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path: root/source/lessons/instanced_rendering/planetary models/shaders/instancing.fs.glsl
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#version 330 core


// uniform sampler2D TexId;
out vec4 FragColor;

void main() {
    FragColor = vec4(gl_FragCoord.x/1024.0, gl_FragCoord.y/768.0, 0.0, 1.0f);
}