summaryrefslogtreecommitdiff
path: root/source/shaders/ui_text_shader.vs.glsl
blob: ecaefa4e98ae304786ba999c5ca7a8e3e7317974 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
#version 330 core
layout(location=0) in vec3 aPos;
layout(location=1) in vec2 aTex;

uniform mat4 Projection;

out vec2 TexCoords;

void main() {
  gl_Position = Projection * vec4(aPos, 1.0);
  TexCoords = aTex;
}