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#version 330 core
in vec2 TexCoords;
out vec4 FragColor;
uniform sampler2D tex;
uniform vec3 TextColor;
void main() {
vec4 sampled = texture(tex, TexCoords);
// vec4 sampled = vec4(1.0, 1.0, 1.0, texture(tex, TexCoords).r);
FragColor = vec4(TextColor, 1.0) * sampled;
}
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