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-rw-r--r--source/shaders/textured_quad.fs.glsl9
-rw-r--r--source/shaders/textured_quad.vs.glsl14
2 files changed, 23 insertions, 0 deletions
diff --git a/source/shaders/textured_quad.fs.glsl b/source/shaders/textured_quad.fs.glsl
new file mode 100644
index 0000000..e1a6100
--- /dev/null
+++ b/source/shaders/textured_quad.fs.glsl
@@ -0,0 +1,9 @@
+#version 330 core
+
+in vec2 TexCoords;
+uniform sampler2D Texture;
+out vec4 FragColor;
+
+void main() {
+ FragColor = texture(Texture, TexCoords);
+};
diff --git a/source/shaders/textured_quad.vs.glsl b/source/shaders/textured_quad.vs.glsl
new file mode 100644
index 0000000..7696b65
--- /dev/null
+++ b/source/shaders/textured_quad.vs.glsl
@@ -0,0 +1,14 @@
+#version 330 core
+layout(location=0) in vec3 aPos;
+layout(location=1) in vec2 aTex;
+
+uniform mat4 Model;
+uniform mat4 View;
+uniform mat4 Projection;
+
+out vec2 TexCoords;
+
+void main() {
+ gl_Position = Projection * View * Model * vec4(aPos, 1.0);
+ TexCoords = aTex;
+}