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authortalha <sarcxd@gmail.com>2025-03-06 10:37:36 +0500
committertalha <sarcxd@gmail.com>2025-03-06 10:37:36 +0500
commit23cc1a7d8c5ae6a397071763d0326990868c37af (patch)
tree0eb8fd47d678c57ec43c22ed104997c10c900260 /compile_flags.txt
parent1d0bff7b975a63ef9047f16acdb2ef03123772d9 (diff)
Making project work with clangd:
- Moved a lot of items into separate header files - Still compiling everything as a single translation unit (but maybe a heavier translation unit [if that is possible]) - setup compile_flags, a way to use clangd without using a build system - stuff like clangd and cmake don't work well with unity builds, so I avoid jumping through hoops
Diffstat (limited to 'compile_flags.txt')
-rw-r--r--compile_flags.txt8
1 files changed, 8 insertions, 0 deletions
diff --git a/compile_flags.txt b/compile_flags.txt
new file mode 100644
index 0000000..474e164
--- /dev/null
+++ b/compile_flags.txt
@@ -0,0 +1,8 @@
+-xc++
+-std=c++11
+-Wall
+-I./include
+-I/usr/include
+-I/usr/local/include
+-DDEBUG
+-O2