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authortalha <sarcxd@gmail.com>2025-01-25 14:49:19 +0500
committertalha <sarcxd@gmail.com>2025-01-25 14:49:19 +0500
commite548b83d73a7bcd1dd401e1ba272aaaf54755461 (patch)
treedf962eba5730fd3fac3a4be214483015d2b95697
parentf3cb74c061e133e2e959a04c5e4e0c155c716407 (diff)
Updated todo file
-rw-r--r--source/todo.txt18
1 files changed, 3 insertions, 15 deletions
diff --git a/source/todo.txt b/source/todo.txt
index 240aafc..09fb8bd 100644
--- a/source/todo.txt
+++ b/source/todo.txt
@@ -22,25 +22,13 @@ DONE:
- Some way to make and define levels
- Level Creation
- improved player movement
+- Added comments to the level file format
TODO:
-- Update camera follower for centering player in view (with limits) after
- a few seconds (maybe like 2 seconds)
- Level completion Object
- Audio
+- Update camera follower for centering player in view (with limits) after
+ a few seconds (maybe like 2 seconds)
- make movement grid based? let's see but probably not
- Implement Broad Phase Collision for efficient collision handling, let's see
- vectorize math library with simd
-
-IDEAS:
-*Levels*
-Plain text file
-```
-version_hex
-entity_count
-entity_type posx poxy sizex sizey
-entity_type posx poxy sizex sizey
-entity_type posx poxy sizex sizey
-... repeats entity_count - 3 times
-(3 because we already declared 3 elements in this spec)
-```