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author | talha <sarcxd@gmail.com> | 2025-03-06 10:37:36 +0500 |
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committer | talha <sarcxd@gmail.com> | 2025-03-06 10:37:36 +0500 |
commit | 23cc1a7d8c5ae6a397071763d0326990868c37af (patch) | |
tree | 0eb8fd47d678c57ec43c22ed104997c10c900260 /source/renderer/renderer.cpp | |
parent | 1d0bff7b975a63ef9047f16acdb2ef03123772d9 (diff) |
Making project work with clangd:
- Moved a lot of items into separate header files
- Still compiling everything as a single translation unit (but maybe a
heavier translation unit [if that is possible])
- setup compile_flags, a way to use clangd without using a build system
- stuff like clangd and cmake don't work well with unity builds, so I
avoid jumping through hoops
Diffstat (limited to 'source/renderer/renderer.cpp')
-rw-r--r-- | source/renderer/renderer.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/renderer/renderer.cpp b/source/renderer/renderer.cpp index 2ba8887..22eb333 100644 --- a/source/renderer/renderer.cpp +++ b/source/renderer/renderer.cpp @@ -1,3 +1,6 @@ +#include <stdio.h> +#include "glad/glad.h" +#include "SDL2/SDL_rwops.h" #include "renderer.h" u32 gl_shader_program(char* vs, char* fs) |