diff options
author | talha <sarcxd@gmail.com> | 2025-02-13 00:23:03 +0500 |
---|---|---|
committer | talha <sarcxd@gmail.com> | 2025-02-13 00:23:03 +0500 |
commit | 7342249cbdac9aa1ed061552d4a10746eab72c6c (patch) | |
tree | 13b325f7d52d67e28ac2602c8b9e2125fa4d1f41 /source/todo.txt | |
parent | 4c1aa470fad91d24e3ef9c9af867f7f0d513af74 (diff) |
Refactored GameState, level loading:
- moved some gameplay variables to gamestate
- refactored level loading and moved it to a function.
- Fixed reloading level
- Added loading previous level
- Added loading next level
Diffstat (limited to 'source/todo.txt')
-rw-r--r-- | source/todo.txt | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/source/todo.txt b/source/todo.txt index 18ea2e1..c24b46b 100644 --- a/source/todo.txt +++ b/source/todo.txt @@ -33,16 +33,11 @@ in the level file. * get world position via mouse - setup ui camera - Fix camera jerk on level load (just a bug) +- Fix collision for 1 block movement +- Refactor level loading functions DOING: -BLOCKED: -- Audio: figure out what the correct audio sound for jumping will be. - TODO: -- Refactor level loading functions -- Make camera pan a continuous function, discrete steps are too jerky. -- Update camera follower for centering player in view (with limits) after - a few seconds (maybe like 2 seconds) -- Implement Broad Phase Collision for efficient collision handling, let's see -- vectorize math library with simd +- Making levels + |