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authortalha <talha@talhaamir.xyz>2024-04-25 03:19:05 +0500
committertalha <talha@talhaamir.xyz>2024-04-25 03:19:05 +0500
commit708b6e523d7f57f4eb4eb8395530be9ddf67986a (patch)
tree43c3f028683524f3f09f5c166a5508866b772fe9 /source/shaders/textured_quad.vs.glsl
parentca2835943ca4327ad08b54af480e0c6333df201f (diff)
Added freetype, started refactoring
Diffstat (limited to 'source/shaders/textured_quad.vs.glsl')
-rw-r--r--source/shaders/textured_quad.vs.glsl14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/shaders/textured_quad.vs.glsl b/source/shaders/textured_quad.vs.glsl
new file mode 100644
index 0000000..7696b65
--- /dev/null
+++ b/source/shaders/textured_quad.vs.glsl
@@ -0,0 +1,14 @@
+#version 330 core
+layout(location=0) in vec3 aPos;
+layout(location=1) in vec2 aTex;
+
+uniform mat4 Model;
+uniform mat4 View;
+uniform mat4 Projection;
+
+out vec2 TexCoords;
+
+void main() {
+ gl_Position = Projection * View * Model * vec4(aPos, 1.0);
+ TexCoords = aTex;
+}