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Diffstat (limited to 'source/shaders/light_subject.vs.glsl')
-rw-r--r-- | source/shaders/light_subject.vs.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/shaders/light_subject.vs.glsl b/source/shaders/light_subject.vs.glsl index 327e896..49e58d8 100644 --- a/source/shaders/light_subject.vs.glsl +++ b/source/shaders/light_subject.vs.glsl @@ -2,6 +2,7 @@ layout(location = 0) in vec3 position; layout(location = 1) in vec3 normal; +layout(location = 2) in vec2 inTexCoords; uniform mat4 Model; uniform mat4 View; @@ -9,10 +10,12 @@ uniform mat4 Projection; out vec3 fragNormal; out vec3 worldPosition; +out vec2 texCoords; void main() { gl_Position = Projection * View * Model * vec4(position, 1.0); worldPosition = vec3(Model * vec4(position, 1.0)); fragNormal = mat3(transpose(inverse(Model))) * normal; fragNormal = normalize(normal); + texCoords = inTexCoords; } |