diff options
author | talha <talha@talhaamir.xyz> | 2024-03-31 18:22:14 +0500 |
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committer | talha <talha@talhaamir.xyz> | 2024-03-31 18:22:14 +0500 |
commit | 02077305a5b63fcf7242ac909d8caed5cc3cf18f (patch) | |
tree | 9940db9786f9496e3a3a872955591c21b433632f /assets/Survival_Backpack/source_attribution.txt | |
parent | 82de1ef9f3d7fd9268af7de92bfc929f48f5b3bb (diff) |
Completed lighting, Model loading
Diffstat (limited to 'assets/Survival_Backpack/source_attribution.txt')
-rw-r--r-- | assets/Survival_Backpack/source_attribution.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/assets/Survival_Backpack/source_attribution.txt b/assets/Survival_Backpack/source_attribution.txt new file mode 100644 index 0000000..a704b4a --- /dev/null +++ b/assets/Survival_Backpack/source_attribution.txt @@ -0,0 +1,3 @@ +Model by Berk Gedik, from: https://sketchfab.com/3d-models/survival-guitar-backpack-low-poly-799f8c4511f84fab8c3f12887f7e6b36 + +Modified material assignment (Joey de Vries) for easier load in OpenGL model loading chapter, and renamed albedo to diffuse and metallic to specular to match non-PBR lighting setup.
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