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path: root/source/shaders/ui_text_shader.fs.glsl
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#version 330 core

in vec2 TexCoords;
uniform sampler2D Texture;
uniform vec3 TextColor;
out vec4 FragColor;

void main() {
  vec4 sampled = vec4(1.0, 1.0, 1.0, texture(Texture, TexCoords));
  FragColor = sampled * vec4(TextColor, 1.0);
};