diff options
author | talha <talha@talhaamir.xyz> | 2024-04-22 03:38:29 +0500 |
---|---|---|
committer | talha <talha@talhaamir.xyz> | 2024-04-22 03:38:29 +0500 |
commit | ca2835943ca4327ad08b54af480e0c6333df201f (patch) | |
tree | 1cac87ca6d6ceee89f91d8735f319805d4bad38e /source/lessons/instanced_rendering/planetary models/shaders/refr.fs.glsl | |
parent | 9900ffe840ee0e9f914b0e7956a4e80ffb553e9e (diff) |
Completed main levels to progress to text-rendering and 2d development.
- Only lessons left are geometry shaders and anti-aliasing
- will get to those later on soon
- need to do text rendering now
Diffstat (limited to 'source/lessons/instanced_rendering/planetary models/shaders/refr.fs.glsl')
-rw-r--r-- | source/lessons/instanced_rendering/planetary models/shaders/refr.fs.glsl | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/source/lessons/instanced_rendering/planetary models/shaders/refr.fs.glsl b/source/lessons/instanced_rendering/planetary models/shaders/refr.fs.glsl new file mode 100644 index 0000000..6747ded --- /dev/null +++ b/source/lessons/instanced_rendering/planetary models/shaders/refr.fs.glsl @@ -0,0 +1,15 @@ +#version 330 core + +in vec3 Normal; +in vec3 Position; + +uniform samplerCube skybox; +uniform vec3 cameraPos; +out vec4 FragColor; + +void main() { + float refr_ratio = 1.0/1.52; + vec3 I = normalize(Position - cameraPos); + vec3 R = refract(I, normalize(Normal), refr_ratio); + FragColor = vec4(texture(skybox, R).rgb, 1.0); +}; |