {
+ FragColor = vec4(Color, 1.0);
+}
diff --git a/shaders/quad.vs.glsl b/shaders/quad.vs.glsl
new file mode 100644
index 0000000..c26dcf9
--- /dev/null
+++ b/shaders/quad.vs.glsl
@@ -0,0 +1,9 @@
+#version 330 core
+layout(location=0) in vec3 aPos;
+
+uniform mat4 Model;
+uniform mat4 Projection;
+
+void main() {
+ gl_Position = Projection * Model * vec4(aPos, 1.0);
+}