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Diffstat (limited to 'source/shaders/light_source.vs.glsl')
-rw-r--r-- | source/shaders/light_source.vs.glsl | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/source/shaders/light_source.vs.glsl b/source/shaders/light_source.vs.glsl deleted file mode 100644 index bf372d5..0000000 --- a/source/shaders/light_source.vs.glsl +++ /dev/null @@ -1,10 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 position; - -uniform mat4 Model; -uniform mat4 View; -uniform mat4 Projection; - -void main() { - gl_Position = Projection * View * Model * vec4(position.x, position.y, position.z, 1.0); -} |