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-rw-r--r--source/shaders/refr.fs.glsl15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/shaders/refr.fs.glsl b/source/shaders/refr.fs.glsl
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index 0000000..6747ded
--- /dev/null
+++ b/source/shaders/refr.fs.glsl
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+#version 330 core
+
+in vec3 Normal;
+in vec3 Position;
+
+uniform samplerCube skybox;
+uniform vec3 cameraPos;
+out vec4 FragColor;
+
+void main() {
+ float refr_ratio = 1.0/1.52;
+ vec3 I = normalize(Position - cameraPos);
+ vec3 R = refract(I, normalize(Normal), refr_ratio);
+ FragColor = vec4(texture(skybox, R).rgb, 1.0);
+};