diff options
author | talha <talha@talhaamir.xyz> | 2024-04-22 03:38:29 +0500 |
---|---|---|
committer | talha <talha@talhaamir.xyz> | 2024-04-22 03:38:29 +0500 |
commit | ca2835943ca4327ad08b54af480e0c6333df201f (patch) | |
tree | 1cac87ca6d6ceee89f91d8735f319805d4bad38e /source/lessons/uniform buffer objects/shaders/fbo.vs.glsl | |
parent | 9900ffe840ee0e9f914b0e7956a4e80ffb553e9e (diff) |
Completed main levels to progress to text-rendering and 2d development.
- Only lessons left are geometry shaders and anti-aliasing
- will get to those later on soon
- need to do text rendering now
Diffstat (limited to 'source/lessons/uniform buffer objects/shaders/fbo.vs.glsl')
-rw-r--r-- | source/lessons/uniform buffer objects/shaders/fbo.vs.glsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/lessons/uniform buffer objects/shaders/fbo.vs.glsl b/source/lessons/uniform buffer objects/shaders/fbo.vs.glsl new file mode 100644 index 0000000..82d7211 --- /dev/null +++ b/source/lessons/uniform buffer objects/shaders/fbo.vs.glsl @@ -0,0 +1,10 @@ +#version 330 core +layout(location=0) in vec3 aPos; +layout(location=1) in vec2 aTex; + +out vec2 TexCoords; + +void main() { + gl_Position = vec4(aPos.x, aPos.y, 0.0f, 1.0f); + TexCoords = aTex; +}; |