diff options
author | talha <talha@talhaamir.xyz> | 2024-04-16 01:34:33 +0500 |
---|---|---|
committer | talha <talha@talhaamir.xyz> | 2024-04-16 01:34:33 +0500 |
commit | 6ea296d997e1fed60da8e84d6a0d75a942b58977 (patch) | |
tree | d8f0ab8ccee5c0fa3af5264623d46311a50c4f9e /source/shaders/refl.vs.glsl | |
parent | 56b932fe77b313e7c7ca2c5b359dc84348667602 (diff) |
Learning cubemaps, added reflections
Diffstat (limited to 'source/shaders/refl.vs.glsl')
-rw-r--r-- | source/shaders/refl.vs.glsl | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/shaders/refl.vs.glsl b/source/shaders/refl.vs.glsl new file mode 100644 index 0000000..b8f2b97 --- /dev/null +++ b/source/shaders/refl.vs.glsl @@ -0,0 +1,16 @@ +#version 330 core +layout(location=0) in vec3 aPos; +layout(location=1) in vec3 aNormal; + +uniform mat4 View; +uniform mat4 Model; +uniform mat4 Projection; + +out vec3 Normal; +out vec3 Position; + +void main() { + Normal = mat3(transpose(inverse(Model))) * aNormal; + Position = vec3(Model * vec4(aPos, 1.0)); + gl_Position = Projection * View * Model * vec4(aPos, 1.0); +}; |