From 7342249cbdac9aa1ed061552d4a10746eab72c6c Mon Sep 17 00:00:00 2001 From: talha Date: Thu, 13 Feb 2025 00:23:03 +0500 Subject: Refactored GameState, level loading: - moved some gameplay variables to gamestate - refactored level loading and moved it to a function. - Fixed reloading level - Added loading previous level - Added loading next level --- source/todo.txt | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) (limited to 'source/todo.txt') diff --git a/source/todo.txt b/source/todo.txt index 18ea2e1..c24b46b 100644 --- a/source/todo.txt +++ b/source/todo.txt @@ -33,16 +33,11 @@ in the level file. * get world position via mouse - setup ui camera - Fix camera jerk on level load (just a bug) +- Fix collision for 1 block movement +- Refactor level loading functions DOING: -BLOCKED: -- Audio: figure out what the correct audio sound for jumping will be. - TODO: -- Refactor level loading functions -- Make camera pan a continuous function, discrete steps are too jerky. -- Update camera follower for centering player in view (with limits) after - a few seconds (maybe like 2 seconds) -- Implement Broad Phase Collision for efficient collision handling, let's see -- vectorize math library with simd +- Making levels + -- cgit v1.2.3