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-rw-r--r--source/shaders/light_source.vs.glsl10
1 files changed, 0 insertions, 10 deletions
diff --git a/source/shaders/light_source.vs.glsl b/source/shaders/light_source.vs.glsl
deleted file mode 100644
index bf372d5..0000000
--- a/source/shaders/light_source.vs.glsl
+++ /dev/null
@@ -1,10 +0,0 @@
-#version 330 core
-layout(location = 0) in vec3 position;
-
-uniform mat4 Model;
-uniform mat4 View;
-uniform mat4 Projection;
-
-void main() {
- gl_Position = Projection * View * Model * vec4(position.x, position.y, position.z, 1.0);
-}