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#pragma once

#include <math.h>
#include <string.h>

#if !AMR_MATH_USE_TYPES
#include <stdint.h>

typedef int32_t i32;
typedef int64_t i64;

typedef float   r32;
typedef double  r64;

typedef int8_t  b8;
#endif

#define PI 3.14159265358979323846264338327950288f
#define SQUARE(x) ((x)*(x))
#define TO_RAD(x) ((x)*PI/180.0f)
#define TO_DEG(x) ((x)*180.0f/PI)
#define ABS(x) ((x) > 0 ? (x) : -(x))
#define MIN(x, y) ((x) < (y) ? (y) : (x))
#define MAX(x, y) ((x) > (y) ? (y) : (x))

union Vec3 {
    struct {
        r32 x;
        r32 y;
        r32 z;
    };
    struct {
        r32 r;
        r32 g;
        r32 b;
    };
    r32 buffer[3];
};

union Vec4 {
    struct {
        r32 x;
        r32 y;
        r32 z;
        r32 w;
    };
    r32 buffer[4];
};

union Mat4 {
    Vec4 row[4];
    r32 array[4][4];
    r32 buffer[16];
};

Mat4 calcify_init4m(void);
Mat4 calcify_ident4m(void);
Mat4 calcify_multiply4mv(Mat4 a, Mat4 b);
Mat4 calcify_multiply4m(Mat4 a, Mat4 b);
Mat4 calcify_translation_matrix4m(r32 x, r32 y, r32 z);
Mat4 calcify_ortho4m(r32 left, r32 right, r32 top, r32 bot, r32 near, r32 far);

Mat4 calcify_init4m(void) {
    Mat4 res;
    memset(&res, 0, sizeof(Mat4));
    return res;
}

Mat4 calcify_ident4m(void) {
    Mat4 res = calcify_init4m();
    res.array[0][0] = 1.0f;
    res.array[1][1] = 1.0f;
    res.array[2][2] = 1.0f;
    res.array[3][3] = 1.0f;

    return res;
}

Vec4 calcify_multiply4mv(Mat4 m, Vec4 v) {
    Vec4 res = {0};
    res.x = 0;
    res.y = 0;
    res.z = 0;
    res.w = 0;

    res.x = v.x*m.array[0][0];
    res.y = v.x*m.array[0][1];
    res.z = v.x*m.array[0][2];
    res.w = v.x*m.array[0][3];

    res.x += v.y*m.array[1][0];
    res.y += v.y*m.array[1][1];
    res.z += v.y*m.array[1][2];
    res.w += v.y*m.array[1][3];

    res.x += v.z*m.array[2][0];
    res.y += v.z*m.array[2][1];
    res.z += v.z*m.array[2][2];
    res.w += v.z*m.array[2][3];

    res.x += v.w*m.array[3][0];
    res.y += v.w*m.array[3][1];
    res.z += v.w*m.array[3][2];
    res.w += v.w*m.array[3][3];

    return res;
};

Mat4 calcify_multiply4m(Mat4 a, Mat4 b) {
    Mat4 res = calcify_init4m();

    res.row[0] = calcify_multiply4mv(a, b.row[0]);
    res.row[1] = calcify_multiply4mv(a, b.row[1]);
    res.row[2] = calcify_multiply4mv(a, b.row[2]);
    res.row[3] = calcify_multiply4mv(a, b.row[3]);

    return res;
}

Mat4 calcify_translation_matrix4m(r32 x, r32 y, r32 z) {
    Mat4 trans = calcify_ident4m();
    trans.row[3] = Vec4{x, y, z, 1.0f};
    return trans;
};

Mat4 calcify_scaling_matrix4m(r32 x, r32 y) {
    Mat4 scale = calcify_ident4m();
    scale.array[0][0] = x;
    scale.array[1][1] = y;
    scale.array[2][2] = 0;

    return scale;
}

Mat4 calcify_ortho4m(r32 left, r32 right, r32 bottom, r32 top, r32 near, r32 far) {
    Mat4 res = calcify_init4m();
    res.array[0][0] = 2.0f/(right - left);
    res.array[1][1] = 2.0f/(top - bottom);
    res.array[2][2] = 2.0f/(near - far);
    res.array[3][0] = (right + left)/(left - right);
    res.array[3][1] = (top + bottom)/(bottom - top);
    res.array[3][2] = (far + near)/(near - far);
    res.array[3][3] = 1.0f;

    return(res);
}