From 23cc1a7d8c5ae6a397071763d0326990868c37af Mon Sep 17 00:00:00 2001 From: talha Date: Thu, 6 Mar 2025 10:37:36 +0500 Subject: Making project work with clangd: - Moved a lot of items into separate header files - Still compiling everything as a single translation unit (but maybe a heavier translation unit [if that is possible]) - setup compile_flags, a way to use clangd without using a build system - stuff like clangd and cmake don't work well with unity builds, so I avoid jumping through hoops --- source/renderer/renderer.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/renderer/renderer.cpp') diff --git a/source/renderer/renderer.cpp b/source/renderer/renderer.cpp index 2ba8887..22eb333 100644 --- a/source/renderer/renderer.cpp +++ b/source/renderer/renderer.cpp @@ -1,3 +1,6 @@ +#include +#include "glad/glad.h" +#include "SDL2/SDL_rwops.h" #include "renderer.h" u32 gl_shader_program(char* vs, char* fs) -- cgit v1.2.3