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-rw-r--r--source/shaders/light_subject.vs.glsl21
1 files changed, 0 insertions, 21 deletions
diff --git a/source/shaders/light_subject.vs.glsl b/source/shaders/light_subject.vs.glsl
deleted file mode 100644
index 49e58d8..0000000
--- a/source/shaders/light_subject.vs.glsl
+++ /dev/null
@@ -1,21 +0,0 @@
-#version 330 core
-
-layout(location = 0) in vec3 position;
-layout(location = 1) in vec3 normal;
-layout(location = 2) in vec2 inTexCoords;
-
-uniform mat4 Model;
-uniform mat4 View;
-uniform mat4 Projection;
-
-out vec3 fragNormal;
-out vec3 worldPosition;
-out vec2 texCoords;
-
-void main() {
- gl_Position = Projection * View * Model * vec4(position, 1.0);
- worldPosition = vec3(Model * vec4(position, 1.0));
- fragNormal = mat3(transpose(inverse(Model))) * normal;
- fragNormal = normalize(normal);
- texCoords = inTexCoords;
-}