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author | talha <talha@talhaamir.xyz> | 2024-04-22 03:38:29 +0500 |
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committer | talha <talha@talhaamir.xyz> | 2024-04-22 03:38:29 +0500 |
commit | ca2835943ca4327ad08b54af480e0c6333df201f (patch) | |
tree | 1cac87ca6d6ceee89f91d8735f319805d4bad38e /source/lessons/instanced_rendering/basic quads/shaders/refl.vs.glsl | |
parent | 9900ffe840ee0e9f914b0e7956a4e80ffb553e9e (diff) |
Completed main levels to progress to text-rendering and 2d development.
- Only lessons left are geometry shaders and anti-aliasing
- will get to those later on soon
- need to do text rendering now
Diffstat (limited to 'source/lessons/instanced_rendering/basic quads/shaders/refl.vs.glsl')
-rw-r--r-- | source/lessons/instanced_rendering/basic quads/shaders/refl.vs.glsl | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/lessons/instanced_rendering/basic quads/shaders/refl.vs.glsl b/source/lessons/instanced_rendering/basic quads/shaders/refl.vs.glsl new file mode 100644 index 0000000..b8f2b97 --- /dev/null +++ b/source/lessons/instanced_rendering/basic quads/shaders/refl.vs.glsl @@ -0,0 +1,16 @@ +#version 330 core +layout(location=0) in vec3 aPos; +layout(location=1) in vec3 aNormal; + +uniform mat4 View; +uniform mat4 Model; +uniform mat4 Projection; + +out vec3 Normal; +out vec3 Position; + +void main() { + Normal = mat3(transpose(inverse(Model))) * aNormal; + Position = vec3(Model * vec4(aPos, 1.0)); + gl_Position = Projection * View * Model * vec4(aPos, 1.0); +}; |