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author | talha <talha@talhaamir.xyz> | 2024-03-13 22:54:43 +0500 |
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committer | talha <talha@talhaamir.xyz> | 2024-03-13 22:54:43 +0500 |
commit | 2a1557aa2b4d406c92703f60f2d34283fed5fcfb (patch) | |
tree | ed0690693f97a21a8d8495d9e7154cc490f23a05 /source/shaders/light_source.fs.glsl | |
parent | 20f2625f9832504661774b8a9f6661188fd97716 (diff) |
Did some work on materials, refactored a few things
Diffstat (limited to 'source/shaders/light_source.fs.glsl')
-rw-r--r-- | source/shaders/light_source.fs.glsl | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/shaders/light_source.fs.glsl b/source/shaders/light_source.fs.glsl new file mode 100644 index 0000000..9e834cb --- /dev/null +++ b/source/shaders/light_source.fs.glsl @@ -0,0 +1,5 @@ +#version 330 core +out vec4 FragColor; +void main() { + FragColor = vec4(1.0); +} |