diff options
author | talha <talha@talhaamir.xyz> | 2024-04-22 03:38:29 +0500 |
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committer | talha <talha@talhaamir.xyz> | 2024-04-22 03:38:29 +0500 |
commit | ca2835943ca4327ad08b54af480e0c6333df201f (patch) | |
tree | 1cac87ca6d6ceee89f91d8735f319805d4bad38e /source/shaders/blend_test.fs.glsl | |
parent | 9900ffe840ee0e9f914b0e7956a4e80ffb553e9e (diff) |
Completed main levels to progress to text-rendering and 2d development.
- Only lessons left are geometry shaders and anti-aliasing
- will get to those later on soon
- need to do text rendering now
Diffstat (limited to 'source/shaders/blend_test.fs.glsl')
-rw-r--r-- | source/shaders/blend_test.fs.glsl | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/source/shaders/blend_test.fs.glsl b/source/shaders/blend_test.fs.glsl deleted file mode 100644 index 23daa14..0000000 --- a/source/shaders/blend_test.fs.glsl +++ /dev/null @@ -1,14 +0,0 @@ -#version 330 core - - -in vec2 TexCoords; -in vec3 VertexWorldPos; -uniform sampler2D TexId; -uniform vec4 hlt_color; -out vec4 FragColor; - -void main() { - vec4 tex = texture(TexId, TexCoords); - - FragColor = tex; -} |