From 23cc1a7d8c5ae6a397071763d0326990868c37af Mon Sep 17 00:00:00 2001 From: talha Date: Thu, 6 Mar 2025 10:37:36 +0500 Subject: Making project work with clangd: - Moved a lot of items into separate header files - Still compiling everything as a single translation unit (but maybe a heavier translation unit [if that is possible]) - setup compile_flags, a way to use clangd without using a build system - stuff like clangd and cmake don't work well with unity builds, so I avoid jumping through hoops --- compile_flags.txt | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 compile_flags.txt (limited to 'compile_flags.txt') diff --git a/compile_flags.txt b/compile_flags.txt new file mode 100644 index 0000000..474e164 --- /dev/null +++ b/compile_flags.txt @@ -0,0 +1,8 @@ +-xc++ +-std=c++11 +-Wall +-I./include +-I/usr/include +-I/usr/local/include +-DDEBUG +-O2 -- cgit v1.2.3