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authortalha <talha@talhaamir.xyz>2024-04-22 03:38:29 +0500
committertalha <talha@talhaamir.xyz>2024-04-22 03:38:29 +0500
commitca2835943ca4327ad08b54af480e0c6333df201f (patch)
tree1cac87ca6d6ceee89f91d8735f319805d4bad38e /source/lessons/cubemaps/shaders/blend_test.fs.glsl
parent9900ffe840ee0e9f914b0e7956a4e80ffb553e9e (diff)
Completed main levels to progress to text-rendering and 2d development.
- Only lessons left are geometry shaders and anti-aliasing - will get to those later on soon - need to do text rendering now
Diffstat (limited to 'source/lessons/cubemaps/shaders/blend_test.fs.glsl')
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1 files changed, 14 insertions, 0 deletions
diff --git a/source/lessons/cubemaps/shaders/blend_test.fs.glsl b/source/lessons/cubemaps/shaders/blend_test.fs.glsl
new file mode 100644
index 0000000..23daa14
--- /dev/null
+++ b/source/lessons/cubemaps/shaders/blend_test.fs.glsl
@@ -0,0 +1,14 @@
+#version 330 core
+
+
+in vec2 TexCoords;
+in vec3 VertexWorldPos;
+uniform sampler2D TexId;
+uniform vec4 hlt_color;
+out vec4 FragColor;
+
+void main() {
+ vec4 tex = texture(TexId, TexCoords);
+
+ FragColor = tex;
+}