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Diffstat (limited to 'source/shaders/light_subject.vs.glsl')
-rw-r--r-- | source/shaders/light_subject.vs.glsl | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/source/shaders/light_subject.vs.glsl b/source/shaders/light_subject.vs.glsl deleted file mode 100644 index 49e58d8..0000000 --- a/source/shaders/light_subject.vs.glsl +++ /dev/null @@ -1,21 +0,0 @@ -#version 330 core - -layout(location = 0) in vec3 position; -layout(location = 1) in vec3 normal; -layout(location = 2) in vec2 inTexCoords; - -uniform mat4 Model; -uniform mat4 View; -uniform mat4 Projection; - -out vec3 fragNormal; -out vec3 worldPosition; -out vec2 texCoords; - -void main() { - gl_Position = Projection * View * Model * vec4(position, 1.0); - worldPosition = vec3(Model * vec4(position, 1.0)); - fragNormal = mat3(transpose(inverse(Model))) * normal; - fragNormal = normalize(normal); - texCoords = inTexCoords; -} |