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authortalha <sarcxd@gmail.com>2025-02-13 00:23:03 +0500
committertalha <sarcxd@gmail.com>2025-02-13 00:23:03 +0500
commit7342249cbdac9aa1ed061552d4a10746eab72c6c (patch)
tree13b325f7d52d67e28ac2602c8b9e2125fa4d1f41 /source/todo.txt
parent4c1aa470fad91d24e3ef9c9af867f7f0d513af74 (diff)
Refactored GameState, level loading:
- moved some gameplay variables to gamestate - refactored level loading and moved it to a function. - Fixed reloading level - Added loading previous level - Added loading next level
Diffstat (limited to 'source/todo.txt')
-rw-r--r--source/todo.txt13
1 files changed, 4 insertions, 9 deletions
diff --git a/source/todo.txt b/source/todo.txt
index 18ea2e1..c24b46b 100644
--- a/source/todo.txt
+++ b/source/todo.txt
@@ -33,16 +33,11 @@ in the level file.
* get world position via mouse
- setup ui camera
- Fix camera jerk on level load (just a bug)
+- Fix collision for 1 block movement
+- Refactor level loading functions
DOING:
-BLOCKED:
-- Audio: figure out what the correct audio sound for jumping will be.
-
TODO:
-- Refactor level loading functions
-- Make camera pan a continuous function, discrete steps are too jerky.
-- Update camera follower for centering player in view (with limits) after
- a few seconds (maybe like 2 seconds)
-- Implement Broad Phase Collision for efficient collision handling, let's see
-- vectorize math library with simd
+- Making levels
+