1 2 3 4 5 6 7 8 9 10 11 12
#version 330 core in vec2 TexCoords; uniform sampler2D Texture; uniform vec3 TextColor; out vec4 FragColor; void main() { vec4 sampled = vec4(1.0, 1.0, 1.0, texture(Texture, TexCoords)); FragColor = sampled * vec4(TextColor, 1.0); };