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author | talha <talha@talhaamir.xyz> | 2024-04-16 01:34:33 +0500 |
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committer | talha <talha@talhaamir.xyz> | 2024-04-16 01:34:33 +0500 |
commit | 6ea296d997e1fed60da8e84d6a0d75a942b58977 (patch) | |
tree | d8f0ab8ccee5c0fa3af5264623d46311a50c4f9e /source/shaders/cubemap.vs.glsl | |
parent | 56b932fe77b313e7c7ca2c5b359dc84348667602 (diff) |
Learning cubemaps, added reflections
Diffstat (limited to 'source/shaders/cubemap.vs.glsl')
-rw-r--r-- | source/shaders/cubemap.vs.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/shaders/cubemap.vs.glsl b/source/shaders/cubemap.vs.glsl new file mode 100644 index 0000000..956673a --- /dev/null +++ b/source/shaders/cubemap.vs.glsl @@ -0,0 +1,14 @@ +#version 330 core +layout(location=0) in vec3 aPos; + +uniform mat4 Model; +uniform mat4 View; +uniform mat4 Projection; + +out vec3 TexCoords; + +void main() { + vec4 pos = Projection*View*vec4(aPos, 1.0); + gl_Position = vec4(pos.xyww); + TexCoords = aPos; +}; |