blob: b8f2b97bbf78b5a2ad4d2c73453d22b28de84aa1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
#version 330 core
layout(location=0) in vec3 aPos;
layout(location=1) in vec3 aNormal;
uniform mat4 View;
uniform mat4 Model;
uniform mat4 Projection;
out vec3 Normal;
out vec3 Position;
void main() {
Normal = mat3(transpose(inverse(Model))) * aNormal;
Position = vec3(Model * vec4(aPos, 1.0));
gl_Position = Projection * View * Model * vec4(aPos, 1.0);
};
|