diff options
author | talha <sarcxd@gmail.com> | 2025-02-10 23:44:23 +0500 |
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committer | talha <sarcxd@gmail.com> | 2025-02-10 23:44:23 +0500 |
commit | 355423d1f6cd364f17c29486b669c8f33c4b77f6 (patch) | |
tree | 4bf40c9e2104db02c0c409ced55f4d964ee9d30b /source/todo.txt | |
parent | 9e616600198f5b2fe0e68d2456222ba1d8b2435b (diff) |
updated rect calculations, separated renderer logic:
- position now starts from left bottom corner, to make drawing easier
- moved quad rendering functions to their own files
Diffstat (limited to 'source/todo.txt')
-rw-r--r-- | source/todo.txt | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/todo.txt b/source/todo.txt index 90d4117..0228778 100644 --- a/source/todo.txt +++ b/source/todo.txt @@ -27,9 +27,12 @@ DONE: - Better level format, not having to specify the level element count in the level file. - Added invert gravity mechanic +- teleport block mechanic DOING: -- teleport block mechanic +- improve level design features + * add lines for easier distinction + * get world position via mouse BLOCKED: - Audio: figure out what the correct audio sound for jumping will be. @@ -37,6 +40,5 @@ BLOCKED: TODO: - Update camera follower for centering player in view (with limits) after a few seconds (maybe like 2 seconds) -- make movement grid based? let's see but probably not - Implement Broad Phase Collision for efficient collision handling, let's see - vectorize math library with simd |