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authortalha <talha@talhaamir.xyz>2024-07-02 10:07:54 +0500
committertalha <talha@talhaamir.xyz>2024-07-02 10:07:54 +0500
commitdf9387bea256b5e5d0096fcffa8ac11872f17280 (patch)
tree1e2b633a7b21fc598f8fd3d4066fc25e6e649116
parentc04e95ca7d020a400be0582c8e6550af3d5d1cf4 (diff)
todos and notes added for things done and plannedHEADmain
-rw-r--r--source/main.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/main.cpp b/source/main.cpp
index 4a20754..e3c6e97 100644
--- a/source/main.cpp
+++ b/source/main.cpp
@@ -29,11 +29,13 @@
* @note:
* Model loading is busted and is missing a lot of things, not that it matters for now,
* but it will be useful for the future
+ *
+ * - Initial refactor of text rendering is done.
+ * Once I setup the renderer as a state machine like things that keeps track of relevant
+ * state, I will be able to improve the text rendering stuff (convenience wise for this too).
+ * @todo: work on an opengl renderer now.
*/
-/*
-* - refactor text rendering functions and see what to do about them.
-*/
typedef uint8_t u8;
typedef uint16_t u16;