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#pragma once
#include <stdint.h>
typedef int8_t i8;
typedef int16_t i16;
typedef int32_t i32;
typedef int64_t i64;
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef float r32;
typedef double r64;
typedef int8_t b8;
typedef unsigned char uchar;
#define internal static
struct GameState {
u32 triangle_sp;
u32 triangle_vao;
u32 triangle_vbo;
i32 width;
i32 height;
};
enum GameEventType {
GAME_EVENT_RESIZE = (1 << 1),
GAME_EVENT_END
};
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