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-rw-r--r--source/shaders/cubemap.vs.glsl14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/shaders/cubemap.vs.glsl b/source/shaders/cubemap.vs.glsl
new file mode 100644
index 0000000..956673a
--- /dev/null
+++ b/source/shaders/cubemap.vs.glsl
@@ -0,0 +1,14 @@
+#version 330 core
+layout(location=0) in vec3 aPos;
+
+uniform mat4 Model;
+uniform mat4 View;
+uniform mat4 Projection;
+
+out vec3 TexCoords;
+
+void main() {
+ vec4 pos = Projection*View*vec4(aPos, 1.0);
+ gl_Position = vec4(pos.xyww);
+ TexCoords = aPos;
+};