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authortalha <sarcxd@gmail.com>2025-03-06 10:37:36 +0500
committertalha <sarcxd@gmail.com>2025-03-06 10:37:36 +0500
commit23cc1a7d8c5ae6a397071763d0326990868c37af (patch)
tree0eb8fd47d678c57ec43c22ed104997c10c900260 /source/renderer/renderer.cpp
parent1d0bff7b975a63ef9047f16acdb2ef03123772d9 (diff)
Making project work with clangd:
- Moved a lot of items into separate header files - Still compiling everything as a single translation unit (but maybe a heavier translation unit [if that is possible]) - setup compile_flags, a way to use clangd without using a build system - stuff like clangd and cmake don't work well with unity builds, so I avoid jumping through hoops
Diffstat (limited to 'source/renderer/renderer.cpp')
-rw-r--r--source/renderer/renderer.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/renderer/renderer.cpp b/source/renderer/renderer.cpp
index 2ba8887..22eb333 100644
--- a/source/renderer/renderer.cpp
+++ b/source/renderer/renderer.cpp
@@ -1,3 +1,6 @@
+#include <stdio.h>
+#include "glad/glad.h"
+#include "SDL2/SDL_rwops.h"
#include "renderer.h"
u32 gl_shader_program(char* vs, char* fs)