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authortalha <talha@talhaamir.xyz>2024-04-22 03:38:29 +0500
committertalha <talha@talhaamir.xyz>2024-04-22 03:38:29 +0500
commitca2835943ca4327ad08b54af480e0c6333df201f (patch)
tree1cac87ca6d6ceee89f91d8735f319805d4bad38e /source/shaders/blend_test.fs.glsl
parent9900ffe840ee0e9f914b0e7956a4e80ffb553e9e (diff)
Completed main levels to progress to text-rendering and 2d development.
- Only lessons left are geometry shaders and anti-aliasing - will get to those later on soon - need to do text rendering now
Diffstat (limited to 'source/shaders/blend_test.fs.glsl')
-rw-r--r--source/shaders/blend_test.fs.glsl14
1 files changed, 0 insertions, 14 deletions
diff --git a/source/shaders/blend_test.fs.glsl b/source/shaders/blend_test.fs.glsl
deleted file mode 100644
index 23daa14..0000000
--- a/source/shaders/blend_test.fs.glsl
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 330 core
-
-
-in vec2 TexCoords;
-in vec3 VertexWorldPos;
-uniform sampler2D TexId;
-uniform vec4 hlt_color;
-out vec4 FragColor;
-
-void main() {
- vec4 tex = texture(TexId, TexCoords);
-
- FragColor = tex;
-}