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author | talha <talha@talhaamir.xyz> | 2024-04-16 01:34:33 +0500 |
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committer | talha <talha@talhaamir.xyz> | 2024-04-16 01:34:33 +0500 |
commit | 6ea296d997e1fed60da8e84d6a0d75a942b58977 (patch) | |
tree | d8f0ab8ccee5c0fa3af5264623d46311a50c4f9e /source/shaders/refl.fs.glsl | |
parent | 56b932fe77b313e7c7ca2c5b359dc84348667602 (diff) |
Learning cubemaps, added reflections
Diffstat (limited to 'source/shaders/refl.fs.glsl')
-rw-r--r-- | source/shaders/refl.fs.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/shaders/refl.fs.glsl b/source/shaders/refl.fs.glsl new file mode 100644 index 0000000..6d28392 --- /dev/null +++ b/source/shaders/refl.fs.glsl @@ -0,0 +1,14 @@ +#version 330 core + +in vec3 Normal; +in vec3 Position; + +uniform samplerCube skybox; +uniform vec3 cameraPos; +out vec4 FragColor; + +void main() { + vec3 I = normalize(Position - cameraPos); + vec3 R = reflect(I, normalize(Normal)); + FragColor = vec4(texture(skybox, R).rgb, 1.0); +}; |