summaryrefslogtreecommitdiff
path: root/source/shaders/light_subject.vs.glsl
blob: 327e896a60b3e6c844c2d2764936ffc163ceaf37 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
#version 330 core

layout(location = 0) in vec3 position;
layout(location = 1) in vec3 normal;

uniform mat4 Model;
uniform mat4 View;
uniform mat4 Projection;

out vec3 fragNormal;
out vec3 worldPosition;

void main() {
    gl_Position = Projection * View * Model * vec4(position, 1.0);
    worldPosition = vec3(Model * vec4(position, 1.0));
    fragNormal = mat3(transpose(inverse(Model))) * normal;
		fragNormal = normalize(normal);
}