From 355423d1f6cd364f17c29486b669c8f33c4b77f6 Mon Sep 17 00:00:00 2001 From: talha Date: Mon, 10 Feb 2025 23:44:23 +0500 Subject: updated rect calculations, separated renderer logic: - position now starts from left bottom corner, to make drawing easier - moved quad rendering functions to their own files --- source/todo.txt | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source/todo.txt') diff --git a/source/todo.txt b/source/todo.txt index 90d4117..0228778 100644 --- a/source/todo.txt +++ b/source/todo.txt @@ -27,9 +27,12 @@ DONE: - Better level format, not having to specify the level element count in the level file. - Added invert gravity mechanic +- teleport block mechanic DOING: -- teleport block mechanic +- improve level design features + * add lines for easier distinction + * get world position via mouse BLOCKED: - Audio: figure out what the correct audio sound for jumping will be. @@ -37,6 +40,5 @@ BLOCKED: TODO: - Update camera follower for centering player in view (with limits) after a few seconds (maybe like 2 seconds) -- make movement grid based? let's see but probably not - Implement Broad Phase Collision for efficient collision handling, let's see - vectorize math library with simd -- cgit v1.2.3