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authortalha <talha@talhaamir.xyz>2023-08-30 11:04:00 +0500
committertalha <talha@talhaamir.xyz>2023-08-30 11:04:00 +0500
commitd980dcd2b66e4879989ce18291d044d5a4ffc902 (patch)
tree4f5fbd30d5152ffd21783eb02976bbaed6e0dd21 /code/shaders/text.vs.glsl
setting up font-rendering repo
Diffstat (limited to 'code/shaders/text.vs.glsl')
-rw-r--r--code/shaders/text.vs.glsl13
1 files changed, 13 insertions, 0 deletions
diff --git a/code/shaders/text.vs.glsl b/code/shaders/text.vs.glsl
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+#version 330 core
+layout (location=0) in vec3 aPos;
+layout (location=1) in vec2 aTex;
+
+uniform mat4 Model;
+uniform mat4 View;
+uniform mat4 Projection;
+out vec2 TexCoords;
+
+void main() {
+ gl_Position = Projection*View*Model*vec4(aPos, 1.0);
+ TexCoords = aTex;
+}