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authortalha <talha@talhaamir.xyz>2024-03-31 18:22:14 +0500
committertalha <talha@talhaamir.xyz>2024-03-31 18:22:14 +0500
commit02077305a5b63fcf7242ac909d8caed5cc3cf18f (patch)
tree9940db9786f9496e3a3a872955591c21b433632f /source/lessons/lighting/shaders/light_subject.vs.glsl
parent82de1ef9f3d7fd9268af7de92bfc929f48f5b3bb (diff)
Completed lighting, Model loading
Diffstat (limited to 'source/lessons/lighting/shaders/light_subject.vs.glsl')
-rw-r--r--source/lessons/lighting/shaders/light_subject.vs.glsl21
1 files changed, 21 insertions, 0 deletions
diff --git a/source/lessons/lighting/shaders/light_subject.vs.glsl b/source/lessons/lighting/shaders/light_subject.vs.glsl
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+++ b/source/lessons/lighting/shaders/light_subject.vs.glsl
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+#version 330 core
+
+layout(location = 0) in vec3 position;
+layout(location = 1) in vec3 normal;
+layout(location = 2) in vec2 inTexCoords;
+
+uniform mat4 Model;
+uniform mat4 View;
+uniform mat4 Projection;
+
+out vec3 fragNormal;
+out vec3 worldPosition;
+out vec2 texCoords;
+
+void main() {
+ gl_Position = Projection * View * Model * vec4(position, 1.0);
+ worldPosition = vec3(Model * vec4(position, 1.0));
+ fragNormal = mat3(transpose(inverse(Model))) * normal;
+ fragNormal = normalize(normal);
+ texCoords = inTexCoords;
+}