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authortalha <talha@talhaamir.xyz>2024-04-11 01:51:35 +0500
committertalha <talha@talhaamir.xyz>2024-04-11 01:51:35 +0500
commit56b932fe77b313e7c7ca2c5b359dc84348667602 (patch)
tree7ce0acf9bbd854b60609d4bca0853db761a8db3e /source/shaders/fbo.vs.glsl
parentdcf84e28b5367dfa737cc2dfbf8d4c1afbf21cba (diff)
Completed framebuffers (chapter also gave a brief intro to kernels)
Diffstat (limited to 'source/shaders/fbo.vs.glsl')
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diff --git a/source/shaders/fbo.vs.glsl b/source/shaders/fbo.vs.glsl
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+#version 330 core
+layout(location=0) in vec3 aPos;
+layout(location=1) in vec2 aTex;
+
+out vec2 TexCoords;
+
+void main() {
+ gl_Position = vec4(aPos.x, aPos.y, 0.0f, 1.0f);
+ TexCoords = aTex;
+};