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path: root/source/shaders/fbo.vs.glsl
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#version 330 core
layout(location=0) in vec3 aPos;
layout(location=1) in vec2 aTex;

out vec2 TexCoords;

void main() {
  gl_Position = vec4(aPos.x, aPos.y, 0.0f, 1.0f);
  TexCoords = aTex;
};