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-rw-r--r--include/GLFW/glfw3.h5912
-rw-r--r--include/GLFW/glfw3native.h628
-rw-r--r--include/KHR/khrplatform.h311
-rw-r--r--include/glad/glad.h3611
4 files changed, 10462 insertions, 0 deletions
diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h
new file mode 100644
index 0000000..31b201a
--- /dev/null
+++ b/include/GLFW/glfw3.h
@@ -0,0 +1,5912 @@
+/*************************************************************************
+ * GLFW 3.3 - www.glfw.org
+ * A library for OpenGL, window and input
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would
+ * be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ *************************************************************************/
+
+#ifndef _glfw3_h_
+#define _glfw3_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Doxygen documentation
+ *************************************************************************/
+
+/*! @file glfw3.h
+ * @brief The header of the GLFW 3 API.
+ *
+ * This is the header file of the GLFW 3 API. It defines all its types and
+ * declares all its functions.
+ *
+ * For more information about how to use this file, see @ref build_include.
+ */
+/*! @defgroup context Context reference
+ * @brief Functions and types related to OpenGL and OpenGL ES contexts.
+ *
+ * This is the reference documentation for OpenGL and OpenGL ES context related
+ * functions. For more task-oriented information, see the @ref context_guide.
+ */
+/*! @defgroup vulkan Vulkan support reference
+ * @brief Functions and types related to Vulkan.
+ *
+ * This is the reference documentation for Vulkan related functions and types.
+ * For more task-oriented information, see the @ref vulkan_guide.
+ */
+/*! @defgroup init Initialization, version and error reference
+ * @brief Functions and types related to initialization and error handling.
+ *
+ * This is the reference documentation for initialization and termination of
+ * the library, version management and error handling. For more task-oriented
+ * information, see the @ref intro_guide.
+ */
+/*! @defgroup input Input reference
+ * @brief Functions and types related to input handling.
+ *
+ * This is the reference documentation for input related functions and types.
+ * For more task-oriented information, see the @ref input_guide.
+ */
+/*! @defgroup monitor Monitor reference
+ * @brief Functions and types related to monitors.
+ *
+ * This is the reference documentation for monitor related functions and types.
+ * For more task-oriented information, see the @ref monitor_guide.
+ */
+/*! @defgroup window Window reference
+ * @brief Functions and types related to windows.
+ *
+ * This is the reference documentation for window related functions and types,
+ * including creation, deletion and event polling. For more task-oriented
+ * information, see the @ref window_guide.
+ */
+
+
+/*************************************************************************
+ * Compiler- and platform-specific preprocessor work
+ *************************************************************************/
+
+/* If we are we on Windows, we want a single define for it.
+ */
+#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
+ #define _WIN32
+#endif /* _WIN32 */
+
+/* Include because most Windows GLU headers need wchar_t and
+ * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
+ * Include it unconditionally to avoid surprising side-effects.
+ */
+#include <stddef.h>
+
+/* Include because it is needed by Vulkan and related functions.
+ * Include it unconditionally to avoid surprising side-effects.
+ */
+#include <stdint.h>
+
+#if defined(GLFW_INCLUDE_VULKAN)
+ #include <vulkan/vulkan.h>
+#endif /* Vulkan header */
+
+/* The Vulkan header may have indirectly included windows.h (because of
+ * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
+ */
+
+/* It is customary to use APIENTRY for OpenGL function pointer declarations on
+ * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
+ */
+#if !defined(APIENTRY)
+ #if defined(_WIN32)
+ #define APIENTRY __stdcall
+ #else
+ #define APIENTRY
+ #endif
+ #define GLFW_APIENTRY_DEFINED
+#endif /* APIENTRY */
+
+/* Some Windows OpenGL headers need this.
+ */
+#if !defined(WINGDIAPI) && defined(_WIN32)
+ #define WINGDIAPI __declspec(dllimport)
+ #define GLFW_WINGDIAPI_DEFINED
+#endif /* WINGDIAPI */
+
+/* Some Windows GLU headers need this.
+ */
+#if !defined(CALLBACK) && defined(_WIN32)
+ #define CALLBACK __stdcall
+ #define GLFW_CALLBACK_DEFINED
+#endif /* CALLBACK */
+
+/* Include the chosen OpenGL or OpenGL ES headers.
+ */
+#if defined(GLFW_INCLUDE_ES1)
+
+ #include <GLES/gl.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES/glext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES2)
+
+ #include <GLES2/gl2.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES3)
+
+ #include <GLES3/gl3.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES31)
+
+ #include <GLES3/gl31.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES32)
+
+ #include <GLES3/gl32.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_GLCOREARB)
+
+ #if defined(__APPLE__)
+
+ #include <OpenGL/gl3.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <OpenGL/gl3ext.h>
+ #endif /*GLFW_INCLUDE_GLEXT*/
+
+ #else /*__APPLE__*/
+
+ #include <GL/glcorearb.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GL/glext.h>
+ #endif
+
+ #endif /*__APPLE__*/
+
+#elif defined(GLFW_INCLUDE_GLU)
+
+ #if defined(__APPLE__)
+
+ #if defined(GLFW_INCLUDE_GLU)
+ #include <OpenGL/glu.h>
+ #endif
+
+ #else /*__APPLE__*/
+
+ #if defined(GLFW_INCLUDE_GLU)
+ #include <GL/glu.h>
+ #endif
+
+ #endif /*__APPLE__*/
+
+#elif !defined(GLFW_INCLUDE_NONE) && \
+ !defined(__gl_h_) && \
+ !defined(__gles1_gl_h_) && \
+ !defined(__gles2_gl2_h_) && \
+ !defined(__gles2_gl3_h_) && \
+ !defined(__gles2_gl31_h_) && \
+ !defined(__gles2_gl32_h_) && \
+ !defined(__gl_glcorearb_h_) && \
+ !defined(__gl2_h_) /*legacy*/ && \
+ !defined(__gl3_h_) /*legacy*/ && \
+ !defined(__gl31_h_) /*legacy*/ && \
+ !defined(__gl32_h_) /*legacy*/ && \
+ !defined(__glcorearb_h_) /*legacy*/ && \
+ !defined(__GL_H__) /*non-standard*/ && \
+ !defined(__gltypes_h_) /*non-standard*/ && \
+ !defined(__glee_h_) /*non-standard*/
+
+ #if defined(__APPLE__)
+
+ #if !defined(GLFW_INCLUDE_GLEXT)
+ #define GL_GLEXT_LEGACY
+ #endif
+ #include <OpenGL/gl.h>
+
+ #else /*__APPLE__*/
+
+ #include <GL/gl.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GL/glext.h>
+ #endif
+
+ #endif /*__APPLE__*/
+
+#endif /* OpenGL and OpenGL ES headers */
+
+#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
+ /* GLFW_DLL must be defined by applications that are linking against the DLL
+ * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
+ * configuration header when compiling the DLL version of the library.
+ */
+ #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
+#endif
+
+/* GLFWAPI is used to declare public API functions for export
+ * from the DLL / shared library / dynamic library.
+ */
+#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
+ /* We are building GLFW as a Win32 DLL */
+ #define GLFWAPI __declspec(dllexport)
+#elif defined(_WIN32) && defined(GLFW_DLL)
+ /* We are calling a GLFW Win32 DLL */
+ #define GLFWAPI __declspec(dllimport)
+#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
+ /* We are building GLFW as a Unix shared library */
+ #define GLFWAPI __attribute__((visibility("default")))
+#else
+ #define GLFWAPI
+#endif
+
+
+/*************************************************************************
+ * GLFW API tokens
+ *************************************************************************/
+
+/*! @name GLFW version macros
+ * @{ */
+/*! @brief The major version number of the GLFW header.
+ *
+ * The major version number of the GLFW header. This is incremented when the
+ * API is changed in non-compatible ways.
+ * @ingroup init
+ */
+#define GLFW_VERSION_MAJOR 3
+/*! @brief The minor version number of the GLFW header.
+ *
+ * The minor version number of the GLFW header. This is incremented when
+ * features are added to the API but it remains backward-compatible.
+ * @ingroup init
+ */
+#define GLFW_VERSION_MINOR 3
+/*! @brief The revision number of the GLFW header.
+ *
+ * The revision number of the GLFW header. This is incremented when a bug fix
+ * release is made that does not contain any API changes.
+ * @ingroup init
+ */
+#define GLFW_VERSION_REVISION 8
+/*! @} */
+
+/*! @brief One.
+ *
+ * This is only semantic sugar for the number 1. You can instead use `1` or
+ * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
+ * to one.
+ *
+ * @ingroup init
+ */
+#define GLFW_TRUE 1
+/*! @brief Zero.
+ *
+ * This is only semantic sugar for the number 0. You can instead use `0` or
+ * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
+ * equal to zero.
+ *
+ * @ingroup init
+ */
+#define GLFW_FALSE 0
+
+/*! @name Key and button actions
+ * @{ */
+/*! @brief The key or mouse button was released.
+ *
+ * The key or mouse button was released.
+ *
+ * @ingroup input
+ */
+#define GLFW_RELEASE 0
+/*! @brief The key or mouse button was pressed.
+ *
+ * The key or mouse button was pressed.
+ *
+ * @ingroup input
+ */
+#define GLFW_PRESS 1
+/*! @brief The key was held down until it repeated.
+ *
+ * The key was held down until it repeated.
+ *
+ * @ingroup input
+ */
+#define GLFW_REPEAT 2
+/*! @} */
+
+/*! @defgroup hat_state Joystick hat states
+ * @brief Joystick hat states.
+ *
+ * See [joystick hat input](@ref joystick_hat) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_HAT_CENTERED 0
+#define GLFW_HAT_UP 1
+#define GLFW_HAT_RIGHT 2
+#define GLFW_HAT_DOWN 4
+#define GLFW_HAT_LEFT 8
+#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
+#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
+#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
+#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
+/*! @} */
+
+/*! @defgroup keys Keyboard keys
+ * @brief Keyboard key IDs.
+ *
+ * See [key input](@ref input_key) for how these are used.
+ *
+ * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
+ * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
+ * put in the 256+ range).
+ *
+ * The naming of the key codes follow these rules:
+ * - The US keyboard layout is used
+ * - Names of printable alpha-numeric characters are used (e.g. "A", "R",
+ * "3", etc.)
+ * - For non-alphanumeric characters, Unicode:ish names are used (e.g.
+ * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
+ * correspond to the Unicode standard (usually for brevity)
+ * - Keys that lack a clear US mapping are named "WORLD_x"
+ * - For non-printable keys, custom names are used (e.g. "F4",
+ * "BACKSPACE", etc.)
+ *
+ * @ingroup input
+ * @{
+ */
+
+/* The unknown key */
+#define GLFW_KEY_UNKNOWN -1
+
+/* Printable keys */
+#define GLFW_KEY_SPACE 32
+#define GLFW_KEY_APOSTROPHE 39 /* ' */
+#define GLFW_KEY_COMMA 44 /* , */
+#define GLFW_KEY_MINUS 45 /* - */
+#define GLFW_KEY_PERIOD 46 /* . */
+#define GLFW_KEY_SLASH 47 /* / */
+#define GLFW_KEY_0 48
+#define GLFW_KEY_1 49
+#define GLFW_KEY_2 50
+#define GLFW_KEY_3 51
+#define GLFW_KEY_4 52
+#define GLFW_KEY_5 53
+#define GLFW_KEY_6 54
+#define GLFW_KEY_7 55
+#define GLFW_KEY_8 56
+#define GLFW_KEY_9 57
+#define GLFW_KEY_SEMICOLON 59 /* ; */
+#define GLFW_KEY_EQUAL 61 /* = */
+#define GLFW_KEY_A 65
+#define GLFW_KEY_B 66
+#define GLFW_KEY_C 67
+#define GLFW_KEY_D 68
+#define GLFW_KEY_E 69
+#define GLFW_KEY_F 70
+#define GLFW_KEY_G 71
+#define GLFW_KEY_H 72
+#define GLFW_KEY_I 73
+#define GLFW_KEY_J 74
+#define GLFW_KEY_K 75
+#define GLFW_KEY_L 76
+#define GLFW_KEY_M 77
+#define GLFW_KEY_N 78
+#define GLFW_KEY_O 79
+#define GLFW_KEY_P 80
+#define GLFW_KEY_Q 81
+#define GLFW_KEY_R 82
+#define GLFW_KEY_S 83
+#define GLFW_KEY_T 84
+#define GLFW_KEY_U 85
+#define GLFW_KEY_V 86
+#define GLFW_KEY_W 87
+#define GLFW_KEY_X 88
+#define GLFW_KEY_Y 89
+#define GLFW_KEY_Z 90
+#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
+#define GLFW_KEY_BACKSLASH 92 /* \ */
+#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
+#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
+#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
+#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
+
+/* Function keys */
+#define GLFW_KEY_ESCAPE 256
+#define GLFW_KEY_ENTER 257
+#define GLFW_KEY_TAB 258
+#define GLFW_KEY_BACKSPACE 259
+#define GLFW_KEY_INSERT 260
+#define GLFW_KEY_DELETE 261
+#define GLFW_KEY_RIGHT 262
+#define GLFW_KEY_LEFT 263
+#define GLFW_KEY_DOWN 264
+#define GLFW_KEY_UP 265
+#define GLFW_KEY_PAGE_UP 266
+#define GLFW_KEY_PAGE_DOWN 267
+#define GLFW_KEY_HOME 268
+#define GLFW_KEY_END 269
+#define GLFW_KEY_CAPS_LOCK 280
+#define GLFW_KEY_SCROLL_LOCK 281
+#define GLFW_KEY_NUM_LOCK 282
+#define GLFW_KEY_PRINT_SCREEN 283
+#define GLFW_KEY_PAUSE 284
+#define GLFW_KEY_F1 290
+#define GLFW_KEY_F2 291
+#define GLFW_KEY_F3 292
+#define GLFW_KEY_F4 293
+#define GLFW_KEY_F5 294
+#define GLFW_KEY_F6 295
+#define GLFW_KEY_F7 296
+#define GLFW_KEY_F8 297
+#define GLFW_KEY_F9 298
+#define GLFW_KEY_F10 299
+#define GLFW_KEY_F11 300
+#define GLFW_KEY_F12 301
+#define GLFW_KEY_F13 302
+#define GLFW_KEY_F14 303
+#define GLFW_KEY_F15 304
+#define GLFW_KEY_F16 305
+#define GLFW_KEY_F17 306
+#define GLFW_KEY_F18 307
+#define GLFW_KEY_F19 308
+#define GLFW_KEY_F20 309
+#define GLFW_KEY_F21 310
+#define GLFW_KEY_F22 311
+#define GLFW_KEY_F23 312
+#define GLFW_KEY_F24 313
+#define GLFW_KEY_F25 314
+#define GLFW_KEY_KP_0 320
+#define GLFW_KEY_KP_1 321
+#define GLFW_KEY_KP_2 322
+#define GLFW_KEY_KP_3 323
+#define GLFW_KEY_KP_4 324
+#define GLFW_KEY_KP_5 325
+#define GLFW_KEY_KP_6 326
+#define GLFW_KEY_KP_7 327
+#define GLFW_KEY_KP_8 328
+#define GLFW_KEY_KP_9 329
+#define GLFW_KEY_KP_DECIMAL 330
+#define GLFW_KEY_KP_DIVIDE 331
+#define GLFW_KEY_KP_MULTIPLY 332
+#define GLFW_KEY_KP_SUBTRACT 333
+#define GLFW_KEY_KP_ADD 334
+#define GLFW_KEY_KP_ENTER 335
+#define GLFW_KEY_KP_EQUAL 336
+#define GLFW_KEY_LEFT_SHIFT 340
+#define GLFW_KEY_LEFT_CONTROL 341
+#define GLFW_KEY_LEFT_ALT 342
+#define GLFW_KEY_LEFT_SUPER 343
+#define GLFW_KEY_RIGHT_SHIFT 344
+#define GLFW_KEY_RIGHT_CONTROL 345
+#define GLFW_KEY_RIGHT_ALT 346
+#define GLFW_KEY_RIGHT_SUPER 347
+#define GLFW_KEY_MENU 348
+
+#define GLFW_KEY_LAST GLFW_KEY_MENU
+
+/*! @} */
+
+/*! @defgroup mods Modifier key flags
+ * @brief Modifier key flags.
+ *
+ * See [key input](@ref input_key) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+
+/*! @brief If this bit is set one or more Shift keys were held down.
+ *
+ * If this bit is set one or more Shift keys were held down.
+ */
+#define GLFW_MOD_SHIFT 0x0001
+/*! @brief If this bit is set one or more Control keys were held down.
+ *
+ * If this bit is set one or more Control keys were held down.
+ */
+#define GLFW_MOD_CONTROL 0x0002
+/*! @brief If this bit is set one or more Alt keys were held down.
+ *
+ * If this bit is set one or more Alt keys were held down.
+ */
+#define GLFW_MOD_ALT 0x0004
+/*! @brief If this bit is set one or more Super keys were held down.
+ *
+ * If this bit is set one or more Super keys were held down.
+ */
+#define GLFW_MOD_SUPER 0x0008
+/*! @brief If this bit is set the Caps Lock key is enabled.
+ *
+ * If this bit is set the Caps Lock key is enabled and the @ref
+ * GLFW_LOCK_KEY_MODS input mode is set.
+ */
+#define GLFW_MOD_CAPS_LOCK 0x0010
+/*! @brief If this bit is set the Num Lock key is enabled.
+ *
+ * If this bit is set the Num Lock key is enabled and the @ref
+ * GLFW_LOCK_KEY_MODS input mode is set.
+ */
+#define GLFW_MOD_NUM_LOCK 0x0020
+
+/*! @} */
+
+/*! @defgroup buttons Mouse buttons
+ * @brief Mouse button IDs.
+ *
+ * See [mouse button input](@ref input_mouse_button) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_MOUSE_BUTTON_1 0
+#define GLFW_MOUSE_BUTTON_2 1
+#define GLFW_MOUSE_BUTTON_3 2
+#define GLFW_MOUSE_BUTTON_4 3
+#define GLFW_MOUSE_BUTTON_5 4
+#define GLFW_MOUSE_BUTTON_6 5
+#define GLFW_MOUSE_BUTTON_7 6
+#define GLFW_MOUSE_BUTTON_8 7
+#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
+#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
+#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
+#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
+/*! @} */
+
+/*! @defgroup joysticks Joysticks
+ * @brief Joystick IDs.
+ *
+ * See [joystick input](@ref joystick) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_JOYSTICK_1 0
+#define GLFW_JOYSTICK_2 1
+#define GLFW_JOYSTICK_3 2
+#define GLFW_JOYSTICK_4 3
+#define GLFW_JOYSTICK_5 4
+#define GLFW_JOYSTICK_6 5
+#define GLFW_JOYSTICK_7 6
+#define GLFW_JOYSTICK_8 7
+#define GLFW_JOYSTICK_9 8
+#define GLFW_JOYSTICK_10 9
+#define GLFW_JOYSTICK_11 10
+#define GLFW_JOYSTICK_12 11
+#define GLFW_JOYSTICK_13 12
+#define GLFW_JOYSTICK_14 13
+#define GLFW_JOYSTICK_15 14
+#define GLFW_JOYSTICK_16 15
+#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
+/*! @} */
+
+/*! @defgroup gamepad_buttons Gamepad buttons
+ * @brief Gamepad buttons.
+ *
+ * See @ref gamepad for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_GAMEPAD_BUTTON_A 0
+#define GLFW_GAMEPAD_BUTTON_B 1
+#define GLFW_GAMEPAD_BUTTON_X 2
+#define GLFW_GAMEPAD_BUTTON_Y 3
+#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
+#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
+#define GLFW_GAMEPAD_BUTTON_BACK 6
+#define GLFW_GAMEPAD_BUTTON_START 7
+#define GLFW_GAMEPAD_BUTTON_GUIDE 8
+#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
+#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
+#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
+#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
+#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
+#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
+#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
+
+#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
+#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
+#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
+#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
+/*! @} */
+
+/*! @defgroup gamepad_axes Gamepad axes
+ * @brief Gamepad axes.
+ *
+ * See @ref gamepad for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_GAMEPAD_AXIS_LEFT_X 0
+#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
+#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
+#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
+#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
+#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
+#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
+/*! @} */
+
+/*! @defgroup errors Error codes
+ * @brief Error codes.
+ *
+ * See [error handling](@ref error_handling) for how these are used.
+ *
+ * @ingroup init
+ * @{ */
+/*! @brief No error has occurred.
+ *
+ * No error has occurred.
+ *
+ * @analysis Yay.
+ */
+#define GLFW_NO_ERROR 0
+/*! @brief GLFW has not been initialized.
+ *
+ * This occurs if a GLFW function was called that must not be called unless the
+ * library is [initialized](@ref intro_init).
+ *
+ * @analysis Application programmer error. Initialize GLFW before calling any
+ * function that requires initialization.
+ */
+#define GLFW_NOT_INITIALIZED 0x00010001
+/*! @brief No context is current for this thread.
+ *
+ * This occurs if a GLFW function was called that needs and operates on the
+ * current OpenGL or OpenGL ES context but no context is current on the calling
+ * thread. One such function is @ref glfwSwapInterval.
+ *
+ * @analysis Application programmer error. Ensure a context is current before
+ * calling functions that require a current context.
+ */
+#define GLFW_NO_CURRENT_CONTEXT 0x00010002
+/*! @brief One of the arguments to the function was an invalid enum value.
+ *
+ * One of the arguments to the function was an invalid enum value, for example
+ * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
+ *
+ * @analysis Application programmer error. Fix the offending call.
+ */
+#define GLFW_INVALID_ENUM 0x00010003
+/*! @brief One of the arguments to the function was an invalid value.
+ *
+ * One of the arguments to the function was an invalid value, for example
+ * requesting a non-existent OpenGL or OpenGL ES version like 2.7.
+ *
+ * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
+ * result in a @ref GLFW_VERSION_UNAVAILABLE error.
+ *
+ * @analysis Application programmer error. Fix the offending call.
+ */
+#define GLFW_INVALID_VALUE 0x00010004
+/*! @brief A memory allocation failed.
+ *
+ * A memory allocation failed.
+ *
+ * @analysis A bug in GLFW or the underlying operating system. Report the bug
+ * to our [issue tracker](https://github.com/glfw/glfw/issues).
+ */
+#define GLFW_OUT_OF_MEMORY 0x00010005
+/*! @brief GLFW could not find support for the requested API on the system.
+ *
+ * GLFW could not find support for the requested API on the system.
+ *
+ * @analysis The installed graphics driver does not support the requested
+ * API, or does not support it via the chosen context creation backend.
+ * Below are a few examples.
+ *
+ * @par
+ * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
+ * supports OpenGL ES via EGL, while Nvidia and Intel only support it via
+ * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa
+ * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
+ * driver. Older graphics drivers do not support Vulkan.
+ */
+#define GLFW_API_UNAVAILABLE 0x00010006
+/*! @brief The requested OpenGL or OpenGL ES version is not available.
+ *
+ * The requested OpenGL or OpenGL ES version (including any requested context
+ * or framebuffer hints) is not available on this machine.
+ *
+ * @analysis The machine does not support your requirements. If your
+ * application is sufficiently flexible, downgrade your requirements and try
+ * again. Otherwise, inform the user that their machine does not match your
+ * requirements.
+ *
+ * @par
+ * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
+ * comes out before the 4.x series gets that far, also fail with this error and
+ * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
+ * will exist.
+ */
+#define GLFW_VERSION_UNAVAILABLE 0x00010007
+/*! @brief A platform-specific error occurred that does not match any of the
+ * more specific categories.
+ *
+ * A platform-specific error occurred that does not match any of the more
+ * specific categories.
+ *
+ * @analysis A bug or configuration error in GLFW, the underlying operating
+ * system or its drivers, or a lack of required resources. Report the issue to
+ * our [issue tracker](https://github.com/glfw/glfw/issues).
+ */
+#define GLFW_PLATFORM_ERROR 0x00010008
+/*! @brief The requested format is not supported or available.
+ *
+ * If emitted during window creation, the requested pixel format is not
+ * supported.
+ *
+ * If emitted when querying the clipboard, the contents of the clipboard could
+ * not be converted to the requested format.
+ *
+ * @analysis If emitted during window creation, one or more
+ * [hard constraints](@ref window_hints_hard) did not match any of the
+ * available pixel formats. If your application is sufficiently flexible,
+ * downgrade your requirements and try again. Otherwise, inform the user that
+ * their machine does not match your requirements.
+ *
+ * @par
+ * If emitted when querying the clipboard, ignore the error or report it to
+ * the user, as appropriate.
+ */
+#define GLFW_FORMAT_UNAVAILABLE 0x00010009
+/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
+ *
+ * A window that does not have an OpenGL or OpenGL ES context was passed to
+ * a function that requires it to have one.
+ *
+ * @analysis Application programmer error. Fix the offending call.
+ */
+#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
+/*! @} */
+
+/*! @addtogroup window
+ * @{ */
+/*! @brief Input focus window hint and attribute
+ *
+ * Input focus [window hint](@ref GLFW_FOCUSED_hint) or
+ * [window attribute](@ref GLFW_FOCUSED_attrib).
+ */
+#define GLFW_FOCUSED 0x00020001
+/*! @brief Window iconification window attribute
+ *
+ * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
+ */
+#define GLFW_ICONIFIED 0x00020002
+/*! @brief Window resize-ability window hint and attribute
+ *
+ * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
+ * [window attribute](@ref GLFW_RESIZABLE_attrib).
+ */
+#define GLFW_RESIZABLE 0x00020003
+/*! @brief Window visibility window hint and attribute
+ *
+ * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
+ * [window attribute](@ref GLFW_VISIBLE_attrib).
+ */
+#define GLFW_VISIBLE 0x00020004
+/*! @brief Window decoration window hint and attribute
+ *
+ * Window decoration [window hint](@ref GLFW_DECORATED_hint) and
+ * [window attribute](@ref GLFW_DECORATED_attrib).
+ */
+#define GLFW_DECORATED 0x00020005
+/*! @brief Window auto-iconification window hint and attribute
+ *
+ * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
+ * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
+ */
+#define GLFW_AUTO_ICONIFY 0x00020006
+/*! @brief Window decoration window hint and attribute
+ *
+ * Window decoration [window hint](@ref GLFW_FLOATING_hint) and
+ * [window attribute](@ref GLFW_FLOATING_attrib).
+ */
+#define GLFW_FLOATING 0x00020007
+/*! @brief Window maximization window hint and attribute
+ *
+ * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
+ * [window attribute](@ref GLFW_MAXIMIZED_attrib).
+ */
+#define GLFW_MAXIMIZED 0x00020008
+/*! @brief Cursor centering window hint
+ *
+ * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
+ */
+#define GLFW_CENTER_CURSOR 0x00020009
+/*! @brief Window framebuffer transparency hint and attribute
+ *
+ * Window framebuffer transparency
+ * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
+ * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
+ */
+#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
+/*! @brief Mouse cursor hover window attribute.
+ *
+ * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
+ */
+#define GLFW_HOVERED 0x0002000B
+/*! @brief Input focus on calling show window hint and attribute
+ *
+ * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
+ * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
+ */
+#define GLFW_FOCUS_ON_SHOW 0x0002000C
+
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
+ */
+#define GLFW_RED_BITS 0x00021001
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
+ */
+#define GLFW_GREEN_BITS 0x00021002
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
+ */
+#define GLFW_BLUE_BITS 0x00021003
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
+ */
+#define GLFW_ALPHA_BITS 0x00021004
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
+ */
+#define GLFW_DEPTH_BITS 0x00021005
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
+ */
+#define GLFW_STENCIL_BITS 0x00021006
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
+ */
+#define GLFW_ACCUM_RED_BITS 0x00021007
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
+ */
+#define GLFW_ACCUM_GREEN_BITS 0x00021008
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
+ */
+#define GLFW_ACCUM_BLUE_BITS 0x00021009
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
+ */
+#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
+/*! @brief Framebuffer auxiliary buffer hint.
+ *
+ * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
+ */
+#define GLFW_AUX_BUFFERS 0x0002100B
+/*! @brief OpenGL stereoscopic rendering hint.
+ *
+ * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
+ */
+#define GLFW_STEREO 0x0002100C
+/*! @brief Framebuffer MSAA samples hint.
+ *
+ * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
+ */
+#define GLFW_SAMPLES 0x0002100D
+/*! @brief Framebuffer sRGB hint.
+ *
+ * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
+ */
+#define GLFW_SRGB_CAPABLE 0x0002100E
+/*! @brief Monitor refresh rate hint.
+ *
+ * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
+ */
+#define GLFW_REFRESH_RATE 0x0002100F
+/*! @brief Framebuffer double buffering hint.
+ *
+ * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
+ */
+#define GLFW_DOUBLEBUFFER 0x00021010
+
+/*! @brief Context client API hint and attribute.
+ *
+ * Context client API [hint](@ref GLFW_CLIENT_API_hint) and
+ * [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_CLIENT_API 0x00022001
+/*! @brief Context client API major version hint and attribute.
+ *
+ * Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
+ * and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
+ */
+#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
+/*! @brief Context client API minor version hint and attribute.
+ *
+ * Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
+ * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
+ */
+#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
+/*! @brief Context client API revision number attribute.
+ *
+ * Context client API revision number
+ * [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
+ */
+#define GLFW_CONTEXT_REVISION 0x00022004
+/*! @brief Context robustness hint and attribute.
+ *
+ * Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
+ * and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
+ */
+#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
+/*! @brief OpenGL forward-compatibility hint and attribute.
+ *
+ * OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
+ * and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
+ */
+#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
+/*! @brief Debug mode context hint and attribute.
+ *
+ * Debug mode context [hint](@ref GLFW_OPENGL_DEBUG_CONTEXT_hint) and
+ * [attribute](@ref GLFW_OPENGL_DEBUG_CONTEXT_attrib).
+ */
+#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
+/*! @brief OpenGL profile hint and attribute.
+ *
+ * OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
+ * [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
+ */
+#define GLFW_OPENGL_PROFILE 0x00022008
+/*! @brief Context flush-on-release hint and attribute.
+ *
+ * Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
+ * [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
+ */
+#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
+/*! @brief Context error suppression hint and attribute.
+ *
+ * Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
+ * [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
+ */
+#define GLFW_CONTEXT_NO_ERROR 0x0002200A
+/*! @brief Context creation API hint and attribute.
+ *
+ * Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
+ * [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
+ */
+#define GLFW_CONTEXT_CREATION_API 0x0002200B
+/*! @brief Window content area scaling window
+ * [window hint](@ref GLFW_SCALE_TO_MONITOR).
+ */
+#define GLFW_SCALE_TO_MONITOR 0x0002200C
+/*! @brief macOS specific
+ * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
+ */
+#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
+/*! @brief macOS specific
+ * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
+ */
+#define GLFW_COCOA_FRAME_NAME 0x00023002
+/*! @brief macOS specific
+ * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
+ */
+#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
+/*! @brief X11 specific
+ * [window hint](@ref GLFW_X11_CLASS_NAME_hint).
+ */
+#define GLFW_X11_CLASS_NAME 0x00024001
+/*! @brief X11 specific
+ * [window hint](@ref GLFW_X11_CLASS_NAME_hint).
+ */
+#define GLFW_X11_INSTANCE_NAME 0x00024002
+/*! @} */
+
+#define GLFW_NO_API 0
+#define GLFW_OPENGL_API 0x00030001
+#define GLFW_OPENGL_ES_API 0x00030002
+
+#define GLFW_NO_ROBUSTNESS 0
+#define GLFW_NO_RESET_NOTIFICATION 0x00031001
+#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
+
+#define GLFW_OPENGL_ANY_PROFILE 0
+#define GLFW_OPENGL_CORE_PROFILE 0x00032001
+#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
+
+#define GLFW_CURSOR 0x00033001
+#define GLFW_STICKY_KEYS 0x00033002
+#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
+#define GLFW_LOCK_KEY_MODS 0x00033004
+#define GLFW_RAW_MOUSE_MOTION 0x00033005
+
+#define GLFW_CURSOR_NORMAL 0x00034001
+#define GLFW_CURSOR_HIDDEN 0x00034002
+#define GLFW_CURSOR_DISABLED 0x00034003
+
+#define GLFW_ANY_RELEASE_BEHAVIOR 0
+#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
+#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
+
+#define GLFW_NATIVE_CONTEXT_API 0x00036001
+#define GLFW_EGL_CONTEXT_API 0x00036002
+#define GLFW_OSMESA_CONTEXT_API 0x00036003
+
+/*! @defgroup shapes Standard cursor shapes
+ * @brief Standard system cursor shapes.
+ *
+ * See [standard cursor creation](@ref cursor_standard) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+
+/*! @brief The regular arrow cursor shape.
+ *
+ * The regular arrow cursor.
+ */
+#define GLFW_ARROW_CURSOR 0x00036001
+/*! @brief The text input I-beam cursor shape.
+ *
+ * The text input I-beam cursor shape.
+ */
+#define GLFW_IBEAM_CURSOR 0x00036002
+/*! @brief The crosshair shape.
+ *
+ * The crosshair shape.
+ */
+#define GLFW_CROSSHAIR_CURSOR 0x00036003
+/*! @brief The hand shape.
+ *
+ * The hand shape.
+ */
+#define GLFW_HAND_CURSOR 0x00036004
+/*! @brief The horizontal resize arrow shape.
+ *
+ * The horizontal resize arrow shape.
+ */
+#define GLFW_HRESIZE_CURSOR 0x00036005
+/*! @brief The vertical resize arrow shape.
+ *
+ * The vertical resize arrow shape.
+ */
+#define GLFW_VRESIZE_CURSOR 0x00036006
+/*! @} */
+
+#define GLFW_CONNECTED 0x00040001
+#define GLFW_DISCONNECTED 0x00040002
+
+/*! @addtogroup init
+ * @{ */
+/*! @brief Joystick hat buttons init hint.
+ *
+ * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
+ */
+#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
+/*! @brief macOS specific init hint.
+ *
+ * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
+ */
+#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
+/*! @brief macOS specific init hint.
+ *
+ * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
+ */
+#define GLFW_COCOA_MENUBAR 0x00051002
+/*! @} */
+
+#define GLFW_DONT_CARE -1
+
+
+/*************************************************************************
+ * GLFW API types
+ *************************************************************************/
+
+/*! @brief Client API function pointer type.
+ *
+ * Generic function pointer used for returning client API function pointers
+ * without forcing a cast from a regular pointer.
+ *
+ * @sa @ref context_glext
+ * @sa @ref glfwGetProcAddress
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup context
+ */
+typedef void (*GLFWglproc)(void);
+
+/*! @brief Vulkan API function pointer type.
+ *
+ * Generic function pointer used for returning Vulkan API function pointers
+ * without forcing a cast from a regular pointer.
+ *
+ * @sa @ref vulkan_proc
+ * @sa @ref glfwGetInstanceProcAddress
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+typedef void (*GLFWvkproc)(void);
+
+/*! @brief Opaque monitor object.
+ *
+ * Opaque monitor object.
+ *
+ * @see @ref monitor_object
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+typedef struct GLFWmonitor GLFWmonitor;
+
+/*! @brief Opaque window object.
+ *
+ * Opaque window object.
+ *
+ * @see @ref window_object
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef struct GLFWwindow GLFWwindow;
+
+/*! @brief Opaque cursor object.
+ *
+ * Opaque cursor object.
+ *
+ * @see @ref cursor_object
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+typedef struct GLFWcursor GLFWcursor;
+
+/*! @brief The function pointer type for error callbacks.
+ *
+ * This is the function pointer type for error callbacks. An error callback
+ * function has the following signature:
+ * @code
+ * void callback_name(int error_code, const char* description)
+ * @endcode
+ *
+ * @param[in] error_code An [error code](@ref errors). Future releases may add
+ * more error codes.
+ * @param[in] description A UTF-8 encoded string describing the error.
+ *
+ * @pointer_lifetime The error description string is valid until the callback
+ * function returns.
+ *
+ * @sa @ref error_handling
+ * @sa @ref glfwSetErrorCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup init
+ */
+typedef void (* GLFWerrorfun)(int error_code, const char* description);
+
+/*! @brief The function pointer type for window position callbacks.
+ *
+ * This is the function pointer type for window position callbacks. A window
+ * position callback function has the following signature:
+ * @code
+ * void callback_name(GLFWwindow* window, int xpos, int ypos)
+ * @endcode
+ *
+ * @param[in] window The window that was moved.
+ * @param[in] xpos The new x-coordinate, in screen coordinates, of the
+ * upper-left corner of the content area of the window.
+ * @param[in] ypos The new y-coordinate, in screen coordinates, of the
+ * upper-left corner of the content area of the window.
+ *
+ * @sa @ref window_pos
+ * @sa @ref glfwSetWindowPosCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);
+
+/*! @brief The function pointer type for window size callbacks.
+ *
+ * This is the function pointer type for window size callbacks. A window size
+ * callback function has the following signature:
+ * @code
+ * void callback_name(GLFWwindow* window, int width, int height)
+ * @endcode
+ *
+ * @param[in] window The window that was resized.
+ * @param[in] width The new width, in screen coordinates, of the window.
+ * @param[in] height The new height, in screen coordinates, of the window.
+ *
+ * @sa @ref window_size
+ * @sa @ref glfwSetWindowSizeCallback
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);
+
+/*! @brief The function pointer type for window close callbacks.
+ *
+ * This is the function pointer type for window close callbacks. A window
+ * close callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window)
+ * @endcode
+ *
+ * @param[in] window The window that the user attempted to close.
+ *
+ * @sa @ref window_close
+ * @sa @ref glfwSetWindowCloseCallback
+ *
+ * @since Added in version 2.5.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowclosefun)(GLFWwindow* window);
+
+/*! @brief The function pointer type for window content refresh callbacks.
+ *
+ * This is the function pointer type for window content refresh callbacks.
+ * A window content refresh callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window);
+ * @endcode
+ *
+ * @param[in] window The window whose content needs to be refreshed.
+ *
+ * @sa @ref window_refresh
+ * @sa @ref glfwSetWindowRefreshCallback
+ *
+ * @since Added in version 2.5.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);
+
+/*! @brief The function pointer type for window focus callbacks.
+ *
+ * This is the function pointer type for window focus callbacks. A window
+ * focus callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int focused)
+ * @endcode
+ *
+ * @param[in] window The window that gained or lost input focus.
+ * @param[in] focused `GLFW_TRUE` if the window was given input focus, or
+ * `GLFW_FALSE` if it lost it.
+ *
+ * @sa @ref window_focus
+ * @sa @ref glfwSetWindowFocusCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);
+
+/*! @brief The function pointer type for window iconify callbacks.
+ *
+ * This is the function pointer type for window iconify callbacks. A window
+ * iconify callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int iconified)
+ * @endcode
+ *
+ * @param[in] window The window that was iconified or restored.
+ * @param[in] iconified `GLFW_TRUE` if the window was iconified, or
+ * `GLFW_FALSE` if it was restored.
+ *
+ * @sa @ref window_iconify
+ * @sa @ref glfwSetWindowIconifyCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);
+
+/*! @brief The function pointer type for window maximize callbacks.
+ *
+ * This is the function pointer type for window maximize callbacks. A window
+ * maximize callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int maximized)
+ * @endcode
+ *
+ * @param[in] window The window that was maximized or restored.
+ * @param[in] maximized `GLFW_TRUE` if the window was maximized, or
+ * `GLFW_FALSE` if it was restored.
+ *
+ * @sa @ref window_maximize
+ * @sa glfwSetWindowMaximizeCallback
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);
+
+/*! @brief The function pointer type for framebuffer size callbacks.
+ *
+ * This is the function pointer type for framebuffer size callbacks.
+ * A framebuffer size callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int width, int height)
+ * @endcode
+ *
+ * @param[in] window The window whose framebuffer was resized.
+ * @param[in] width The new width, in pixels, of the framebuffer.
+ * @param[in] height The new height, in pixels, of the framebuffer.
+ *
+ * @sa @ref window_fbsize
+ * @sa @ref glfwSetFramebufferSizeCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);
+
+/*! @brief The function pointer type for window content scale callbacks.
+ *
+ * This is the function pointer type for window content scale callbacks.
+ * A window content scale callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, float xscale, float yscale)
+ * @endcode
+ *
+ * @param[in] window The window whose content scale changed.
+ * @param[in] xscale The new x-axis content scale of the window.
+ * @param[in] yscale The new y-axis content scale of the window.
+ *
+ * @sa @ref window_scale
+ * @sa @ref glfwSetWindowContentScaleCallback
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);
+
+/*! @brief The function pointer type for mouse button callbacks.
+ *
+ * This is the function pointer type for mouse button callback functions.
+ * A mouse button callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int button, int action, int mods)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] button The [mouse button](@ref buttons) that was pressed or
+ * released.
+ * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases
+ * may add more actions.
+ * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ * held down.
+ *
+ * @sa @ref input_mouse_button
+ * @sa @ref glfwSetMouseButtonCallback
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle and modifier mask parameters.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);
+
+/*! @brief The function pointer type for cursor position callbacks.
+ *
+ * This is the function pointer type for cursor position callbacks. A cursor
+ * position callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, double xpos, double ypos);
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] xpos The new cursor x-coordinate, relative to the left edge of
+ * the content area.
+ * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
+ * content area.
+ *
+ * @sa @ref cursor_pos
+ * @sa @ref glfwSetCursorPosCallback
+ *
+ * @since Added in version 3.0. Replaces `GLFWmouseposfun`.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);
+
+/*! @brief The function pointer type for cursor enter/leave callbacks.
+ *
+ * This is the function pointer type for cursor enter/leave callbacks.
+ * A cursor enter/leave callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int entered)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
+ * area, or `GLFW_FALSE` if it left it.
+ *
+ * @sa @ref cursor_enter
+ * @sa @ref glfwSetCursorEnterCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);
+
+/*! @brief The function pointer type for scroll callbacks.
+ *
+ * This is the function pointer type for scroll callbacks. A scroll callback
+ * function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, double xoffset, double yoffset)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] xoffset The scroll offset along the x-axis.
+ * @param[in] yoffset The scroll offset along the y-axis.
+ *
+ * @sa @ref scrolling
+ * @sa @ref glfwSetScrollCallback
+ *
+ * @since Added in version 3.0. Replaces `GLFWmousewheelfun`.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);
+
+/*! @brief The function pointer type for keyboard key callbacks.
+ *
+ * This is the function pointer type for keyboard key callbacks. A keyboard
+ * key callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] key The [keyboard key](@ref keys) that was pressed or released.
+ * @param[in] scancode The system-specific scancode of the key.
+ * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future
+ * releases may add more actions.
+ * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ * held down.
+ *
+ * @sa @ref input_key
+ * @sa @ref glfwSetKeyCallback
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle, scancode and modifier mask parameters.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);
+
+/*! @brief The function pointer type for Unicode character callbacks.
+ *
+ * This is the function pointer type for Unicode character callbacks.
+ * A Unicode character callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, unsigned int codepoint)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] codepoint The Unicode code point of the character.
+ *
+ * @sa @ref input_char
+ * @sa @ref glfwSetCharCallback
+ *
+ * @since Added in version 2.4.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);
+
+/*! @brief The function pointer type for Unicode character with modifiers
+ * callbacks.
+ *
+ * This is the function pointer type for Unicode character with modifiers
+ * callbacks. It is called for each input character, regardless of what
+ * modifier keys are held down. A Unicode character with modifiers callback
+ * function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] codepoint The Unicode code point of the character.
+ * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ * held down.
+ *
+ * @sa @ref input_char
+ * @sa @ref glfwSetCharModsCallback
+ *
+ * @deprecated Scheduled for removal in version 4.0.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);
+
+/*! @brief The function pointer type for path drop callbacks.
+ *
+ * This is the function pointer type for path drop callbacks. A path drop
+ * callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int path_count, const char* paths[])
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] path_count The number of dropped paths.
+ * @param[in] paths The UTF-8 encoded file and/or directory path names.
+ *
+ * @pointer_lifetime The path array and its strings are valid until the
+ * callback function returns.
+ *
+ * @sa @ref path_drop
+ * @sa @ref glfwSetDropCallback
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);
+
+/*! @brief The function pointer type for monitor configuration callbacks.
+ *
+ * This is the function pointer type for monitor configuration callbacks.
+ * A monitor callback function has the following signature:
+ * @code
+ * void function_name(GLFWmonitor* monitor, int event)
+ * @endcode
+ *
+ * @param[in] monitor The monitor that was connected or disconnected.
+ * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
+ * releases may add more events.
+ *
+ * @sa @ref monitor_event
+ * @sa @ref glfwSetMonitorCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
+
+/*! @brief The function pointer type for joystick configuration callbacks.
+ *
+ * This is the function pointer type for joystick configuration callbacks.
+ * A joystick configuration callback function has the following signature:
+ * @code
+ * void function_name(int jid, int event)
+ * @endcode
+ *
+ * @param[in] jid The joystick that was connected or disconnected.
+ * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
+ * releases may add more events.
+ *
+ * @sa @ref joystick_event
+ * @sa @ref glfwSetJoystickCallback
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWjoystickfun)(int jid, int event);
+
+/*! @brief Video mode type.
+ *
+ * This describes a single video mode.
+ *
+ * @sa @ref monitor_modes
+ * @sa @ref glfwGetVideoMode
+ * @sa @ref glfwGetVideoModes
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added refresh rate member.
+ *
+ * @ingroup monitor
+ */
+typedef struct GLFWvidmode
+{
+ /*! The width, in screen coordinates, of the video mode.
+ */
+ int width;
+ /*! The height, in screen coordinates, of the video mode.
+ */
+ int height;
+ /*! The bit depth of the red channel of the video mode.
+ */
+ int redBits;
+ /*! The bit depth of the green channel of the video mode.
+ */
+ int greenBits;
+ /*! The bit depth of the blue channel of the video mode.
+ */
+ int blueBits;
+ /*! The refresh rate, in Hz, of the video mode.
+ */
+ int refreshRate;
+} GLFWvidmode;
+
+/*! @brief Gamma ramp.
+ *
+ * This describes the gamma ramp for a monitor.
+ *
+ * @sa @ref monitor_gamma
+ * @sa @ref glfwGetGammaRamp
+ * @sa @ref glfwSetGammaRamp
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+typedef struct GLFWgammaramp
+{
+ /*! An array of value describing the response of the red channel.
+ */
+ unsigned short* red;
+ /*! An array of value describing the response of the green channel.
+ */
+ unsigned short* green;
+ /*! An array of value describing the response of the blue channel.
+ */
+ unsigned short* blue;
+ /*! The number of elements in each array.
+ */
+ unsigned int size;
+} GLFWgammaramp;
+
+/*! @brief Image data.
+ *
+ * This describes a single 2D image. See the documentation for each related
+ * function what the expected pixel format is.
+ *
+ * @sa @ref cursor_custom
+ * @sa @ref window_icon
+ *
+ * @since Added in version 2.1.
+ * @glfw3 Removed format and bytes-per-pixel members.
+ *
+ * @ingroup window
+ */
+typedef struct GLFWimage
+{
+ /*! The width, in pixels, of this image.
+ */
+ int width;
+ /*! The height, in pixels, of this image.
+ */
+ int height;
+ /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
+ */
+ unsigned char* pixels;
+} GLFWimage;
+
+/*! @brief Gamepad input state
+ *
+ * This describes the input state of a gamepad.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwGetGamepadState
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+typedef struct GLFWgamepadstate
+{
+ /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
+ * or `GLFW_RELEASE`.
+ */
+ unsigned char buttons[15];
+ /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
+ * to 1.0 inclusive.
+ */
+ float axes[6];
+} GLFWgamepadstate;
+
+
+/*************************************************************************
+ * GLFW API functions
+ *************************************************************************/
+
+/*! @brief Initializes the GLFW library.
+ *
+ * This function initializes the GLFW library. Before most GLFW functions can
+ * be used, GLFW must be initialized, and before an application terminates GLFW
+ * should be terminated in order to free any resources allocated during or
+ * after initialization.
+ *
+ * If this function fails, it calls @ref glfwTerminate before returning. If it
+ * succeeds, you should call @ref glfwTerminate before the application exits.
+ *
+ * Additional calls to this function after successful initialization but before
+ * termination will return `GLFW_TRUE` immediately.
+ *
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark @macos This function will change the current directory of the
+ * application to the `Contents/Resources` subdirectory of the application's
+ * bundle, if present. This can be disabled with the @ref
+ * GLFW_COCOA_CHDIR_RESOURCES init hint.
+ *
+ * @remark @x11 This function will set the `LC_CTYPE` category of the
+ * application locale according to the current environment if that category is
+ * still "C". This is because the "C" locale breaks Unicode text input.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref intro_init
+ * @sa @ref glfwTerminate
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI int glfwInit(void);
+
+/*! @brief Terminates the GLFW library.
+ *
+ * This function destroys all remaining windows and cursors, restores any
+ * modified gamma ramps and frees any other allocated resources. Once this
+ * function is called, you must again call @ref glfwInit successfully before
+ * you will be able to use most GLFW functions.
+ *
+ * If GLFW has been successfully initialized, this function should be called
+ * before the application exits. If initialization fails, there is no need to
+ * call this function, as it is called by @ref glfwInit before it returns
+ * failure.
+ *
+ * This function has no effect if GLFW is not initialized.
+ *
+ * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @warning The contexts of any remaining windows must not be current on any
+ * other thread when this function is called.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref intro_init
+ * @sa @ref glfwInit
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI void glfwTerminate(void);
+
+/*! @brief Sets the specified init hint to the desired value.
+ *
+ * This function sets hints for the next initialization of GLFW.
+ *
+ * The values you set hints to are never reset by GLFW, but they only take
+ * effect during initialization. Once GLFW has been initialized, any values
+ * you set will be ignored until the library is terminated and initialized
+ * again.
+ *
+ * Some hints are platform specific. These may be set on any platform but they
+ * will only affect their specific platform. Other platforms will ignore them.
+ * Setting these hints requires no platform specific headers or functions.
+ *
+ * @param[in] hint The [init hint](@ref init_hints) to set.
+ * @param[in] value The new value of the init hint.
+ *
+ * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
+ * GLFW_INVALID_VALUE.
+ *
+ * @remarks This function may be called before @ref glfwInit.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa init_hints
+ * @sa glfwInit
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup init
+ */
+GLFWAPI void glfwInitHint(int hint, int value);
+
+/*! @brief Retrieves the version of the GLFW library.
+ *
+ * This function retrieves the major, minor and revision numbers of the GLFW
+ * library. It is intended for when you are using GLFW as a shared library and
+ * want to ensure that you are using the minimum required version.
+ *
+ * Any or all of the version arguments may be `NULL`.
+ *
+ * @param[out] major Where to store the major version number, or `NULL`.
+ * @param[out] minor Where to store the minor version number, or `NULL`.
+ * @param[out] rev Where to store the revision number, or `NULL`.
+ *
+ * @errors None.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref intro_version
+ * @sa @ref glfwGetVersionString
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
+
+/*! @brief Returns a string describing the compile-time configuration.
+ *
+ * This function returns the compile-time generated
+ * [version string](@ref intro_version_string) of the GLFW library binary. It
+ * describes the version, platform, compiler and any platform-specific
+ * compile-time options. It should not be confused with the OpenGL or OpenGL
+ * ES version string, queried with `glGetString`.
+ *
+ * __Do not use the version string__ to parse the GLFW library version. The
+ * @ref glfwGetVersion function provides the version of the running library
+ * binary in numerical format.
+ *
+ * @return The ASCII encoded GLFW version string.
+ *
+ * @errors None.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @pointer_lifetime The returned string is static and compile-time generated.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref intro_version
+ * @sa @ref glfwGetVersion
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI const char* glfwGetVersionString(void);
+
+/*! @brief Returns and clears the last error for the calling thread.
+ *
+ * This function returns and clears the [error code](@ref errors) of the last
+ * error that occurred on the calling thread, and optionally a UTF-8 encoded
+ * human-readable description of it. If no error has occurred since the last
+ * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
+ * set to `NULL`.
+ *
+ * @param[in] description Where to store the error description pointer, or `NULL`.
+ * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
+ * (zero).
+ *
+ * @errors None.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is guaranteed to be valid only until the
+ * next error occurs or the library is terminated.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref error_handling
+ * @sa @ref glfwSetErrorCallback
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup init
+ */
+GLFWAPI int glfwGetError(const char** description);
+
+/*! @brief Sets the error callback.
+ *
+ * This function sets the error callback, which is called with an error code
+ * and a human-readable description each time a GLFW error occurs.
+ *
+ * The error code is set before the callback is called. Calling @ref
+ * glfwGetError from the error callback will return the same value as the error
+ * code argument.
+ *
+ * The error callback is called on the thread where the error occurred. If you
+ * are using GLFW from multiple threads, your error callback needs to be
+ * written accordingly.
+ *
+ * Because the description string may have been generated specifically for that
+ * error, it is not guaranteed to be valid after the callback has returned. If
+ * you wish to use it after the callback returns, you need to make a copy.
+ *
+ * Once set, the error callback remains set even after the library has been
+ * terminated.
+ *
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set.
+ *
+ * @callback_signature
+ * @code
+ * void callback_name(int error_code, const char* description)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [callback pointer type](@ref GLFWerrorfun).
+ *
+ * @errors None.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref error_handling
+ * @sa @ref glfwGetError
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
+
+/*! @brief Returns the currently connected monitors.
+ *
+ * This function returns an array of handles for all currently connected
+ * monitors. The primary monitor is always first in the returned array. If no
+ * monitors were found, this function returns `NULL`.
+ *
+ * @param[out] count Where to store the number of monitors in the returned
+ * array. This is set to zero if an error occurred.
+ * @return An array of monitor handles, or `NULL` if no monitors were found or
+ * if an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is guaranteed to be valid only until the
+ * monitor configuration changes or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_monitors
+ * @sa @ref monitor_event
+ * @sa @ref glfwGetPrimaryMonitor
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
+
+/*! @brief Returns the primary monitor.
+ *
+ * This function returns the primary monitor. This is usually the monitor
+ * where elements like the task bar or global menu bar are located.
+ *
+ * @return The primary monitor, or `NULL` if no monitors were found or if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @remark The primary monitor is always first in the array returned by @ref
+ * glfwGetMonitors.
+ *
+ * @sa @ref monitor_monitors
+ * @sa @ref glfwGetMonitors
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
+
+/*! @brief Returns the position of the monitor's viewport on the virtual screen.
+ *
+ * This function returns the position, in screen coordinates, of the upper-left
+ * corner of the specified monitor.
+ *
+ * Any or all of the position arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` position arguments will be set to zero.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
+ * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_properties
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
+
+/*! @brief Retrieves the work area of the monitor.
+ *
+ * This function returns the position, in screen coordinates, of the upper-left
+ * corner of the work area of the specified monitor along with the work area
+ * size in screen coordinates. The work area is defined as the area of the
+ * monitor not occluded by the operating system task bar where present. If no
+ * task bar exists then the work area is the monitor resolution in screen
+ * coordinates.
+ *
+ * Any or all of the position and size arguments may be `NULL`. If an error
+ * occurs, all non-`NULL` position and size arguments will be set to zero.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
+ * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
+ * @param[out] width Where to store the monitor width, or `NULL`.
+ * @param[out] height Where to store the monitor height, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_workarea
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
+
+/*! @brief Returns the physical size of the monitor.
+ *
+ * This function returns the size, in millimetres, of the display area of the
+ * specified monitor.
+ *
+ * Some systems do not provide accurate monitor size information, either
+ * because the monitor
+ * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
+ * data is incorrect or because the driver does not report it accurately.
+ *
+ * Any or all of the size arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` size arguments will be set to zero.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] widthMM Where to store the width, in millimetres, of the
+ * monitor's display area, or `NULL`.
+ * @param[out] heightMM Where to store the height, in millimetres, of the
+ * monitor's display area, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @win32 On Windows 8 and earlier the physical size is calculated from
+ * the current resolution and system DPI instead of querying the monitor EDID data.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_properties
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
+
+/*! @brief Retrieves the content scale for the specified monitor.
+ *
+ * This function retrieves the content scale for the specified monitor. The
+ * content scale is the ratio between the current DPI and the platform's
+ * default DPI. This is especially important for text and any UI elements. If
+ * the pixel dimensions of your UI scaled by this look appropriate on your
+ * machine then it should appear at a reasonable size on other machines
+ * regardless of their DPI and scaling settings. This relies on the system DPI
+ * and scaling settings being somewhat correct.
+ *
+ * The content scale may depend on both the monitor resolution and pixel
+ * density and on user settings. It may be very different from the raw DPI
+ * calculated from the physical size and current resolution.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
+ * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_scale
+ * @sa @ref glfwGetWindowContentScale
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
+
+/*! @brief Returns the name of the specified monitor.
+ *
+ * This function returns a human-readable name, encoded as UTF-8, of the
+ * specified monitor. The name typically reflects the make and model of the
+ * monitor and is not guaranteed to be unique among the connected monitors.
+ *
+ * @param[in] monitor The monitor to query.
+ * @return The UTF-8 encoded name of the monitor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified monitor is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_properties
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
+
+/*! @brief Sets the user pointer of the specified monitor.
+ *
+ * This function sets the user-defined pointer of the specified monitor. The
+ * current value is retained until the monitor is disconnected. The initial
+ * value is `NULL`.
+ *
+ * This function may be called from the monitor callback, even for a monitor
+ * that is being disconnected.
+ *
+ * @param[in] monitor The monitor whose pointer to set.
+ * @param[in] pointer The new value.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref monitor_userptr
+ * @sa @ref glfwGetMonitorUserPointer
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
+
+/*! @brief Returns the user pointer of the specified monitor.
+ *
+ * This function returns the current value of the user-defined pointer of the
+ * specified monitor. The initial value is `NULL`.
+ *
+ * This function may be called from the monitor callback, even for a monitor
+ * that is being disconnected.
+ *
+ * @param[in] monitor The monitor whose pointer to return.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref monitor_userptr
+ * @sa @ref glfwSetMonitorUserPointer
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
+
+/*! @brief Sets the monitor configuration callback.
+ *
+ * This function sets the monitor configuration callback, or removes the
+ * currently set callback. This is called when a monitor is connected to or
+ * disconnected from the system.
+ *
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWmonitor* monitor, int event)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWmonitorfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_event
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
+
+/*! @brief Returns the available video modes for the specified monitor.
+ *
+ * This function returns an array of all video modes supported by the specified
+ * monitor. The returned array is sorted in ascending order, first by color
+ * bit depth (the sum of all channel depths), then by resolution area (the
+ * product of width and height), then resolution width and finally by refresh
+ * rate.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] count Where to store the number of video modes in the returned
+ * array. This is set to zero if an error occurred.
+ * @return An array of video modes, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified monitor is
+ * disconnected, this function is called again for that monitor or the library
+ * is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_modes
+ * @sa @ref glfwGetVideoMode
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Changed to return an array of modes for a specific monitor.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
+
+/*! @brief Returns the current mode of the specified monitor.
+ *
+ * This function returns the current video mode of the specified monitor. If
+ * you have created a full screen window for that monitor, the return value
+ * will depend on whether that window is iconified.
+ *
+ * @param[in] monitor The monitor to query.
+ * @return The current mode of the monitor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified monitor is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_modes
+ * @sa @ref glfwGetVideoModes
+ *
+ * @since Added in version 3.0. Replaces `glfwGetDesktopMode`.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
+
+/*! @brief Generates a gamma ramp and sets it for the specified monitor.
+ *
+ * This function generates an appropriately sized gamma ramp from the specified
+ * exponent and then calls @ref glfwSetGammaRamp with it. The value must be
+ * a finite number greater than zero.
+ *
+ * The software controlled gamma ramp is applied _in addition_ to the hardware
+ * gamma correction, which today is usually an approximation of sRGB gamma.
+ * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
+ * the default (usually sRGB-like) behavior.
+ *
+ * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
+ * GLFW_SRGB_CAPABLE hint.
+ *
+ * @param[in] monitor The monitor whose gamma ramp to set.
+ * @param[in] gamma The desired exponent.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland Gamma handling is a privileged protocol, this function
+ * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_gamma
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
+
+/*! @brief Returns the current gamma ramp for the specified monitor.
+ *
+ * This function returns the current gamma ramp of the specified monitor.
+ *
+ * @param[in] monitor The monitor to query.
+ * @return The current gamma ramp, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland Gamma handling is a privileged protocol, this function
+ * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
+ * returning `NULL`.
+ *
+ * @pointer_lifetime The returned structure and its arrays are allocated and
+ * freed by GLFW. You should not free them yourself. They are valid until the
+ * specified monitor is disconnected, this function is called again for that
+ * monitor or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_gamma
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
+
+/*! @brief Sets the current gamma ramp for the specified monitor.
+ *
+ * This function sets the current gamma ramp for the specified monitor. The
+ * original gamma ramp for that monitor is saved by GLFW the first time this
+ * function is called and is restored by @ref glfwTerminate.
+ *
+ * The software controlled gamma ramp is applied _in addition_ to the hardware
+ * gamma correction, which today is usually an approximation of sRGB gamma.
+ * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
+ * the default (usually sRGB-like) behavior.
+ *
+ * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
+ * GLFW_SRGB_CAPABLE hint.
+ *
+ * @param[in] monitor The monitor whose gamma ramp to set.
+ * @param[in] ramp The gamma ramp to use.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark The size of the specified gamma ramp should match the size of the
+ * current ramp for that monitor.
+ *
+ * @remark @win32 The gamma ramp size must be 256.
+ *
+ * @remark @wayland Gamma handling is a privileged protocol, this function
+ * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified gamma ramp is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_gamma
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
+
+/*! @brief Resets all window hints to their default values.
+ *
+ * This function resets all window hints to their
+ * [default values](@ref window_hints_values).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hints
+ * @sa @ref glfwWindowHint
+ * @sa @ref glfwWindowHintString
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwDefaultWindowHints(void);
+
+/*! @brief Sets the specified window hint to the desired value.
+ *
+ * This function sets hints for the next call to @ref glfwCreateWindow. The
+ * hints, once set, retain their values until changed by a call to this
+ * function or @ref glfwDefaultWindowHints, or until the library is terminated.
+ *
+ * Only integer value hints can be set with this function. String value hints
+ * are set with @ref glfwWindowHintString.
+ *
+ * This function does not check whether the specified hint values are valid.
+ * If you set hints to invalid values this will instead be reported by the next
+ * call to @ref glfwCreateWindow.
+ *
+ * Some hints are platform specific. These may be set on any platform but they
+ * will only affect their specific platform. Other platforms will ignore them.
+ * Setting these hints requires no platform specific headers or functions.
+ *
+ * @param[in] hint The [window hint](@ref window_hints) to set.
+ * @param[in] value The new value of the window hint.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hints
+ * @sa @ref glfwWindowHintString
+ * @sa @ref glfwDefaultWindowHints
+ *
+ * @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWindowHint(int hint, int value);
+
+/*! @brief Sets the specified window hint to the desired value.
+ *
+ * This function sets hints for the next call to @ref glfwCreateWindow. The
+ * hints, once set, retain their values until changed by a call to this
+ * function or @ref glfwDefaultWindowHints, or until the library is terminated.
+ *
+ * Only string type hints can be set with this function. Integer value hints
+ * are set with @ref glfwWindowHint.
+ *
+ * This function does not check whether the specified hint values are valid.
+ * If you set hints to invalid values this will instead be reported by the next
+ * call to @ref glfwCreateWindow.
+ *
+ * Some hints are platform specific. These may be set on any platform but they
+ * will only affect their specific platform. Other platforms will ignore them.
+ * Setting these hints requires no platform specific headers or functions.
+ *
+ * @param[in] hint The [window hint](@ref window_hints) to set.
+ * @param[in] value The new value of the window hint.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @pointer_lifetime The specified string is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hints
+ * @sa @ref glfwWindowHint
+ * @sa @ref glfwDefaultWindowHints
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWindowHintString(int hint, const char* value);
+
+/*! @brief Creates a window and its associated context.
+ *
+ * This function creates a window and its associated OpenGL or OpenGL ES
+ * context. Most of the options controlling how the window and its context
+ * should be created are specified with [window hints](@ref window_hints).
+ *
+ * Successful creation does not change which context is current. Before you
+ * can use the newly created context, you need to
+ * [make it current](@ref context_current). For information about the `share`
+ * parameter, see @ref context_sharing.
+ *
+ * The created window, framebuffer and context may differ from what you
+ * requested, as not all parameters and hints are
+ * [hard constraints](@ref window_hints_hard). This includes the size of the
+ * window, especially for full screen windows. To query the actual attributes
+ * of the created window, framebuffer and context, see @ref
+ * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
+ *
+ * To create a full screen window, you need to specify the monitor the window
+ * will cover. If no monitor is specified, the window will be windowed mode.
+ * Unless you have a way for the user to choose a specific monitor, it is
+ * recommended that you pick the primary monitor. For more information on how
+ * to query connected monitors, see @ref monitor_monitors.
+ *
+ * For full screen windows, the specified size becomes the resolution of the
+ * window's _desired video mode_. As long as a full screen window is not
+ * iconified, the supported video mode most closely matching the desired video
+ * mode is set for the specified monitor. For more information about full
+ * screen windows, including the creation of so called _windowed full screen_
+ * or _borderless full screen_ windows, see @ref window_windowed_full_screen.
+ *
+ * Once you have created the window, you can switch it between windowed and
+ * full screen mode with @ref glfwSetWindowMonitor. This will not affect its
+ * OpenGL or OpenGL ES context.
+ *
+ * By default, newly created windows use the placement recommended by the
+ * window system. To create the window at a specific position, make it
+ * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
+ * hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
+ * it.
+ *
+ * As long as at least one full screen window is not iconified, the screensaver
+ * is prohibited from starting.
+ *
+ * Window systems put limits on window sizes. Very large or very small window
+ * dimensions may be overridden by the window system on creation. Check the
+ * actual [size](@ref window_size) after creation.
+ *
+ * The [swap interval](@ref buffer_swap) is not set during window creation and
+ * the initial value may vary depending on driver settings and defaults.
+ *
+ * @param[in] width The desired width, in screen coordinates, of the window.
+ * This must be greater than zero.
+ * @param[in] height The desired height, in screen coordinates, of the window.
+ * This must be greater than zero.
+ * @param[in] title The initial, UTF-8 encoded window title.
+ * @param[in] monitor The monitor to use for full screen mode, or `NULL` for
+ * windowed mode.
+ * @param[in] share The window whose context to share resources with, or `NULL`
+ * to not share resources.
+ * @return The handle of the created window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
+ * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @win32 Window creation will fail if the Microsoft GDI software
+ * OpenGL implementation is the only one available.
+ *
+ * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
+ * will be set as the initial icon for the window. If no such icon is present,
+ * the `IDI_APPLICATION` icon will be used instead. To set a different icon,
+ * see @ref glfwSetWindowIcon.
+ *
+ * @remark @win32 The context to share resources with must not be current on
+ * any other thread.
+ *
+ * @remark @macos The OS only supports forward-compatible core profile contexts
+ * for OpenGL versions 3.2 and later. Before creating an OpenGL context of
+ * version 3.2 or later you must set the
+ * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
+ * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
+ * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
+ *
+ * @remark @macos The GLFW window has no icon, as it is not a document
+ * window, but the dock icon will be the same as the application bundle's icon.
+ * For more information on bundles, see the
+ * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
+ * in the Mac Developer Library.
+ *
+ * @remark @macos The first time a window is created the menu bar is created.
+ * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
+ * bar. Otherwise a minimal menu bar is created manually with common commands
+ * like Hide, Quit and About. The About entry opens a minimal about dialog
+ * with information from the application's bundle. Menu bar creation can be
+ * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
+ *
+ * @remark @macos On OS X 10.10 and later the window frame will not be rendered
+ * at full resolution on Retina displays unless the
+ * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
+ * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
+ * application bundle's `Info.plist`. For more information, see
+ * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
+ * in the Mac Developer Library. The GLFW test and example programs use
+ * a custom `Info.plist` template for this, which can be found as
+ * `CMake/MacOSXBundleInfo.plist.in` in the source tree.
+ *
+ * @remark @macos When activating frame autosaving with
+ * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
+ * window size and position may be overridden by previously saved values.
+ *
+ * @remark @x11 Some window managers will not respect the placement of
+ * initially hidden windows.
+ *
+ * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
+ * a window to reach its requested state. This means you may not be able to
+ * query the final size, position or other attributes directly after window
+ * creation.
+ *
+ * @remark @x11 The class part of the `WM_CLASS` window property will by
+ * default be set to the window title passed to this function. The instance
+ * part will use the contents of the `RESOURCE_NAME` environment variable, if
+ * present and not empty, or fall back to the window title. Set the
+ * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
+ * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
+ * override this.
+ *
+ * @remark @wayland Compositors should implement the xdg-decoration protocol
+ * for GLFW to decorate the window properly. If this protocol isn't
+ * supported, or if the compositor prefers client-side decorations, a very
+ * simple fallback frame will be drawn using the wp_viewporter protocol. A
+ * compositor can still emit close, maximize or fullscreen events, using for
+ * instance a keybind mechanism. If neither of these protocols is supported,
+ * the window won't be decorated.
+ *
+ * @remark @wayland A full screen window will not attempt to change the mode,
+ * no matter what the requested size or refresh rate.
+ *
+ * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
+ * to be implemented in the user's compositor.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_creation
+ * @sa @ref glfwDestroyWindow
+ *
+ * @since Added in version 3.0. Replaces `glfwOpenWindow`.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
+
+/*! @brief Destroys the specified window and its context.
+ *
+ * This function destroys the specified window and its context. On calling
+ * this function, no further callbacks will be called for that window.
+ *
+ * If the context of the specified window is current on the main thread, it is
+ * detached before being destroyed.
+ *
+ * @param[in] window The window to destroy.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @note The context of the specified window must not be current on any other
+ * thread when this function is called.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_creation
+ * @sa @ref glfwCreateWindow
+ *
+ * @since Added in version 3.0. Replaces `glfwCloseWindow`.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
+
+/*! @brief Checks the close flag of the specified window.
+ *
+ * This function returns the value of the close flag of the specified window.
+ *
+ * @param[in] window The window to query.
+ * @return The value of the close flag.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref window_close
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
+
+/*! @brief Sets the close flag of the specified window.
+ *
+ * This function sets the value of the close flag of the specified window.
+ * This can be used to override the user's attempt to close the window, or
+ * to signal that it should be closed.
+ *
+ * @param[in] window The window whose flag to change.
+ * @param[in] value The new value.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref window_close
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
+
+/*! @brief Sets the title of the specified window.
+ *
+ * This function sets the window title, encoded as UTF-8, of the specified
+ * window.
+ *
+ * @param[in] window The window whose title to change.
+ * @param[in] title The UTF-8 encoded window title.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @macos The window title will not be updated until the next time you
+ * process events.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_title
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
+
+/*! @brief Sets the icon for the specified window.
+ *
+ * This function sets the icon of the specified window. If passed an array of
+ * candidate images, those of or closest to the sizes desired by the system are
+ * selected. If no images are specified, the window reverts to its default
+ * icon.
+ *
+ * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
+ * bits per channel with the red channel first. They are arranged canonically
+ * as packed sequential rows, starting from the top-left corner.
+ *
+ * The desired image sizes varies depending on platform and system settings.
+ * The selected images will be rescaled as needed. Good sizes include 16x16,
+ * 32x32 and 48x48.
+ *
+ * @param[in] window The window whose icon to set.
+ * @param[in] count The number of images in the specified array, or zero to
+ * revert to the default window icon.
+ * @param[in] images The images to create the icon from. This is ignored if
+ * count is zero.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified image data is copied before this function
+ * returns.
+ *
+ * @remark @macos The GLFW window has no icon, as it is not a document
+ * window, so this function does nothing. The dock icon will be the same as
+ * the application bundle's icon. For more information on bundles, see the
+ * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
+ * in the Mac Developer Library.
+ *
+ * @remark @wayland There is no existing protocol to change an icon, the
+ * window will thus inherit the one defined in the application's desktop file.
+ * This function always emits @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_icon
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
+
+/*! @brief Retrieves the position of the content area of the specified window.
+ *
+ * This function retrieves the position, in screen coordinates, of the
+ * upper-left corner of the content area of the specified window.
+ *
+ * Any or all of the position arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` position arguments will be set to zero.
+ *
+ * @param[in] window The window to query.
+ * @param[out] xpos Where to store the x-coordinate of the upper-left corner of
+ * the content area, or `NULL`.
+ * @param[out] ypos Where to store the y-coordinate of the upper-left corner of
+ * the content area, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland There is no way for an application to retrieve the global
+ * position of its windows, this function will always emit @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_pos
+ * @sa @ref glfwSetWindowPos
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
+
+/*! @brief Sets the position of the content area of the specified window.
+ *
+ * This function sets the position, in screen coordinates, of the upper-left
+ * corner of the content area of the specified windowed mode window. If the
+ * window is a full screen window, this function does nothing.
+ *
+ * __Do not use this function__ to move an already visible window unless you
+ * have very good reasons for doing so, as it will confuse and annoy the user.
+ *
+ * The window manager may put limits on what positions are allowed. GLFW
+ * cannot and should not override these limits.
+ *
+ * @param[in] window The window to query.
+ * @param[in] xpos The x-coordinate of the upper-left corner of the content area.
+ * @param[in] ypos The y-coordinate of the upper-left corner of the content area.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland There is no way for an application to set the global
+ * position of its windows, this function will always emit @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_pos
+ * @sa @ref glfwGetWindowPos
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
+
+/*! @brief Retrieves the size of the content area of the specified window.
+ *
+ * This function retrieves the size, in screen coordinates, of the content area
+ * of the specified window. If you wish to retrieve the size of the
+ * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
+ *
+ * Any or all of the size arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` size arguments will be set to zero.
+ *
+ * @param[in] window The window whose size to retrieve.
+ * @param[out] width Where to store the width, in screen coordinates, of the
+ * content area, or `NULL`.
+ * @param[out] height Where to store the height, in screen coordinates, of the
+ * content area, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_size
+ * @sa @ref glfwSetWindowSize
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
+
+/*! @brief Sets the size limits of the specified window.
+ *
+ * This function sets the size limits of the content area of the specified
+ * window. If the window is full screen, the size limits only take effect
+ * once it is made windowed. If the window is not resizable, this function
+ * does nothing.
+ *
+ * The size limits are applied immediately to a windowed mode window and may
+ * cause it to be resized.
+ *
+ * The maximum dimensions must be greater than or equal to the minimum
+ * dimensions and all must be greater than or equal to zero.
+ *
+ * @param[in] window The window to set limits for.
+ * @param[in] minwidth The minimum width, in screen coordinates, of the content
+ * area, or `GLFW_DONT_CARE`.
+ * @param[in] minheight The minimum height, in screen coordinates, of the
+ * content area, or `GLFW_DONT_CARE`.
+ * @param[in] maxwidth The maximum width, in screen coordinates, of the content
+ * area, or `GLFW_DONT_CARE`.
+ * @param[in] maxheight The maximum height, in screen coordinates, of the
+ * content area, or `GLFW_DONT_CARE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark If you set size limits and an aspect ratio that conflict, the
+ * results are undefined.
+ *
+ * @remark @wayland The size limits will not be applied until the window is
+ * actually resized, either by the user or by the compositor.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_sizelimits
+ * @sa @ref glfwSetWindowAspectRatio
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
+
+/*! @brief Sets the aspect ratio of the specified window.
+ *
+ * This function sets the required aspect ratio of the content area of the
+ * specified window. If the window is full screen, the aspect ratio only takes
+ * effect once it is made windowed. If the window is not resizable, this
+ * function does nothing.
+ *
+ * The aspect ratio is specified as a numerator and a denominator and both
+ * values must be greater than zero. For example, the common 16:9 aspect ratio
+ * is specified as 16 and 9, respectively.
+ *
+ * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
+ * ratio limit is disabled.
+ *
+ * The aspect ratio is applied immediately to a windowed mode window and may
+ * cause it to be resized.
+ *
+ * @param[in] window The window to set limits for.
+ * @param[in] numer The numerator of the desired aspect ratio, or
+ * `GLFW_DONT_CARE`.
+ * @param[in] denom The denominator of the desired aspect ratio, or
+ * `GLFW_DONT_CARE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark If you set size limits and an aspect ratio that conflict, the
+ * results are undefined.
+ *
+ * @remark @wayland The aspect ratio will not be applied until the window is
+ * actually resized, either by the user or by the compositor.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_sizelimits
+ * @sa @ref glfwSetWindowSizeLimits
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
+
+/*! @brief Sets the size of the content area of the specified window.
+ *
+ * This function sets the size, in screen coordinates, of the content area of
+ * the specified window.
+ *
+ * For full screen windows, this function updates the resolution of its desired
+ * video mode and switches to the video mode closest to it, without affecting
+ * the window's context. As the context is unaffected, the bit depths of the
+ * framebuffer remain unchanged.
+ *
+ * If you wish to update the refresh rate of the desired video mode in addition
+ * to its resolution, see @ref glfwSetWindowMonitor.
+ *
+ * The window manager may put limits on what sizes are allowed. GLFW cannot
+ * and should not override these limits.
+ *
+ * @param[in] window The window to resize.
+ * @param[in] width The desired width, in screen coordinates, of the window
+ * content area.
+ * @param[in] height The desired height, in screen coordinates, of the window
+ * content area.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland A full screen window will not attempt to change the mode,
+ * no matter what the requested size.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_size
+ * @sa @ref glfwGetWindowSize
+ * @sa @ref glfwSetWindowMonitor
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
+
+/*! @brief Retrieves the size of the framebuffer of the specified window.
+ *
+ * This function retrieves the size, in pixels, of the framebuffer of the
+ * specified window. If you wish to retrieve the size of the window in screen
+ * coordinates, see @ref glfwGetWindowSize.
+ *
+ * Any or all of the size arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` size arguments will be set to zero.
+ *
+ * @param[in] window The window whose framebuffer to query.
+ * @param[out] width Where to store the width, in pixels, of the framebuffer,
+ * or `NULL`.
+ * @param[out] height Where to store the height, in pixels, of the framebuffer,
+ * or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_fbsize
+ * @sa @ref glfwSetFramebufferSizeCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
+
+/*! @brief Retrieves the size of the frame of the window.
+ *
+ * This function retrieves the size, in screen coordinates, of each edge of the
+ * frame of the specified window. This size includes the title bar, if the
+ * window has one. The size of the frame may vary depending on the
+ * [window-related hints](@ref window_hints_wnd) used to create it.
+ *
+ * Because this function retrieves the size of each window frame edge and not
+ * the offset along a particular coordinate axis, the retrieved values will
+ * always be zero or positive.
+ *
+ * Any or all of the size arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` size arguments will be set to zero.
+ *
+ * @param[in] window The window whose frame size to query.
+ * @param[out] left Where to store the size, in screen coordinates, of the left
+ * edge of the window frame, or `NULL`.
+ * @param[out] top Where to store the size, in screen coordinates, of the top
+ * edge of the window frame, or `NULL`.
+ * @param[out] right Where to store the size, in screen coordinates, of the
+ * right edge of the window frame, or `NULL`.
+ * @param[out] bottom Where to store the size, in screen coordinates, of the
+ * bottom edge of the window frame, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_size
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
+
+/*! @brief Retrieves the content scale for the specified window.
+ *
+ * This function retrieves the content scale for the specified window. The
+ * content scale is the ratio between the current DPI and the platform's
+ * default DPI. This is especially important for text and any UI elements. If
+ * the pixel dimensions of your UI scaled by this look appropriate on your
+ * machine then it should appear at a reasonable size on other machines
+ * regardless of their DPI and scaling settings. This relies on the system DPI
+ * and scaling settings being somewhat correct.
+ *
+ * On systems where each monitors can have its own content scale, the window
+ * content scale will depend on which monitor the system considers the window
+ * to be on.
+ *
+ * @param[in] window The window to query.
+ * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
+ * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_scale
+ * @sa @ref glfwSetWindowContentScaleCallback
+ * @sa @ref glfwGetMonitorContentScale
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
+
+/*! @brief Returns the opacity of the whole window.
+ *
+ * This function returns the opacity of the window, including any decorations.
+ *
+ * The opacity (or alpha) value is a positive finite number between zero and
+ * one, where zero is fully transparent and one is fully opaque. If the system
+ * does not support whole window transparency, this function always returns one.
+ *
+ * The initial opacity value for newly created windows is one.
+ *
+ * @param[in] window The window to query.
+ * @return The opacity value of the specified window.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_transparency
+ * @sa @ref glfwSetWindowOpacity
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
+
+/*! @brief Sets the opacity of the whole window.
+ *
+ * This function sets the opacity of the window, including any decorations.
+ *
+ * The opacity (or alpha) value is a positive finite number between zero and
+ * one, where zero is fully transparent and one is fully opaque.
+ *
+ * The initial opacity value for newly created windows is one.
+ *
+ * A window created with framebuffer transparency may not use whole window
+ * transparency. The results of doing this are undefined.
+ *
+ * @param[in] window The window to set the opacity for.
+ * @param[in] opacity The desired opacity of the specified window.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_transparency
+ * @sa @ref glfwGetWindowOpacity
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
+
+/*! @brief Iconifies the specified window.
+ *
+ * This function iconifies (minimizes) the specified window if it was
+ * previously restored. If the window is already iconified, this function does
+ * nothing.
+ *
+ * If the specified window is a full screen window, GLFW restores the original
+ * video mode of the monitor. The window's desired video mode is set again
+ * when the window is restored.
+ *
+ * @param[in] window The window to iconify.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_iconify
+ * @sa @ref glfwRestoreWindow
+ * @sa @ref glfwMaximizeWindow
+ *
+ * @since Added in version 2.1.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
+
+/*! @brief Restores the specified window.
+ *
+ * This function restores the specified window if it was previously iconified
+ * (minimized) or maximized. If the window is already restored, this function
+ * does nothing.
+ *
+ * If the specified window is an iconified full screen window, its desired
+ * video mode is set again for its monitor when the window is restored.
+ *
+ * @param[in] window The window to restore.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_iconify
+ * @sa @ref glfwIconifyWindow
+ * @sa @ref glfwMaximizeWindow
+ *
+ * @since Added in version 2.1.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
+
+/*! @brief Maximizes the specified window.
+ *
+ * This function maximizes the specified window if it was previously not
+ * maximized. If the window is already maximized, this function does nothing.
+ *
+ * If the specified window is a full screen window, this function does nothing.
+ *
+ * @param[in] window The window to maximize.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @par Thread Safety
+ * This function may only be called from the main thread.
+ *
+ * @sa @ref window_iconify
+ * @sa @ref glfwIconifyWindow
+ * @sa @ref glfwRestoreWindow
+ *
+ * @since Added in GLFW 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
+
+/*! @brief Makes the specified window visible.
+ *
+ * This function makes the specified window visible if it was previously
+ * hidden. If the window is already visible or is in full screen mode, this
+ * function does nothing.
+ *
+ * By default, windowed mode windows are focused when shown
+ * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
+ * to change this behavior for all newly created windows, or change the
+ * behavior for an existing window with @ref glfwSetWindowAttrib.
+ *
+ * @param[in] window The window to make visible.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland Because Wayland wants every frame of the desktop to be
+ * complete, this function does not immediately make the window visible.
+ * Instead it will become visible the next time the window framebuffer is
+ * updated after this call.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hide
+ * @sa @ref glfwHideWindow
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwShowWindow(GLFWwindow* window);
+
+/*! @brief Hides the specified window.
+ *
+ * This function hides the specified window if it was previously visible. If
+ * the window is already hidden or is in full screen mode, this function does
+ * nothing.
+ *
+ * @param[in] window The window to hide.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hide
+ * @sa @ref glfwShowWindow
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwHideWindow(GLFWwindow* window);
+
+/*! @brief Brings the specified window to front and sets input focus.
+ *
+ * This function brings the specified window to front and sets input focus.
+ * The window should already be visible and not iconified.
+ *
+ * By default, both windowed and full screen mode windows are focused when
+ * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
+ * disable this behavior.
+ *
+ * Also by default, windowed mode windows are focused when shown
+ * with @ref glfwShowWindow. Set the
+ * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
+ *
+ * __Do not use this function__ to steal focus from other applications unless
+ * you are certain that is what the user wants. Focus stealing can be
+ * extremely disruptive.
+ *
+ * For a less disruptive way of getting the user's attention, see
+ * [attention requests](@ref window_attention).
+ *
+ * @param[in] window The window to give input focus.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland It is not possible for an application to bring its windows
+ * to front, this function will always emit @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_focus
+ * @sa @ref window_attention
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwFocusWindow(GLFWwindow* window);
+
+/*! @brief Requests user attention to the specified window.
+ *
+ * This function requests user attention to the specified window. On
+ * platforms where this is not supported, attention is requested to the
+ * application as a whole.
+ *
+ * Once the user has given attention, usually by focusing the window or
+ * application, the system will end the request automatically.
+ *
+ * @param[in] window The window to request attention to.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @macos Attention is requested to the application as a whole, not the
+ * specific window.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_attention
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
+
+/*! @brief Returns the monitor that the window uses for full screen mode.
+ *
+ * This function returns the handle of the monitor that the specified window is
+ * in full screen on.
+ *
+ * @param[in] window The window to query.
+ * @return The monitor, or `NULL` if the window is in windowed mode or an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_monitor
+ * @sa @ref glfwSetWindowMonitor
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
+
+/*! @brief Sets the mode, monitor, video mode and placement of a window.
+ *
+ * This function sets the monitor that the window uses for full screen mode or,
+ * if the monitor is `NULL`, makes it windowed mode.
+ *
+ * When setting a monitor, this function updates the width, height and refresh
+ * rate of the desired video mode and switches to the video mode closest to it.
+ * The window position is ignored when setting a monitor.
+ *
+ * When the monitor is `NULL`, the position, width and height are used to
+ * place the window content area. The refresh rate is ignored when no monitor
+ * is specified.
+ *
+ * If you only wish to update the resolution of a full screen window or the
+ * size of a windowed mode window, see @ref glfwSetWindowSize.
+ *
+ * When a window transitions from full screen to windowed mode, this function
+ * restores any previous window settings such as whether it is decorated,
+ * floating, resizable, has size or aspect ratio limits, etc.
+ *
+ * @param[in] window The window whose monitor, size or video mode to set.
+ * @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
+ * @param[in] xpos The desired x-coordinate of the upper-left corner of the
+ * content area.
+ * @param[in] ypos The desired y-coordinate of the upper-left corner of the
+ * content area.
+ * @param[in] width The desired with, in screen coordinates, of the content
+ * area or video mode.
+ * @param[in] height The desired height, in screen coordinates, of the content
+ * area or video mode.
+ * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
+ * or `GLFW_DONT_CARE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
+ * affected by any resizing or mode switching, although you may need to update
+ * your viewport if the framebuffer size has changed.
+ *
+ * @remark @wayland The desired window position is ignored, as there is no way
+ * for an application to set this property.
+ *
+ * @remark @wayland Setting the window to full screen will not attempt to
+ * change the mode, no matter what the requested size or refresh rate.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_monitor
+ * @sa @ref window_full_screen
+ * @sa @ref glfwGetWindowMonitor
+ * @sa @ref glfwSetWindowSize
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
+
+/*! @brief Returns an attribute of the specified window.
+ *
+ * This function returns the value of an attribute of the specified window or
+ * its OpenGL or OpenGL ES context.
+ *
+ * @param[in] window The window to query.
+ * @param[in] attrib The [window attribute](@ref window_attribs) whose value to
+ * return.
+ * @return The value of the attribute, or zero if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark Framebuffer related hints are not window attributes. See @ref
+ * window_attribs_fb for more information.
+ *
+ * @remark Zero is a valid value for many window and context related
+ * attributes so you cannot use a return value of zero as an indication of
+ * errors. However, this function should not fail as long as it is passed
+ * valid arguments and the library has been [initialized](@ref intro_init).
+ *
+ * @remark @wayland The Wayland protocol provides no way to check whether a
+ * window is iconfied, so @ref GLFW_ICONIFIED always returns `GLFW_FALSE`.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_attribs
+ * @sa @ref glfwSetWindowAttrib
+ *
+ * @since Added in version 3.0. Replaces `glfwGetWindowParam` and
+ * `glfwGetGLVersion`.
+ *
+ * @ingroup window
+ */
+GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
+
+/*! @brief Sets an attribute of the specified window.
+ *
+ * This function sets the value of an attribute of the specified window.
+ *
+ * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
+ * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
+ * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
+ * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
+ * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
+ *
+ * Some of these attributes are ignored for full screen windows. The new
+ * value will take effect if the window is later made windowed.
+ *
+ * Some of these attributes are ignored for windowed mode windows. The new
+ * value will take effect if the window is later made full screen.
+ *
+ * @param[in] window The window to set the attribute for.
+ * @param[in] attrib A supported window attribute.
+ * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark Calling @ref glfwGetWindowAttrib will always return the latest
+ * value, even if that value is ignored by the current mode of the window.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_attribs
+ * @sa @ref glfwGetWindowAttrib
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
+
+/*! @brief Sets the user pointer of the specified window.
+ *
+ * This function sets the user-defined pointer of the specified window. The
+ * current value is retained until the window is destroyed. The initial value
+ * is `NULL`.
+ *
+ * @param[in] window The window whose pointer to set.
+ * @param[in] pointer The new value.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref window_userptr
+ * @sa @ref glfwGetWindowUserPointer
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
+
+/*! @brief Returns the user pointer of the specified window.
+ *
+ * This function returns the current value of the user-defined pointer of the
+ * specified window. The initial value is `NULL`.
+ *
+ * @param[in] window The window whose pointer to return.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref window_userptr
+ * @sa @ref glfwSetWindowUserPointer
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
+
+/*! @brief Sets the position callback for the specified window.
+ *
+ * This function sets the position callback of the specified window, which is
+ * called when the window is moved. The callback is provided with the
+ * position, in screen coordinates, of the upper-left corner of the content
+ * area of the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int xpos, int ypos)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowposfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @wayland This callback will never be called, as there is no way for
+ * an application to know its global position.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_pos
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
+
+/*! @brief Sets the size callback for the specified window.
+ *
+ * This function sets the size callback of the specified window, which is
+ * called when the window is resized. The callback is provided with the size,
+ * in screen coordinates, of the content area of the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int width, int height)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowsizefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_size
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
+
+/*! @brief Sets the close callback for the specified window.
+ *
+ * This function sets the close callback of the specified window, which is
+ * called when the user attempts to close the window, for example by clicking
+ * the close widget in the title bar.
+ *
+ * The close flag is set before this callback is called, but you can modify it
+ * at any time with @ref glfwSetWindowShouldClose.
+ *
+ * The close callback is not triggered by @ref glfwDestroyWindow.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowclosefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @macos Selecting Quit from the application menu will trigger the
+ * close callback for all windows.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_close
+ *
+ * @since Added in version 2.5.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
+
+/*! @brief Sets the refresh callback for the specified window.
+ *
+ * This function sets the refresh callback of the specified window, which is
+ * called when the content area of the window needs to be redrawn, for example
+ * if the window has been exposed after having been covered by another window.
+ *
+ * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
+ * the window contents are saved off-screen, this callback may be called only
+ * very infrequently or never at all.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window);
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowrefreshfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_refresh
+ *
+ * @since Added in version 2.5.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
+
+/*! @brief Sets the focus callback for the specified window.
+ *
+ * This function sets the focus callback of the specified window, which is
+ * called when the window gains or loses input focus.
+ *
+ * After the focus callback is called for a window that lost input focus,
+ * synthetic key and mouse button release events will be generated for all such
+ * that had been pressed. For more information, see @ref glfwSetKeyCallback
+ * and @ref glfwSetMouseButtonCallback.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int focused)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowfocusfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_focus
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
+
+/*! @brief Sets the iconify callback for the specified window.
+ *
+ * This function sets the iconification callback of the specified window, which
+ * is called when the window is iconified or restored.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int iconified)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowiconifyfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @wayland The XDG-shell protocol has no event for iconification, so
+ * this callback will never be called.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_iconify
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
+
+/*! @brief Sets the maximize callback for the specified window.
+ *
+ * This function sets the maximization callback of the specified window, which
+ * is called when the window is maximized or restored.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int maximized)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowmaximizefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_maximize
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
+
+/*! @brief Sets the framebuffer resize callback for the specified window.
+ *
+ * This function sets the framebuffer resize callback of the specified window,
+ * which is called when the framebuffer of the specified window is resized.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int width, int height)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWframebuffersizefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_fbsize
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
+
+/*! @brief Sets the window content scale callback for the specified window.
+ *
+ * This function sets the window content scale callback of the specified window,
+ * which is called when the content scale of the specified window changes.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, float xscale, float yscale)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowcontentscalefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_scale
+ * @sa @ref glfwGetWindowContentScale
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
+
+/*! @brief Processes all pending events.
+ *
+ * This function processes only those events that are already in the event
+ * queue and then returns immediately. Processing events will cause the window
+ * and input callbacks associated with those events to be called.
+ *
+ * On some platforms, a window move, resize or menu operation will cause event
+ * processing to block. This is due to how event processing is designed on
+ * those platforms. You can use the
+ * [window refresh callback](@ref window_refresh) to redraw the contents of
+ * your window when necessary during such operations.
+ *
+ * Do not assume that callbacks you set will _only_ be called in response to
+ * event processing functions like this one. While it is necessary to poll for
+ * events, window systems that require GLFW to register callbacks of its own
+ * can pass events to GLFW in response to many window system function calls.
+ * GLFW will pass those events on to the application callbacks before
+ * returning.
+ *
+ * Event processing is not required for joystick input to work.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref events
+ * @sa @ref glfwWaitEvents
+ * @sa @ref glfwWaitEventsTimeout
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwPollEvents(void);
+
+/*! @brief Waits until events are queued and processes them.
+ *
+ * This function puts the calling thread to sleep until at least one event is
+ * available in the event queue. Once one or more events are available,
+ * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
+ * are processed and the function then returns immediately. Processing events
+ * will cause the window and input callbacks associated with those events to be
+ * called.
+ *
+ * Since not all events are associated with callbacks, this function may return
+ * without a callback having been called even if you are monitoring all
+ * callbacks.
+ *
+ * On some platforms, a window move, resize or menu operation will cause event
+ * processing to block. This is due to how event processing is designed on
+ * those platforms. You can use the
+ * [window refresh callback](@ref window_refresh) to redraw the contents of
+ * your window when necessary during such operations.
+ *
+ * Do not assume that callbacks you set will _only_ be called in response to
+ * event processing functions like this one. While it is necessary to poll for
+ * events, window systems that require GLFW to register callbacks of its own
+ * can pass events to GLFW in response to many window system function calls.
+ * GLFW will pass those events on to the application callbacks before
+ * returning.
+ *
+ * Event processing is not required for joystick input to work.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref events
+ * @sa @ref glfwPollEvents
+ * @sa @ref glfwWaitEventsTimeout
+ *
+ * @since Added in version 2.5.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWaitEvents(void);
+
+/*! @brief Waits with timeout until events are queued and processes them.
+ *
+ * This function puts the calling thread to sleep until at least one event is
+ * available in the event queue, or until the specified timeout is reached. If
+ * one or more events are available, it behaves exactly like @ref
+ * glfwPollEvents, i.e. the events in the queue are processed and the function
+ * then returns immediately. Processing events will cause the window and input
+ * callbacks associated with those events to be called.
+ *
+ * The timeout value must be a positive finite number.
+ *
+ * Since not all events are associated with callbacks, this function may return
+ * without a callback having been called even if you are monitoring all
+ * callbacks.
+ *
+ * On some platforms, a window move, resize or menu operation will cause event
+ * processing to block. This is due to how event processing is designed on
+ * those platforms. You can use the
+ * [window refresh callback](@ref window_refresh) to redraw the contents of
+ * your window when necessary during such operations.
+ *
+ * Do not assume that callbacks you set will _only_ be called in response to
+ * event processing functions like this one. While it is necessary to poll for
+ * events, window systems that require GLFW to register callbacks of its own
+ * can pass events to GLFW in response to many window system function calls.
+ * GLFW will pass those events on to the application callbacks before
+ * returning.
+ *
+ * Event processing is not required for joystick input to work.
+ *
+ * @param[in] timeout The maximum amount of time, in seconds, to wait.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref events
+ * @sa @ref glfwPollEvents
+ * @sa @ref glfwWaitEvents
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWaitEventsTimeout(double timeout);
+
+/*! @brief Posts an empty event to the event queue.
+ *
+ * This function posts an empty event from the current thread to the event
+ * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref events
+ * @sa @ref glfwWaitEvents
+ * @sa @ref glfwWaitEventsTimeout
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwPostEmptyEvent(void);
+
+/*! @brief Returns the value of an input option for the specified window.
+ *
+ * This function returns the value of an input option for the specified window.
+ * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
+ * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
+ * @ref GLFW_RAW_MOUSE_MOTION.
+ *
+ * @param[in] window The window to query.
+ * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
+ * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
+ * `GLFW_RAW_MOUSE_MOTION`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref glfwSetInputMode
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
+
+/*! @brief Sets an input option for the specified window.
+ *
+ * This function sets an input mode option for the specified window. The mode
+ * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
+ * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
+ * @ref GLFW_RAW_MOUSE_MOTION.
+ *
+ * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
+ * modes:
+ * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
+ * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
+ * content area of the window but does not restrict the cursor from leaving.
+ * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
+ * and unlimited cursor movement. This is useful for implementing for
+ * example 3D camera controls.
+ *
+ * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
+ * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
+ * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
+ * the next time it is called even if the key had been released before the
+ * call. This is useful when you are only interested in whether keys have been
+ * pressed but not when or in which order.
+ *
+ * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
+ * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
+ * If sticky mouse buttons are enabled, a mouse button press will ensure that
+ * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
+ * if the mouse button had been released before the call. This is useful when
+ * you are only interested in whether mouse buttons have been pressed but not
+ * when or in which order.
+ *
+ * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
+ * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled,
+ * callbacks that receive modifier bits will also have the @ref
+ * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
+ * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
+ *
+ * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
+ * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
+ * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported,
+ * attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref
+ * glfwRawMouseMotionSupported to check for support.
+ *
+ * @param[in] window The window whose input mode to set.
+ * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
+ * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
+ * `GLFW_RAW_MOUSE_MOTION`.
+ * @param[in] value The new value of the specified input mode.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref glfwGetInputMode
+ *
+ * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
+
+/*! @brief Returns whether raw mouse motion is supported.
+ *
+ * This function returns whether raw mouse motion is supported on the current
+ * system. This status does not change after GLFW has been initialized so you
+ * only need to check this once. If you attempt to enable raw motion on
+ * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
+ *
+ * Raw mouse motion is closer to the actual motion of the mouse across
+ * a surface. It is not affected by the scaling and acceleration applied to
+ * the motion of the desktop cursor. That processing is suitable for a cursor
+ * while raw motion is better for controlling for example a 3D camera. Because
+ * of this, raw mouse motion is only provided when the cursor is disabled.
+ *
+ * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
+ * or `GLFW_FALSE` otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref raw_mouse_motion
+ * @sa @ref glfwSetInputMode
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwRawMouseMotionSupported(void);
+
+/*! @brief Returns the layout-specific name of the specified printable key.
+ *
+ * This function returns the name of the specified printable key, encoded as
+ * UTF-8. This is typically the character that key would produce without any
+ * modifier keys, intended for displaying key bindings to the user. For dead
+ * keys, it is typically the diacritic it would add to a character.
+ *
+ * __Do not use this function__ for [text input](@ref input_char). You will
+ * break text input for many languages even if it happens to work for yours.
+ *
+ * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
+ * otherwise the scancode is ignored. If you specify a non-printable key, or
+ * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
+ * function returns `NULL` but does not emit an error.
+ *
+ * This behavior allows you to always pass in the arguments in the
+ * [key callback](@ref input_key) without modification.
+ *
+ * The printable keys are:
+ * - `GLFW_KEY_APOSTROPHE`
+ * - `GLFW_KEY_COMMA`
+ * - `GLFW_KEY_MINUS`
+ * - `GLFW_KEY_PERIOD`
+ * - `GLFW_KEY_SLASH`
+ * - `GLFW_KEY_SEMICOLON`
+ * - `GLFW_KEY_EQUAL`
+ * - `GLFW_KEY_LEFT_BRACKET`
+ * - `GLFW_KEY_RIGHT_BRACKET`
+ * - `GLFW_KEY_BACKSLASH`
+ * - `GLFW_KEY_WORLD_1`
+ * - `GLFW_KEY_WORLD_2`
+ * - `GLFW_KEY_0` to `GLFW_KEY_9`
+ * - `GLFW_KEY_A` to `GLFW_KEY_Z`
+ * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
+ * - `GLFW_KEY_KP_DECIMAL`
+ * - `GLFW_KEY_KP_DIVIDE`
+ * - `GLFW_KEY_KP_MULTIPLY`
+ * - `GLFW_KEY_KP_SUBTRACT`
+ * - `GLFW_KEY_KP_ADD`
+ * - `GLFW_KEY_KP_EQUAL`
+ *
+ * Names for printable keys depend on keyboard layout, while names for
+ * non-printable keys are the same across layouts but depend on the application
+ * language and should be localized along with other user interface text.
+ *
+ * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
+ * @param[in] scancode The scancode of the key to query.
+ * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark The contents of the returned string may change when a keyboard
+ * layout change event is received.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_key_name
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetKeyName(int key, int scancode);
+
+/*! @brief Returns the platform-specific scancode of the specified key.
+ *
+ * This function returns the platform-specific scancode of the specified key.
+ *
+ * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
+ * method will return `-1`.
+ *
+ * @param[in] key Any [named key](@ref keys).
+ * @return The platform-specific scancode for the key, or `-1` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref input_key
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetKeyScancode(int key);
+
+/*! @brief Returns the last reported state of a keyboard key for the specified
+ * window.
+ *
+ * This function returns the last state reported for the specified key to the
+ * specified window. The returned state is one of `GLFW_PRESS` or
+ * `GLFW_RELEASE`. The action `GLFW_REPEAT` is only reported to the key callback.
+ *
+ * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
+ * `GLFW_PRESS` the first time you call it for a key that was pressed, even if
+ * that key has already been released.
+ *
+ * The key functions deal with physical keys, with [key tokens](@ref keys)
+ * named after their use on the standard US keyboard layout. If you want to
+ * input text, use the Unicode character callback instead.
+ *
+ * The [modifier key bit masks](@ref mods) are not key tokens and cannot be
+ * used with this function.
+ *
+ * __Do not use this function__ to implement [text input](@ref input_char).
+ *
+ * @param[in] window The desired window.
+ * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
+ * not a valid key for this function.
+ * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_key
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
+
+/*! @brief Returns the last reported state of a mouse button for the specified
+ * window.
+ *
+ * This function returns the last state reported for the specified mouse button
+ * to the specified window. The returned state is one of `GLFW_PRESS` or
+ * `GLFW_RELEASE`.
+ *
+ * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
+ * returns `GLFW_PRESS` the first time you call it for a mouse button that was
+ * pressed, even if that mouse button has already been released.
+ *
+ * @param[in] window The desired window.
+ * @param[in] button The desired [mouse button](@ref buttons).
+ * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_mouse_button
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
+
+/*! @brief Retrieves the position of the cursor relative to the content area of
+ * the window.
+ *
+ * This function returns the position of the cursor, in screen coordinates,
+ * relative to the upper-left corner of the content area of the specified
+ * window.
+ *
+ * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
+ * position is unbounded and limited only by the minimum and maximum values of
+ * a `double`.
+ *
+ * The coordinate can be converted to their integer equivalents with the
+ * `floor` function. Casting directly to an integer type works for positive
+ * coordinates, but fails for negative ones.
+ *
+ * Any or all of the position arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` position arguments will be set to zero.
+ *
+ * @param[in] window The desired window.
+ * @param[out] xpos Where to store the cursor x-coordinate, relative to the
+ * left edge of the content area, or `NULL`.
+ * @param[out] ypos Where to store the cursor y-coordinate, relative to the to
+ * top edge of the content area, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_pos
+ * @sa @ref glfwSetCursorPos
+ *
+ * @since Added in version 3.0. Replaces `glfwGetMousePos`.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
+
+/*! @brief Sets the position of the cursor, relative to the content area of the
+ * window.
+ *
+ * This function sets the position, in screen coordinates, of the cursor
+ * relative to the upper-left corner of the content area of the specified
+ * window. The window must have input focus. If the window does not have
+ * input focus when this function is called, it fails silently.
+ *
+ * __Do not use this function__ to implement things like camera controls. GLFW
+ * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
+ * cursor, transparently re-centers it and provides unconstrained cursor
+ * motion. See @ref glfwSetInputMode for more information.
+ *
+ * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
+ * unconstrained and limited only by the minimum and maximum values of
+ * a `double`.
+ *
+ * @param[in] window The desired window.
+ * @param[in] xpos The desired x-coordinate, relative to the left edge of the
+ * content area.
+ * @param[in] ypos The desired y-coordinate, relative to the top edge of the
+ * content area.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland This function will only work when the cursor mode is
+ * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_pos
+ * @sa @ref glfwGetCursorPos
+ *
+ * @since Added in version 3.0. Replaces `glfwSetMousePos`.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
+
+/*! @brief Creates a custom cursor.
+ *
+ * Creates a new custom cursor image that can be set for a window with @ref
+ * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
+ * Any remaining cursors are destroyed by @ref glfwTerminate.
+ *
+ * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
+ * bits per channel with the red channel first. They are arranged canonically
+ * as packed sequential rows, starting from the top-left corner.
+ *
+ * The cursor hotspot is specified in pixels, relative to the upper-left corner
+ * of the cursor image. Like all other coordinate systems in GLFW, the X-axis
+ * points to the right and the Y-axis points down.
+ *
+ * @param[in] image The desired cursor image.
+ * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
+ * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
+ * @return The handle of the created cursor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified image data is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_object
+ * @sa @ref glfwDestroyCursor
+ * @sa @ref glfwCreateStandardCursor
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
+
+/*! @brief Creates a cursor with a standard shape.
+ *
+ * Returns a cursor with a [standard shape](@ref shapes), that can be set for
+ * a window with @ref glfwSetCursor.
+ *
+ * @param[in] shape One of the [standard shapes](@ref shapes).
+ * @return A new cursor ready to use or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_object
+ * @sa @ref glfwCreateCursor
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
+
+/*! @brief Destroys a cursor.
+ *
+ * This function destroys a cursor previously created with @ref
+ * glfwCreateCursor. Any remaining cursors will be destroyed by @ref
+ * glfwTerminate.
+ *
+ * If the specified cursor is current for any window, that window will be
+ * reverted to the default cursor. This does not affect the cursor mode.
+ *
+ * @param[in] cursor The cursor object to destroy.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_object
+ * @sa @ref glfwCreateCursor
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
+
+/*! @brief Sets the cursor for the window.
+ *
+ * This function sets the cursor image to be used when the cursor is over the
+ * content area of the specified window. The set cursor will only be visible
+ * when the [cursor mode](@ref cursor_mode) of the window is
+ * `GLFW_CURSOR_NORMAL`.
+ *
+ * On some platforms, the set cursor may not be visible unless the window also
+ * has input focus.
+ *
+ * @param[in] window The window to set the cursor for.
+ * @param[in] cursor The cursor to set, or `NULL` to switch back to the default
+ * arrow cursor.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_object
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
+
+/*! @brief Sets the key callback.
+ *
+ * This function sets the key callback of the specified window, which is called
+ * when a key is pressed, repeated or released.
+ *
+ * The key functions deal with physical keys, with layout independent
+ * [key tokens](@ref keys) named after their values in the standard US keyboard
+ * layout. If you want to input text, use the
+ * [character callback](@ref glfwSetCharCallback) instead.
+ *
+ * When a window loses input focus, it will generate synthetic key release
+ * events for all pressed keys. You can tell these events from user-generated
+ * events by the fact that the synthetic ones are generated after the focus
+ * loss event has been processed, i.e. after the
+ * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
+ *
+ * The scancode of a key is specific to that platform or sometimes even to that
+ * machine. Scancodes are intended to allow users to bind keys that don't have
+ * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
+ * state is not saved and so it cannot be queried with @ref glfwGetKey.
+ *
+ * Sometimes GLFW needs to generate synthetic key events, in which case the
+ * scancode may be zero.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new key callback, or `NULL` to remove the currently
+ * set callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWkeyfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_key
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback);
+
+/*! @brief Sets the Unicode character callback.
+ *
+ * This function sets the character callback of the specified window, which is
+ * called when a Unicode character is input.
+ *
+ * The character callback is intended for Unicode text input. As it deals with
+ * characters, it is keyboard layout dependent, whereas the
+ * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
+ * to physical keys, as a key may produce zero, one or more characters. If you
+ * want to know whether a specific physical key was pressed or released, see
+ * the key callback instead.
+ *
+ * The character callback behaves as system text input normally does and will
+ * not be called if modifier keys are held down that would prevent normal text
+ * input on that platform, for example a Super (Command) key on macOS or Alt key
+ * on Windows.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, unsigned int codepoint)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWcharfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_char
+ *
+ * @since Added in version 2.4.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback);
+
+/*! @brief Sets the Unicode character with modifiers callback.
+ *
+ * This function sets the character with modifiers callback of the specified
+ * window, which is called when a Unicode character is input regardless of what
+ * modifier keys are used.
+ *
+ * The character with modifiers callback is intended for implementing custom
+ * Unicode character input. For regular Unicode text input, see the
+ * [character callback](@ref glfwSetCharCallback). Like the character
+ * callback, the character with modifiers callback deals with characters and is
+ * keyboard layout dependent. Characters do not map 1:1 to physical keys, as
+ * a key may produce zero, one or more characters. If you want to know whether
+ * a specific physical key was pressed or released, see the
+ * [key callback](@ref glfwSetKeyCallback) instead.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * [error](@ref error_handling) occurred.
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWcharmodsfun).
+ *
+ * @deprecated Scheduled for removal in version 4.0.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_char
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback);
+
+/*! @brief Sets the mouse button callback.
+ *
+ * This function sets the mouse button callback of the specified window, which
+ * is called when a mouse button is pressed or released.
+ *
+ * When a window loses input focus, it will generate synthetic mouse button
+ * release events for all pressed mouse buttons. You can tell these events
+ * from user-generated events by the fact that the synthetic ones are generated
+ * after the focus loss event has been processed, i.e. after the
+ * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int button, int action, int mods)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWmousebuttonfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_mouse_button
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
+
+/*! @brief Sets the cursor position callback.
+ *
+ * This function sets the cursor position callback of the specified window,
+ * which is called when the cursor is moved. The callback is provided with the
+ * position, in screen coordinates, relative to the upper-left corner of the
+ * content area of the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, double xpos, double ypos);
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWcursorposfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_pos
+ *
+ * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
+
+/*! @brief Sets the cursor enter/leave callback.
+ *
+ * This function sets the cursor boundary crossing callback of the specified
+ * window, which is called when the cursor enters or leaves the content area of
+ * the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int entered)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWcursorenterfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_enter
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);
+
+/*! @brief Sets the scroll callback.
+ *
+ * This function sets the scroll callback of the specified window, which is
+ * called when a scrolling device is used, such as a mouse wheel or scrolling
+ * area of a touchpad.
+ *
+ * The scroll callback receives all scrolling input, like that from a mouse
+ * wheel or a touchpad scrolling area.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new scroll callback, or `NULL` to remove the
+ * currently set callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, double xoffset, double yoffset)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWscrollfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref scrolling
+ *
+ * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
+
+/*! @brief Sets the path drop callback.
+ *
+ * This function sets the path drop callback of the specified window, which is
+ * called when one or more dragged paths are dropped on the window.
+ *
+ * Because the path array and its strings may have been generated specifically
+ * for that event, they are not guaranteed to be valid after the callback has
+ * returned. If you wish to use them after the callback returns, you need to
+ * make a deep copy.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new file drop callback, or `NULL` to remove the
+ * currently set callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int path_count, const char* paths[])
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWdropfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @wayland File drop is currently unimplemented.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref path_drop
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
+
+/*! @brief Returns whether the specified joystick is present.
+ *
+ * This function returns whether the specified joystick is present.
+ *
+ * There is no need to call this function before other functions that accept
+ * a joystick ID, as they all check for presence before performing any other
+ * work.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick
+ *
+ * @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwJoystickPresent(int jid);
+
+/*! @brief Returns the values of all axes of the specified joystick.
+ *
+ * This function returns the values of all axes of the specified joystick.
+ * Each element in the array is a value between -1.0 and 1.0.
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @param[out] count Where to store the number of axis values in the returned
+ * array. This is set to zero if the joystick is not present or an error
+ * occurred.
+ * @return An array of axis values, or `NULL` if the joystick is not present or
+ * an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_axis
+ *
+ * @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
+ *
+ * @ingroup input
+ */
+GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
+
+/*! @brief Returns the state of all buttons of the specified joystick.
+ *
+ * This function returns the state of all buttons of the specified joystick.
+ * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ * For backward compatibility with earlier versions that did not have @ref
+ * glfwGetJoystickHats, the button array also includes all hats, each
+ * represented as four buttons. The hats are in the same order as returned by
+ * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
+ * _left_. To disable these extra buttons, set the @ref
+ * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @param[out] count Where to store the number of button states in the returned
+ * array. This is set to zero if the joystick is not present or an error
+ * occurred.
+ * @return An array of button states, or `NULL` if the joystick is not present
+ * or an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_button
+ *
+ * @since Added in version 2.2.
+ * @glfw3 Changed to return a dynamic array.
+ *
+ * @ingroup input
+ */
+GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
+
+/*! @brief Returns the state of all hats of the specified joystick.
+ *
+ * This function returns the state of all hats of the specified joystick.
+ * Each element in the array is one of the following values:
+ *
+ * Name | Value
+ * ---- | -----
+ * `GLFW_HAT_CENTERED` | 0
+ * `GLFW_HAT_UP` | 1
+ * `GLFW_HAT_RIGHT` | 2
+ * `GLFW_HAT_DOWN` | 4
+ * `GLFW_HAT_LEFT` | 8
+ * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
+ * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
+ * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
+ * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
+ *
+ * The diagonal directions are bitwise combinations of the primary (up, right,
+ * down and left) directions and you can test for these individually by ANDing
+ * it with the corresponding direction.
+ *
+ * @code
+ * if (hats[2] & GLFW_HAT_RIGHT)
+ * {
+ * // State of hat 2 could be right-up, right or right-down
+ * }
+ * @endcode
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @param[out] count Where to store the number of hat states in the returned
+ * array. This is set to zero if the joystick is not present or an error
+ * occurred.
+ * @return An array of hat states, or `NULL` if the joystick is not present
+ * or an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected, this function is called again for that joystick or the library
+ * is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_hat
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
+
+/*! @brief Returns the name of the specified joystick.
+ *
+ * This function returns the name, encoded as UTF-8, of the specified joystick.
+ * The returned string is allocated and freed by GLFW. You should not free it
+ * yourself.
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
+ * is not present or an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_name
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetJoystickName(int jid);
+
+/*! @brief Returns the SDL compatible GUID of the specified joystick.
+ *
+ * This function returns the SDL compatible GUID, as a UTF-8 encoded
+ * hexadecimal string, of the specified joystick. The returned string is
+ * allocated and freed by GLFW. You should not free it yourself.
+ *
+ * The GUID is what connects a joystick to a gamepad mapping. A connected
+ * joystick will always have a GUID even if there is no gamepad mapping
+ * assigned to it.
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
+ * uniquely identify the make and model of a joystick but does not identify
+ * a specific unit, e.g. all wired Xbox 360 controllers will have the same
+ * GUID on that platform. The GUID for a unit may vary between platforms
+ * depending on what hardware information the platform specific APIs provide.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
+ * is not present or an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetJoystickGUID(int jid);
+
+/*! @brief Sets the user pointer of the specified joystick.
+ *
+ * This function sets the user-defined pointer of the specified joystick. The
+ * current value is retained until the joystick is disconnected. The initial
+ * value is `NULL`.
+ *
+ * This function may be called from the joystick callback, even for a joystick
+ * that is being disconnected.
+ *
+ * @param[in] jid The joystick whose pointer to set.
+ * @param[in] pointer The new value.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref joystick_userptr
+ * @sa @ref glfwGetJoystickUserPointer
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
+
+/*! @brief Returns the user pointer of the specified joystick.
+ *
+ * This function returns the current value of the user-defined pointer of the
+ * specified joystick. The initial value is `NULL`.
+ *
+ * This function may be called from the joystick callback, even for a joystick
+ * that is being disconnected.
+ *
+ * @param[in] jid The joystick whose pointer to return.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref joystick_userptr
+ * @sa @ref glfwSetJoystickUserPointer
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI void* glfwGetJoystickUserPointer(int jid);
+
+/*! @brief Returns whether the specified joystick has a gamepad mapping.
+ *
+ * This function returns whether the specified joystick is both present and has
+ * a gamepad mapping.
+ *
+ * If the specified joystick is present but does not have a gamepad mapping
+ * this function will return `GLFW_FALSE` but will not generate an error. Call
+ * @ref glfwJoystickPresent to check if a joystick is present regardless of
+ * whether it has a mapping.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
+ * or `GLFW_FALSE` otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwGetGamepadState
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwJoystickIsGamepad(int jid);
+
+/*! @brief Sets the joystick configuration callback.
+ *
+ * This function sets the joystick configuration callback, or removes the
+ * currently set callback. This is called when a joystick is connected to or
+ * disconnected from the system.
+ *
+ * For joystick connection and disconnection events to be delivered on all
+ * platforms, you need to call one of the [event processing](@ref events)
+ * functions. Joystick disconnection may also be detected and the callback
+ * called by joystick functions. The function will then return whatever it
+ * returns if the joystick is not present.
+ *
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(int jid, int event)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWjoystickfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_event
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
+
+/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
+ *
+ * This function parses the specified ASCII encoded string and updates the
+ * internal list with any gamepad mappings it finds. This string may
+ * contain either a single gamepad mapping or many mappings separated by
+ * newlines. The parser supports the full format of the `gamecontrollerdb.txt`
+ * source file including empty lines and comments.
+ *
+ * See @ref gamepad_mapping for a description of the format.
+ *
+ * If there is already a gamepad mapping for a given GUID in the internal list,
+ * it will be replaced by the one passed to this function. If the library is
+ * terminated and re-initialized the internal list will revert to the built-in
+ * default.
+ *
+ * @param[in] string The string containing the gamepad mappings.
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_VALUE.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwJoystickIsGamepad
+ * @sa @ref glfwGetGamepadName
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwUpdateGamepadMappings(const char* string);
+
+/*! @brief Returns the human-readable gamepad name for the specified joystick.
+ *
+ * This function returns the human-readable name of the gamepad from the
+ * gamepad mapping assigned to the specified joystick.
+ *
+ * If the specified joystick is not present or does not have a gamepad mapping
+ * this function will return `NULL` but will not generate an error. Call
+ * @ref glfwJoystickPresent to check whether it is present regardless of
+ * whether it has a mapping.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return The UTF-8 encoded name of the gamepad, or `NULL` if the
+ * joystick is not present, does not have a mapping or an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected, the gamepad mappings are updated or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwJoystickIsGamepad
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetGamepadName(int jid);
+
+/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
+ *
+ * This function retrieves the state of the specified joystick remapped to
+ * an Xbox-like gamepad.
+ *
+ * If the specified joystick is not present or does not have a gamepad mapping
+ * this function will return `GLFW_FALSE` but will not generate an error. Call
+ * @ref glfwJoystickPresent to check whether it is present regardless of
+ * whether it has a mapping.
+ *
+ * The Guide button may not be available for input as it is often hooked by the
+ * system or the Steam client.
+ *
+ * Not all devices have all the buttons or axes provided by @ref
+ * GLFWgamepadstate. Unavailable buttons and axes will always report
+ * `GLFW_RELEASE` and 0.0 respectively.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @param[out] state The gamepad input state of the joystick.
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
+ * connected, it has no gamepad mapping or an [error](@ref error_handling)
+ * occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwUpdateGamepadMappings
+ * @sa @ref glfwJoystickIsGamepad
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
+
+/*! @brief Sets the clipboard to the specified string.
+ *
+ * This function sets the system clipboard to the specified, UTF-8 encoded
+ * string.
+ *
+ * @param[in] window Deprecated. Any valid window or `NULL`.
+ * @param[in] string A UTF-8 encoded string.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified string is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref clipboard
+ * @sa @ref glfwGetClipboardString
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
+
+/*! @brief Returns the contents of the clipboard as a string.
+ *
+ * This function returns the contents of the system clipboard, if it contains
+ * or is convertible to a UTF-8 encoded string. If the clipboard is empty or
+ * if its contents cannot be converted, `NULL` is returned and a @ref
+ * GLFW_FORMAT_UNAVAILABLE error is generated.
+ *
+ * @param[in] window Deprecated. Any valid window or `NULL`.
+ * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
+ * if an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the next call to @ref
+ * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
+ * is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref clipboard
+ * @sa @ref glfwSetClipboardString
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
+
+/*! @brief Returns the GLFW time.
+ *
+ * This function returns the current GLFW time, in seconds. Unless the time
+ * has been set using @ref glfwSetTime it measures time elapsed since GLFW was
+ * initialized.
+ *
+ * This function and @ref glfwSetTime are helper functions on top of @ref
+ * glfwGetTimerFrequency and @ref glfwGetTimerValue.
+ *
+ * The resolution of the timer is system dependent, but is usually on the order
+ * of a few micro- or nanoseconds. It uses the highest-resolution monotonic
+ * time source on each supported platform.
+ *
+ * @return The current time, in seconds, or zero if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Reading and
+ * writing of the internal base time is not atomic, so it needs to be
+ * externally synchronized with calls to @ref glfwSetTime.
+ *
+ * @sa @ref time
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI double glfwGetTime(void);
+
+/*! @brief Sets the GLFW time.
+ *
+ * This function sets the current GLFW time, in seconds. The value must be
+ * a positive finite number less than or equal to 18446744073.0, which is
+ * approximately 584.5 years.
+ *
+ * This function and @ref glfwGetTime are helper functions on top of @ref
+ * glfwGetTimerFrequency and @ref glfwGetTimerValue.
+ *
+ * @param[in] time The new value, in seconds.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_VALUE.
+ *
+ * @remark The upper limit of GLFW time is calculated as
+ * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
+ * storing nanoseconds in 64 bits. The limit may be increased in the future.
+ *
+ * @thread_safety This function may be called from any thread. Reading and
+ * writing of the internal base time is not atomic, so it needs to be
+ * externally synchronized with calls to @ref glfwGetTime.
+ *
+ * @sa @ref time
+ *
+ * @since Added in version 2.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetTime(double time);
+
+/*! @brief Returns the current value of the raw timer.
+ *
+ * This function returns the current value of the raw timer, measured in
+ * 1&nbsp;/&nbsp;frequency seconds. To get the frequency, call @ref
+ * glfwGetTimerFrequency.
+ *
+ * @return The value of the timer, or zero if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref time
+ * @sa @ref glfwGetTimerFrequency
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI uint64_t glfwGetTimerValue(void);
+
+/*! @brief Returns the frequency, in Hz, of the raw timer.
+ *
+ * This function returns the frequency, in Hz, of the raw timer.
+ *
+ * @return The frequency of the timer, in Hz, or zero if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref time
+ * @sa @ref glfwGetTimerValue
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI uint64_t glfwGetTimerFrequency(void);
+
+/*! @brief Makes the context of the specified window current for the calling
+ * thread.
+ *
+ * This function makes the OpenGL or OpenGL ES context of the specified window
+ * current on the calling thread. A context must only be made current on
+ * a single thread at a time and each thread can have only a single current
+ * context at a time.
+ *
+ * When moving a context between threads, you must make it non-current on the
+ * old thread before making it current on the new one.
+ *
+ * By default, making a context non-current implicitly forces a pipeline flush.
+ * On machines that support `GL_KHR_context_flush_control`, you can control
+ * whether a context performs this flush by setting the
+ * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
+ * hint.
+ *
+ * The specified window must have an OpenGL or OpenGL ES context. Specifying
+ * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
+ * error.
+ *
+ * @param[in] window The window whose context to make current, or `NULL` to
+ * detach the current context.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref context_current
+ * @sa @ref glfwGetCurrentContext
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
+
+/*! @brief Returns the window whose context is current on the calling thread.
+ *
+ * This function returns the window whose OpenGL or OpenGL ES context is
+ * current on the calling thread.
+ *
+ * @return The window whose context is current, or `NULL` if no window's
+ * context is current.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref context_current
+ * @sa @ref glfwMakeContextCurrent
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
+
+/*! @brief Swaps the front and back buffers of the specified window.
+ *
+ * This function swaps the front and back buffers of the specified window when
+ * rendering with OpenGL or OpenGL ES. If the swap interval is greater than
+ * zero, the GPU driver waits the specified number of screen updates before
+ * swapping the buffers.
+ *
+ * The specified window must have an OpenGL or OpenGL ES context. Specifying
+ * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
+ * error.
+ *
+ * This function does not apply to Vulkan. If you are rendering with Vulkan,
+ * see `vkQueuePresentKHR` instead.
+ *
+ * @param[in] window The window whose buffers to swap.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark __EGL:__ The context of the specified window must be current on the
+ * calling thread.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref buffer_swap
+ * @sa @ref glfwSwapInterval
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
+
+/*! @brief Sets the swap interval for the current context.
+ *
+ * This function sets the swap interval for the current OpenGL or OpenGL ES
+ * context, i.e. the number of screen updates to wait from the time @ref
+ * glfwSwapBuffers was called before swapping the buffers and returning. This
+ * is sometimes called _vertical synchronization_, _vertical retrace
+ * synchronization_ or just _vsync_.
+ *
+ * A context that supports either of the `WGL_EXT_swap_control_tear` and
+ * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
+ * intervals, which allows the driver to swap immediately even if a frame
+ * arrives a little bit late. You can check for these extensions with @ref
+ * glfwExtensionSupported.
+ *
+ * A context must be current on the calling thread. Calling this function
+ * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ * This function does not apply to Vulkan. If you are rendering with Vulkan,
+ * see the present mode of your swapchain instead.
+ *
+ * @param[in] interval The minimum number of screen updates to wait for
+ * until the buffers are swapped by @ref glfwSwapBuffers.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark This function is not called during context creation, leaving the
+ * swap interval set to whatever is the default on that platform. This is done
+ * because some swap interval extensions used by GLFW do not allow the swap
+ * interval to be reset to zero once it has been set to a non-zero value.
+ *
+ * @remark Some GPU drivers do not honor the requested swap interval, either
+ * because of a user setting that overrides the application's request or due to
+ * bugs in the driver.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref buffer_swap
+ * @sa @ref glfwSwapBuffers
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI void glfwSwapInterval(int interval);
+
+/*! @brief Returns whether the specified extension is available.
+ *
+ * This function returns whether the specified
+ * [API extension](@ref context_glext) is supported by the current OpenGL or
+ * OpenGL ES context. It searches both for client API extension and context
+ * creation API extensions.
+ *
+ * A context must be current on the calling thread. Calling this function
+ * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ * As this functions retrieves and searches one or more extension strings each
+ * call, it is recommended that you cache its results if it is going to be used
+ * frequently. The extension strings will not change during the lifetime of
+ * a context, so there is no danger in doing this.
+ *
+ * This function does not apply to Vulkan. If you are using Vulkan, see @ref
+ * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
+ * and `vkEnumerateDeviceExtensionProperties` instead.
+ *
+ * @param[in] extension The ASCII encoded name of the extension.
+ * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
+ * otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref context_glext
+ * @sa @ref glfwGetProcAddress
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI int glfwExtensionSupported(const char* extension);
+
+/*! @brief Returns the address of the specified function for the current
+ * context.
+ *
+ * This function returns the address of the specified OpenGL or OpenGL ES
+ * [core or extension function](@ref context_glext), if it is supported
+ * by the current context.
+ *
+ * A context must be current on the calling thread. Calling this function
+ * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ * This function does not apply to Vulkan. If you are rendering with Vulkan,
+ * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
+ * `vkGetDeviceProcAddr` instead.
+ *
+ * @param[in] procname The ASCII encoded name of the function.
+ * @return The address of the function, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark The address of a given function is not guaranteed to be the same
+ * between contexts.
+ *
+ * @remark This function may return a non-`NULL` address despite the
+ * associated version or extension not being available. Always check the
+ * context version or extension string first.
+ *
+ * @pointer_lifetime The returned function pointer is valid until the context
+ * is destroyed or the library is terminated.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref context_glext
+ * @sa @ref glfwExtensionSupported
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
+
+/*! @brief Returns whether the Vulkan loader and an ICD have been found.
+ *
+ * This function returns whether the Vulkan loader and any minimally functional
+ * ICD have been found.
+ *
+ * The availability of a Vulkan loader and even an ICD does not by itself guarantee that
+ * surface creation or even instance creation is possible. Call @ref
+ * glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan
+ * surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to
+ * check whether a queue family of a physical device supports image presentation.
+ *
+ * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
+ * otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref vulkan_support
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI int glfwVulkanSupported(void);
+
+/*! @brief Returns the Vulkan instance extensions required by GLFW.
+ *
+ * This function returns an array of names of Vulkan instance extensions required
+ * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
+ * list will always contain `VK_KHR_surface`, so if you don't require any
+ * additional extensions you can pass this list directly to the
+ * `VkInstanceCreateInfo` struct.
+ *
+ * If Vulkan is not available on the machine, this function returns `NULL` and
+ * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
+ * to check whether Vulkan is at least minimally available.
+ *
+ * If Vulkan is available but no set of extensions allowing window surface
+ * creation was found, this function returns `NULL`. You may still use Vulkan
+ * for off-screen rendering and compute work.
+ *
+ * @param[out] count Where to store the number of extensions in the returned
+ * array. This is set to zero if an error occurred.
+ * @return An array of ASCII encoded extension names, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_API_UNAVAILABLE.
+ *
+ * @remark Additional extensions may be required by future versions of GLFW.
+ * You should check if any extensions you wish to enable are already in the
+ * returned array, as it is an error to specify an extension more than once in
+ * the `VkInstanceCreateInfo` struct.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is guaranteed to be valid only until the
+ * library is terminated.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref vulkan_ext
+ * @sa @ref glfwCreateWindowSurface
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
+
+#if defined(VK_VERSION_1_0)
+
+/*! @brief Returns the address of the specified Vulkan instance function.
+ *
+ * This function returns the address of the specified Vulkan core or extension
+ * function for the specified instance. If instance is set to `NULL` it can
+ * return any function exported from the Vulkan loader, including at least the
+ * following functions:
+ *
+ * - `vkEnumerateInstanceExtensionProperties`
+ * - `vkEnumerateInstanceLayerProperties`
+ * - `vkCreateInstance`
+ * - `vkGetInstanceProcAddr`
+ *
+ * If Vulkan is not available on the machine, this function returns `NULL` and
+ * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
+ * to check whether Vulkan is at least minimally available.
+ *
+ * This function is equivalent to calling `vkGetInstanceProcAddr` with
+ * a platform-specific query of the Vulkan loader as a fallback.
+ *
+ * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
+ * functions related to instance creation.
+ * @param[in] procname The ASCII encoded name of the function.
+ * @return The address of the function, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_API_UNAVAILABLE.
+ *
+ * @pointer_lifetime The returned function pointer is valid until the library
+ * is terminated.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref vulkan_proc
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
+
+/*! @brief Returns whether the specified queue family can present images.
+ *
+ * This function returns whether the specified queue family of the specified
+ * physical device supports presentation to the platform GLFW was built for.
+ *
+ * If Vulkan or the required window surface creation instance extensions are
+ * not available on the machine, or if the specified instance was not created
+ * with the required extensions, this function returns `GLFW_FALSE` and
+ * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
+ * to check whether Vulkan is at least minimally available and @ref
+ * glfwGetRequiredInstanceExtensions to check what instance extensions are
+ * required.
+ *
+ * @param[in] instance The instance that the physical device belongs to.
+ * @param[in] device The physical device that the queue family belongs to.
+ * @param[in] queuefamily The index of the queue family to query.
+ * @return `GLFW_TRUE` if the queue family supports presentation, or
+ * `GLFW_FALSE` otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark @macos This function currently always returns `GLFW_TRUE`, as the
+ * `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide
+ * a `vkGetPhysicalDevice*PresentationSupport` type function.
+ *
+ * @thread_safety This function may be called from any thread. For
+ * synchronization details of Vulkan objects, see the Vulkan specification.
+ *
+ * @sa @ref vulkan_present
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
+
+/*! @brief Creates a Vulkan surface for the specified window.
+ *
+ * This function creates a Vulkan surface for the specified window.
+ *
+ * If the Vulkan loader or at least one minimally functional ICD were not found,
+ * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
+ * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether
+ * Vulkan is at least minimally available.
+ *
+ * If the required window surface creation instance extensions are not
+ * available or if the specified instance was not created with these extensions
+ * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
+ * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref
+ * glfwGetRequiredInstanceExtensions to check what instance extensions are
+ * required.
+ *
+ * The window surface cannot be shared with another API so the window must
+ * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
+ * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
+ * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
+ *
+ * The window surface must be destroyed before the specified Vulkan instance.
+ * It is the responsibility of the caller to destroy the window surface. GLFW
+ * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the
+ * surface.
+ *
+ * @param[in] instance The Vulkan instance to create the surface in.
+ * @param[in] window The window to create the surface for.
+ * @param[in] allocator The allocator to use, or `NULL` to use the default
+ * allocator.
+ * @param[out] surface Where to store the handle of the surface. This is set
+ * to `VK_NULL_HANDLE` if an error occurred.
+ * @return `VK_SUCCESS` if successful, or a Vulkan error code if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
+ *
+ * @remark If an error occurs before the creation call is made, GLFW returns
+ * the Vulkan error code most appropriate for the error. Appropriate use of
+ * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
+ * eliminate almost all occurrences of these errors.
+ *
+ * @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the
+ * `VK_MVK_macos_surface` extension as a fallback. The name of the selected
+ * extension, if any, is included in the array returned by @ref
+ * glfwGetRequiredInstanceExtensions.
+ *
+ * @remark @macos This function creates and sets a `CAMetalLayer` instance for
+ * the window content view, which is required for MoltenVK to function.
+ *
+ * @thread_safety This function may be called from any thread. For
+ * synchronization details of Vulkan objects, see the Vulkan specification.
+ *
+ * @sa @ref vulkan_surface
+ * @sa @ref glfwGetRequiredInstanceExtensions
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
+
+#endif /*VK_VERSION_1_0*/
+
+
+/*************************************************************************
+ * Global definition cleanup
+ *************************************************************************/
+
+/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
+
+#ifdef GLFW_WINGDIAPI_DEFINED
+ #undef WINGDIAPI
+ #undef GLFW_WINGDIAPI_DEFINED
+#endif
+
+#ifdef GLFW_CALLBACK_DEFINED
+ #undef CALLBACK
+ #undef GLFW_CALLBACK_DEFINED
+#endif
+
+/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
+ * defined by some gl.h variants (OpenBSD) so define it after if needed.
+ */
+#ifndef GLAPIENTRY
+ #define GLAPIENTRY APIENTRY
+ #define GLFW_GLAPIENTRY_DEFINED
+#endif
+
+/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _glfw3_h_ */
+
diff --git a/include/GLFW/glfw3native.h b/include/GLFW/glfw3native.h
new file mode 100644
index 0000000..7be0227
--- /dev/null
+++ b/include/GLFW/glfw3native.h
@@ -0,0 +1,628 @@
+/*************************************************************************
+ * GLFW 3.3 - www.glfw.org
+ * A library for OpenGL, window and input
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would
+ * be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ *************************************************************************/
+
+#ifndef _glfw3_native_h_
+#define _glfw3_native_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Doxygen documentation
+ *************************************************************************/
+
+/*! @file glfw3native.h
+ * @brief The header of the native access functions.
+ *
+ * This is the header file of the native access functions. See @ref native for
+ * more information.
+ */
+/*! @defgroup native Native access
+ * @brief Functions related to accessing native handles.
+ *
+ * **By using the native access functions you assert that you know what you're
+ * doing and how to fix problems caused by using them. If you don't, you
+ * shouldn't be using them.**
+ *
+ * Before the inclusion of @ref glfw3native.h, you may define zero or more
+ * window system API macro and zero or more context creation API macros.
+ *
+ * The chosen backends must match those the library was compiled for. Failure
+ * to do this will cause a link-time error.
+ *
+ * The available window API macros are:
+ * * `GLFW_EXPOSE_NATIVE_WIN32`
+ * * `GLFW_EXPOSE_NATIVE_COCOA`
+ * * `GLFW_EXPOSE_NATIVE_X11`
+ * * `GLFW_EXPOSE_NATIVE_WAYLAND`
+ *
+ * The available context API macros are:
+ * * `GLFW_EXPOSE_NATIVE_WGL`
+ * * `GLFW_EXPOSE_NATIVE_NSGL`
+ * * `GLFW_EXPOSE_NATIVE_GLX`
+ * * `GLFW_EXPOSE_NATIVE_EGL`
+ * * `GLFW_EXPOSE_NATIVE_OSMESA`
+ *
+ * These macros select which of the native access functions that are declared
+ * and which platform-specific headers to include. It is then up your (by
+ * definition platform-specific) code to handle which of these should be
+ * defined.
+ *
+ * If you do not want the platform-specific headers to be included, define
+ * `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header.
+ *
+ * @code
+ * #define GLFW_EXPOSE_NATIVE_WIN32
+ * #define GLFW_EXPOSE_NATIVE_WGL
+ * #define GLFW_NATIVE_INCLUDE_NONE
+ * #include <GLFW/glfw3native.h>
+ * @endcode
+ */
+
+
+/*************************************************************************
+ * System headers and types
+ *************************************************************************/
+
+#if !defined(GLFW_NATIVE_INCLUDE_NONE)
+
+ #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
+ /* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
+ * example to allow applications to correctly declare a GL_KHR_debug callback)
+ * but windows.h assumes no one will define APIENTRY before it does
+ */
+ #if defined(GLFW_APIENTRY_DEFINED)
+ #undef APIENTRY
+ #undef GLFW_APIENTRY_DEFINED
+ #endif
+ #include <windows.h>
+ #elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
+ #if defined(__OBJC__)
+ #import <Cocoa/Cocoa.h>
+ #else
+ #include <ApplicationServices/ApplicationServices.h>
+ #include <objc/objc.h>
+ #endif
+ #elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
+ #include <X11/Xlib.h>
+ #include <X11/extensions/Xrandr.h>
+ #elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+ #include <wayland-client.h>
+ #endif
+
+ #if defined(GLFW_EXPOSE_NATIVE_WGL)
+ /* WGL is declared by windows.h */
+ #endif
+ #if defined(GLFW_EXPOSE_NATIVE_NSGL)
+ /* NSGL is declared by Cocoa.h */
+ #endif
+ #if defined(GLFW_EXPOSE_NATIVE_GLX)
+ /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
+ * default it also acts as an OpenGL header
+ * However, glx.h will include gl.h, which will define it unconditionally
+ */
+ #if defined(GLFW_GLAPIENTRY_DEFINED)
+ #undef GLAPIENTRY
+ #undef GLFW_GLAPIENTRY_DEFINED
+ #endif
+ #include <GL/glx.h>
+ #endif
+ #if defined(GLFW_EXPOSE_NATIVE_EGL)
+ #include <EGL/egl.h>
+ #endif
+ #if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+ /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
+ * default it also acts as an OpenGL header
+ * However, osmesa.h will include gl.h, which will define it unconditionally
+ */
+ #if defined(GLFW_GLAPIENTRY_DEFINED)
+ #undef GLAPIENTRY
+ #undef GLFW_GLAPIENTRY_DEFINED
+ #endif
+ #include <GL/osmesa.h>
+ #endif
+
+#endif /*GLFW_NATIVE_INCLUDE_NONE*/
+
+
+/*************************************************************************
+ * Functions
+ *************************************************************************/
+
+#if defined(GLFW_EXPOSE_NATIVE_WIN32)
+/*! @brief Returns the adapter device name of the specified monitor.
+ *
+ * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
+ * of the specified monitor, or `NULL` if an [error](@ref error_handling)
+ * occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
+
+/*! @brief Returns the display device name of the specified monitor.
+ *
+ * @return The UTF-8 encoded display device name (for example
+ * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `HWND` of the specified window.
+ *
+ * @return The `HWND` of the specified window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark The `HDC` associated with the window can be queried with the
+ * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
+ * function.
+ * @code
+ * HDC dc = GetDC(glfwGetWin32Window(window));
+ * @endcode
+ * This DC is private and does not need to be released.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WGL)
+/*! @brief Returns the `HGLRC` of the specified window.
+ *
+ * @return The `HGLRC` of the specified window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @remark The `HDC` associated with the window can be queried with the
+ * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
+ * function.
+ * @code
+ * HDC dc = GetDC(glfwGetWin32Window(window));
+ * @endcode
+ * This DC is private and does not need to be released.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_COCOA)
+/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
+ *
+ * @return The `CGDirectDisplayID` of the specified monitor, or
+ * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `NSWindow` of the specified window.
+ *
+ * @return The `NSWindow` of the specified window, or `nil` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_NSGL)
+/*! @brief Returns the `NSOpenGLContext` of the specified window.
+ *
+ * @return The `NSOpenGLContext` of the specified window, or `nil` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_X11)
+/*! @brief Returns the `Display` used by GLFW.
+ *
+ * @return The `Display` used by GLFW, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI Display* glfwGetX11Display(void);
+
+/*! @brief Returns the `RRCrtc` of the specified monitor.
+ *
+ * @return The `RRCrtc` of the specified monitor, or `None` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
+
+/*! @brief Returns the `RROutput` of the specified monitor.
+ *
+ * @return The `RROutput` of the specified monitor, or `None` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `Window` of the specified window.
+ *
+ * @return The `Window` of the specified window, or `None` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
+
+/*! @brief Sets the current primary selection to the specified string.
+ *
+ * @param[in] string A UTF-8 encoded string.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified string is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref clipboard
+ * @sa glfwGetX11SelectionString
+ * @sa glfwSetClipboardString
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI void glfwSetX11SelectionString(const char* string);
+
+/*! @brief Returns the contents of the current primary selection as a string.
+ *
+ * If the selection is empty or if its contents cannot be converted, `NULL`
+ * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
+ *
+ * @return The contents of the selection as a UTF-8 encoded string, or `NULL`
+ * if an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the next call to @ref
+ * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
+ * library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref clipboard
+ * @sa glfwSetX11SelectionString
+ * @sa glfwGetClipboardString
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI const char* glfwGetX11SelectionString(void);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_GLX)
+/*! @brief Returns the `GLXContext` of the specified window.
+ *
+ * @return The `GLXContext` of the specified window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
+
+/*! @brief Returns the `GLXWindow` of the specified window.
+ *
+ * @return The `GLXWindow` of the specified window, or `None` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup native
+ */
+GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+/*! @brief Returns the `struct wl_display*` used by GLFW.
+ *
+ * @return The `struct wl_display*` used by GLFW, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup native
+ */
+GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
+
+/*! @brief Returns the `struct wl_output*` of the specified monitor.
+ *
+ * @return The `struct wl_output*` of the specified monitor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup native
+ */
+GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the main `struct wl_surface*` of the specified window.
+ *
+ * @return The main `struct wl_surface*` of the specified window, or `NULL` if
+ * an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup native
+ */
+GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_EGL)
+/*! @brief Returns the `EGLDisplay` used by GLFW.
+ *
+ * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark Because EGL is initialized on demand, this function will return
+ * `EGL_NO_DISPLAY` until the first context has been created via EGL.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
+
+/*! @brief Returns the `EGLContext` of the specified window.
+ *
+ * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
+
+/*! @brief Returns the `EGLSurface` of the specified window.
+ *
+ * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+/*! @brief Retrieves the color buffer associated with the specified window.
+ *
+ * @param[in] window The window whose color buffer to retrieve.
+ * @param[out] width Where to store the width of the color buffer, or `NULL`.
+ * @param[out] height Where to store the height of the color buffer, or `NULL`.
+ * @param[out] format Where to store the OSMesa pixel format of the color
+ * buffer, or `NULL`.
+ * @param[out] buffer Where to store the address of the color buffer, or
+ * `NULL`.
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
+
+/*! @brief Retrieves the depth buffer associated with the specified window.
+ *
+ * @param[in] window The window whose depth buffer to retrieve.
+ * @param[out] width Where to store the width of the depth buffer, or `NULL`.
+ * @param[out] height Where to store the height of the depth buffer, or `NULL`.
+ * @param[out] bytesPerValue Where to store the number of bytes per depth
+ * buffer element, or `NULL`.
+ * @param[out] buffer Where to store the address of the depth buffer, or
+ * `NULL`.
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
+
+/*! @brief Returns the `OSMesaContext` of the specified window.
+ *
+ * @return The `OSMesaContext` of the specified window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _glfw3_native_h_ */
+
diff --git a/include/KHR/khrplatform.h b/include/KHR/khrplatform.h
new file mode 100644
index 0000000..0164644
--- /dev/null
+++ b/include/KHR/khrplatform.h
@@ -0,0 +1,311 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2018 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
+# define KHRONOS_STATIC 1
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(KHRONOS_STATIC)
+ /* If the preprocessor constant KHRONOS_STATIC is defined, make the
+ * header compatible with static linking. */
+# define KHRONOS_APICALL
+#elif defined(_WIN32)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+# define KHRONOS_APICALL __attribute__((visibility("default")))
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+/*
+ * To support platform where unsigned long cannot be used interchangeably with
+ * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
+ * Ideally, we could just use (u)intptr_t everywhere, but this could result in
+ * ABI breakage if khronos_uintptr_t is changed from unsigned long to
+ * unsigned long long or similar (this results in different C++ name mangling).
+ * To avoid changes for existing platforms, we restrict usage of intptr_t to
+ * platforms where the size of a pointer is larger than the size of long.
+ */
+#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
+#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
+#define KHRONOS_USE_INTPTR_T
+#endif
+#endif
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef KHRONOS_USE_INTPTR_T
+typedef intptr_t khronos_intptr_t;
+typedef uintptr_t khronos_uintptr_t;
+#elif defined(_WIN64)
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+#endif
+
+#if defined(_WIN64)
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
diff --git a/include/glad/glad.h b/include/glad/glad.h
new file mode 100644
index 0000000..ff880c4
--- /dev/null
+++ b/include/glad/glad.h
@@ -0,0 +1,3611 @@
+/*
+
+ OpenGL loader generated by glad 0.1.36 on Thu May 11 06:16:33 2023.
+
+ Language/Generator: C/C++
+ Specification: gl
+ APIs: gl=3.3
+ Profile: compatibility
+ Extensions:
+
+ Loader: True
+ Local files: False
+ Omit khrplatform: False
+ Reproducible: False
+
+ Commandline:
+ --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions=""
+ Online:
+ https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3
+*/
+
+
+#ifndef __glad_h_
+#define __glad_h_
+
+#ifdef __gl_h_
+#error OpenGL header already included, remove this include, glad already provides it
+#endif
+#define __gl_h_
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define APIENTRY __stdcall
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct gladGLversionStruct {
+ int major;
+ int minor;
+};
+
+typedef void* (* GLADloadproc)(const char *name);
+
+#ifndef GLAPI
+# if defined(GLAD_GLAPI_EXPORT)
+# if defined(_WIN32) || defined(__CYGWIN__)
+# if defined(GLAD_GLAPI_EXPORT_BUILD)
+# if defined(__GNUC__)
+# define GLAPI __attribute__ ((dllexport)) extern
+# else
+# define GLAPI __declspec(dllexport) extern
+# endif
+# else
+# if defined(__GNUC__)
+# define GLAPI __attribute__ ((dllimport)) extern
+# else
+# define GLAPI __declspec(dllimport) extern
+# endif
+# endif
+# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
+# define GLAPI __attribute__ ((visibility ("default"))) extern
+# else
+# define GLAPI extern
+# endif
+# else
+# define GLAPI extern
+# endif
+#endif
+
+GLAPI struct gladGLversionStruct GLVersion;
+
+GLAPI int gladLoadGL(void);
+
+GLAPI int gladLoadGLLoader(GLADloadproc);
+
+#include <KHR/khrplatform.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
+typedef int GLsizei;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
+typedef khronos_intptr_t GLintptr;
+typedef khronos_intptr_t GLintptrARB;
+typedef khronos_ssize_t GLsizeiptr;
+typedef khronos_ssize_t GLsizeiptrARB;
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void (APIENTRY *GLVULKANPROCNV)(void);
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_VIEWPORT 0x0BA2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_REPEAT 0x2901
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_LOGIC_OP 0x0BF1
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_COLOR_INDEX 0x1900
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_CLAMP 0x2900
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_DOUBLE 0x140A
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_EQUATION 0x8009
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SRC1_ALPHA 0x8589
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_COORD 0x8451
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC2_ALPHA 0x858A
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_INDEX 0x8222
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_SRC1_COLOR 0x88F9
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIMESTAMP 0x8E28
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#ifndef GL_VERSION_1_0
+#define GL_VERSION_1_0 1
+GLAPI int GLAD_GL_VERSION_1_0;
+typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
+GLAPI PFNGLCULLFACEPROC glad_glCullFace;
+#define glCullFace glad_glCullFace
+typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
+GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
+#define glFrontFace glad_glFrontFace
+typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
+GLAPI PFNGLHINTPROC glad_glHint;
+#define glHint glad_glHint
+typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
+GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
+#define glLineWidth glad_glLineWidth
+typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
+GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
+#define glPointSize glad_glPointSize
+typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+#define glPolygonMode glad_glPolygonMode
+typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLSCISSORPROC glad_glScissor;
+#define glScissor glad_glScissor
+typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+#define glTexParameterf glad_glTexParameterf
+typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+#define glTexParameterfv glad_glTexParameterfv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+#define glTexParameteri glad_glTexParameteri
+typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+#define glTexParameteriv glad_glTexParameteriv
+typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+#define glTexImage1D glad_glTexImage1D
+typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+#define glTexImage2D glad_glTexImage2D
+typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
+GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+#define glDrawBuffer glad_glDrawBuffer
+typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
+GLAPI PFNGLCLEARPROC glad_glClear;
+#define glClear glad_glClear
+typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
+#define glClearColor glad_glClearColor
+typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
+GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
+#define glClearStencil glad_glClearStencil
+typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
+GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
+#define glClearDepth glad_glClearDepth
+typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
+GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
+#define glStencilMask glad_glStencilMask
+typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
+#define glColorMask glad_glColorMask
+typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
+GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
+#define glDepthMask glad_glDepthMask
+typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
+GLAPI PFNGLDISABLEPROC glad_glDisable;
+#define glDisable glad_glDisable
+typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
+GLAPI PFNGLENABLEPROC glad_glEnable;
+#define glEnable glad_glEnable
+typedef void (APIENTRYP PFNGLFINISHPROC)(void);
+GLAPI PFNGLFINISHPROC glad_glFinish;
+#define glFinish glad_glFinish
+typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
+GLAPI PFNGLFLUSHPROC glad_glFlush;
+#define glFlush glad_glFlush
+typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
+#define glBlendFunc glad_glBlendFunc
+typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
+GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
+#define glLogicOp glad_glLogicOp
+typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+#define glStencilFunc glad_glStencilFunc
+typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
+#define glStencilOp glad_glStencilOp
+typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
+GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+#define glDepthFunc glad_glDepthFunc
+typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+#define glPixelStoref glad_glPixelStoref
+typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+#define glPixelStorei glad_glPixelStorei
+typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
+GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
+#define glReadBuffer glad_glReadBuffer
+typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
+#define glReadPixels glad_glReadPixels
+typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
+GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+#define glGetBooleanv glad_glGetBooleanv
+typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
+GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+#define glGetDoublev glad_glGetDoublev
+typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
+GLAPI PFNGLGETERRORPROC glad_glGetError;
+#define glGetError glad_glGetError
+typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
+GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
+#define glGetFloatv glad_glGetFloatv
+typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
+GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+#define glGetIntegerv glad_glGetIntegerv
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
+GLAPI PFNGLGETSTRINGPROC glad_glGetString;
+#define glGetString glad_glGetString
+typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+#define glGetTexImage glad_glGetTexImage
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+#define glGetTexParameterfv glad_glGetTexParameterfv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+#define glGetTexParameteriv glad_glGetTexParameteriv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
+typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
+GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
+#define glIsEnabled glad_glIsEnabled
+typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
+#define glDepthRange glad_glDepthRange
+typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLVIEWPORTPROC glad_glViewport;
+#define glViewport glad_glViewport
+typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
+GLAPI PFNGLNEWLISTPROC glad_glNewList;
+#define glNewList glad_glNewList
+typedef void (APIENTRYP PFNGLENDLISTPROC)(void);
+GLAPI PFNGLENDLISTPROC glad_glEndList;
+#define glEndList glad_glEndList
+typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
+GLAPI PFNGLCALLLISTPROC glad_glCallList;
+#define glCallList glad_glCallList
+typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);
+GLAPI PFNGLCALLLISTSPROC glad_glCallLists;
+#define glCallLists glad_glCallLists
+typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
+GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;
+#define glDeleteLists glad_glDeleteLists
+typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
+GLAPI PFNGLGENLISTSPROC glad_glGenLists;
+#define glGenLists glad_glGenLists
+typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
+GLAPI PFNGLLISTBASEPROC glad_glListBase;
+#define glListBase glad_glListBase
+typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
+GLAPI PFNGLBEGINPROC glad_glBegin;
+#define glBegin glad_glBegin
+typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI PFNGLBITMAPPROC glad_glBitmap;
+#define glBitmap glad_glBitmap
+typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI PFNGLCOLOR3BPROC glad_glColor3b;
+#define glColor3b glad_glColor3b
+typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);
+GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;
+#define glColor3bv glad_glColor3bv
+typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI PFNGLCOLOR3DPROC glad_glColor3d;
+#define glColor3d glad_glColor3d
+typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);
+GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;
+#define glColor3dv glad_glColor3dv
+typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI PFNGLCOLOR3FPROC glad_glColor3f;
+#define glColor3f glad_glColor3f
+typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);
+GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;
+#define glColor3fv glad_glColor3fv
+typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+GLAPI PFNGLCOLOR3IPROC glad_glColor3i;
+#define glColor3i glad_glColor3i
+typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);
+GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;
+#define glColor3iv glad_glColor3iv
+typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+GLAPI PFNGLCOLOR3SPROC glad_glColor3s;
+#define glColor3s glad_glColor3s
+typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);
+GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;
+#define glColor3sv glad_glColor3sv
+typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;
+#define glColor3ub glad_glColor3ub
+typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);
+GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;
+#define glColor3ubv glad_glColor3ubv
+typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;
+#define glColor3ui glad_glColor3ui
+typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);
+GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;
+#define glColor3uiv glad_glColor3uiv
+typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+GLAPI PFNGLCOLOR3USPROC glad_glColor3us;
+#define glColor3us glad_glColor3us
+typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);
+GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;
+#define glColor3usv glad_glColor3usv
+typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI PFNGLCOLOR4BPROC glad_glColor4b;
+#define glColor4b glad_glColor4b
+typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);
+GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;
+#define glColor4bv glad_glColor4bv
+typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI PFNGLCOLOR4DPROC glad_glColor4d;
+#define glColor4d glad_glColor4d
+typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);
+GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;
+#define glColor4dv glad_glColor4dv
+typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCOLOR4FPROC glad_glColor4f;
+#define glColor4f glad_glColor4f
+typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);
+GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;
+#define glColor4fv glad_glColor4fv
+typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI PFNGLCOLOR4IPROC glad_glColor4i;
+#define glColor4i glad_glColor4i
+typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);
+GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;
+#define glColor4iv glad_glColor4iv
+typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI PFNGLCOLOR4SPROC glad_glColor4s;
+#define glColor4s glad_glColor4s
+typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);
+GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;
+#define glColor4sv glad_glColor4sv
+typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;
+#define glColor4ub glad_glColor4ub
+typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);
+GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;
+#define glColor4ubv glad_glColor4ubv
+typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;
+#define glColor4ui glad_glColor4ui
+typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);
+GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;
+#define glColor4uiv glad_glColor4uiv
+typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI PFNGLCOLOR4USPROC glad_glColor4us;
+#define glColor4us glad_glColor4us
+typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);
+GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;
+#define glColor4usv glad_glColor4usv
+typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);
+GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;
+#define glEdgeFlag glad_glEdgeFlag
+typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);
+GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
+#define glEdgeFlagv glad_glEdgeFlagv
+typedef void (APIENTRYP PFNGLENDPROC)(void);
+GLAPI PFNGLENDPROC glad_glEnd;
+#define glEnd glad_glEnd
+typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
+GLAPI PFNGLINDEXDPROC glad_glIndexd;
+#define glIndexd glad_glIndexd
+typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);
+GLAPI PFNGLINDEXDVPROC glad_glIndexdv;
+#define glIndexdv glad_glIndexdv
+typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
+GLAPI PFNGLINDEXFPROC glad_glIndexf;
+#define glIndexf glad_glIndexf
+typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);
+GLAPI PFNGLINDEXFVPROC glad_glIndexfv;
+#define glIndexfv glad_glIndexfv
+typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
+GLAPI PFNGLINDEXIPROC glad_glIndexi;
+#define glIndexi glad_glIndexi
+typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);
+GLAPI PFNGLINDEXIVPROC glad_glIndexiv;
+#define glIndexiv glad_glIndexiv
+typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
+GLAPI PFNGLINDEXSPROC glad_glIndexs;
+#define glIndexs glad_glIndexs
+typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);
+GLAPI PFNGLINDEXSVPROC glad_glIndexsv;
+#define glIndexsv glad_glIndexsv
+typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI PFNGLNORMAL3BPROC glad_glNormal3b;
+#define glNormal3b glad_glNormal3b
+typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);
+GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;
+#define glNormal3bv glad_glNormal3bv
+typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI PFNGLNORMAL3DPROC glad_glNormal3d;
+#define glNormal3d glad_glNormal3d
+typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);
+GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;
+#define glNormal3dv glad_glNormal3dv
+typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI PFNGLNORMAL3FPROC glad_glNormal3f;
+#define glNormal3f glad_glNormal3f
+typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);
+GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;
+#define glNormal3fv glad_glNormal3fv
+typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
+GLAPI PFNGLNORMAL3IPROC glad_glNormal3i;
+#define glNormal3i glad_glNormal3i
+typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);
+GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;
+#define glNormal3iv glad_glNormal3iv
+typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
+GLAPI PFNGLNORMAL3SPROC glad_glNormal3s;
+#define glNormal3s glad_glNormal3s
+typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);
+GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;
+#define glNormal3sv glad_glNormal3sv
+typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
+#define glRasterPos2d glad_glRasterPos2d
+typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);
+GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
+#define glRasterPos2dv glad_glRasterPos2dv
+typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
+#define glRasterPos2f glad_glRasterPos2f
+typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);
+GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
+#define glRasterPos2fv glad_glRasterPos2fv
+typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
+GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
+#define glRasterPos2i glad_glRasterPos2i
+typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);
+GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
+#define glRasterPos2iv glad_glRasterPos2iv
+typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
+#define glRasterPos2s glad_glRasterPos2s
+typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);
+GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
+#define glRasterPos2sv glad_glRasterPos2sv
+typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
+#define glRasterPos3d glad_glRasterPos3d
+typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);
+GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
+#define glRasterPos3dv glad_glRasterPos3dv
+typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
+#define glRasterPos3f glad_glRasterPos3f
+typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);
+GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
+#define glRasterPos3fv glad_glRasterPos3fv
+typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
+#define glRasterPos3i glad_glRasterPos3i
+typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);
+GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
+#define glRasterPos3iv glad_glRasterPos3iv
+typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
+#define glRasterPos3s glad_glRasterPos3s
+typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);
+GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
+#define glRasterPos3sv glad_glRasterPos3sv
+typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
+#define glRasterPos4d glad_glRasterPos4d
+typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);
+GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
+#define glRasterPos4dv glad_glRasterPos4dv
+typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
+#define glRasterPos4f glad_glRasterPos4f
+typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);
+GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
+#define glRasterPos4fv glad_glRasterPos4fv
+typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
+#define glRasterPos4i glad_glRasterPos4i
+typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);
+GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
+#define glRasterPos4iv glad_glRasterPos4iv
+typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
+#define glRasterPos4s glad_glRasterPos4s
+typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);
+GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
+#define glRasterPos4sv glad_glRasterPos4sv
+typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI PFNGLRECTDPROC glad_glRectd;
+#define glRectd glad_glRectd
+typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);
+GLAPI PFNGLRECTDVPROC glad_glRectdv;
+#define glRectdv glad_glRectdv
+typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI PFNGLRECTFPROC glad_glRectf;
+#define glRectf glad_glRectf
+typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);
+GLAPI PFNGLRECTFVPROC glad_glRectfv;
+#define glRectfv glad_glRectfv
+typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI PFNGLRECTIPROC glad_glRecti;
+#define glRecti glad_glRecti
+typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);
+GLAPI PFNGLRECTIVPROC glad_glRectiv;
+#define glRectiv glad_glRectiv
+typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI PFNGLRECTSPROC glad_glRects;
+#define glRects glad_glRects
+typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);
+GLAPI PFNGLRECTSVPROC glad_glRectsv;
+#define glRectsv glad_glRectsv
+typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);
+GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
+#define glTexCoord1d glad_glTexCoord1d
+typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
+#define glTexCoord1dv glad_glTexCoord1dv
+typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
+GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
+#define glTexCoord1f glad_glTexCoord1f
+typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
+#define glTexCoord1fv glad_glTexCoord1fv
+typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
+GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
+#define glTexCoord1i glad_glTexCoord1i
+typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
+#define glTexCoord1iv glad_glTexCoord1iv
+typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
+GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
+#define glTexCoord1s glad_glTexCoord1s
+typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
+#define glTexCoord1sv glad_glTexCoord1sv
+typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
+GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
+#define glTexCoord2d glad_glTexCoord2d
+typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
+#define glTexCoord2dv glad_glTexCoord2dv
+typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
+GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
+#define glTexCoord2f glad_glTexCoord2f
+typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
+#define glTexCoord2fv glad_glTexCoord2fv
+typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
+GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
+#define glTexCoord2i glad_glTexCoord2i
+typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
+#define glTexCoord2iv glad_glTexCoord2iv
+typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
+GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
+#define glTexCoord2s glad_glTexCoord2s
+typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
+#define glTexCoord2sv glad_glTexCoord2sv
+typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
+GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
+#define glTexCoord3d glad_glTexCoord3d
+typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
+#define glTexCoord3dv glad_glTexCoord3dv
+typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
+GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
+#define glTexCoord3f glad_glTexCoord3f
+typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
+#define glTexCoord3fv glad_glTexCoord3fv
+typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
+GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
+#define glTexCoord3i glad_glTexCoord3i
+typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
+#define glTexCoord3iv glad_glTexCoord3iv
+typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
+GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
+#define glTexCoord3s glad_glTexCoord3s
+typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
+#define glTexCoord3sv glad_glTexCoord3sv
+typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
+#define glTexCoord4d glad_glTexCoord4d
+typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
+#define glTexCoord4dv glad_glTexCoord4dv
+typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
+#define glTexCoord4f glad_glTexCoord4f
+typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
+#define glTexCoord4fv glad_glTexCoord4fv
+typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
+GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
+#define glTexCoord4i glad_glTexCoord4i
+typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
+#define glTexCoord4iv glad_glTexCoord4iv
+typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
+#define glTexCoord4s glad_glTexCoord4s
+typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
+#define glTexCoord4sv glad_glTexCoord4sv
+typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEX2DPROC glad_glVertex2d;
+#define glVertex2d glad_glVertex2d
+typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);
+GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;
+#define glVertex2dv glad_glVertex2dv
+typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEX2FPROC glad_glVertex2f;
+#define glVertex2f glad_glVertex2f
+typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);
+GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;
+#define glVertex2fv glad_glVertex2fv
+typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
+GLAPI PFNGLVERTEX2IPROC glad_glVertex2i;
+#define glVertex2i glad_glVertex2i
+typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);
+GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;
+#define glVertex2iv glad_glVertex2iv
+typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLVERTEX2SPROC glad_glVertex2s;
+#define glVertex2s glad_glVertex2s
+typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);
+GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;
+#define glVertex2sv glad_glVertex2sv
+typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEX3DPROC glad_glVertex3d;
+#define glVertex3d glad_glVertex3d
+typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);
+GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;
+#define glVertex3dv glad_glVertex3dv
+typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEX3FPROC glad_glVertex3f;
+#define glVertex3f glad_glVertex3f
+typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);
+GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;
+#define glVertex3fv glad_glVertex3fv
+typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEX3IPROC glad_glVertex3i;
+#define glVertex3i glad_glVertex3i
+typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);
+GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;
+#define glVertex3iv glad_glVertex3iv
+typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEX3SPROC glad_glVertex3s;
+#define glVertex3s glad_glVertex3s
+typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);
+GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;
+#define glVertex3sv glad_glVertex3sv
+typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEX4DPROC glad_glVertex4d;
+#define glVertex4d glad_glVertex4d
+typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);
+GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;
+#define glVertex4dv glad_glVertex4dv
+typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEX4FPROC glad_glVertex4f;
+#define glVertex4f glad_glVertex4f
+typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);
+GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;
+#define glVertex4fv glad_glVertex4fv
+typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEX4IPROC glad_glVertex4i;
+#define glVertex4i glad_glVertex4i
+typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);
+GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;
+#define glVertex4iv glad_glVertex4iv
+typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEX4SPROC glad_glVertex4s;
+#define glVertex4s glad_glVertex4s
+typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);
+GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;
+#define glVertex4sv glad_glVertex4sv
+typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);
+GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;
+#define glClipPlane glad_glClipPlane
+typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;
+#define glColorMaterial glad_glColorMaterial
+typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLFOGFPROC glad_glFogf;
+#define glFogf glad_glFogf
+typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLFOGFVPROC glad_glFogfv;
+#define glFogfv glad_glFogfv
+typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLFOGIPROC glad_glFogi;
+#define glFogi glad_glFogi
+typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLFOGIVPROC glad_glFogiv;
+#define glFogiv glad_glFogiv
+typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
+GLAPI PFNGLLIGHTFPROC glad_glLightf;
+#define glLightf glad_glLightf
+typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);
+GLAPI PFNGLLIGHTFVPROC glad_glLightfv;
+#define glLightfv glad_glLightfv
+typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
+GLAPI PFNGLLIGHTIPROC glad_glLighti;
+#define glLighti glad_glLighti
+typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);
+GLAPI PFNGLLIGHTIVPROC glad_glLightiv;
+#define glLightiv glad_glLightiv
+typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;
+#define glLightModelf glad_glLightModelf
+typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
+#define glLightModelfv glad_glLightModelfv
+typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;
+#define glLightModeli glad_glLightModeli
+typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
+#define glLightModeliv glad_glLightModeliv
+typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
+GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;
+#define glLineStipple glad_glLineStipple
+typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
+GLAPI PFNGLMATERIALFPROC glad_glMaterialf;
+#define glMaterialf glad_glMaterialf
+typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);
+GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;
+#define glMaterialfv glad_glMaterialfv
+typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
+GLAPI PFNGLMATERIALIPROC glad_glMateriali;
+#define glMateriali glad_glMateriali
+typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);
+GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;
+#define glMaterialiv glad_glMaterialiv
+typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);
+GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
+#define glPolygonStipple glad_glPolygonStipple
+typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
+GLAPI PFNGLSHADEMODELPROC glad_glShadeModel;
+#define glShadeModel glad_glShadeModel
+typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXENVFPROC glad_glTexEnvf;
+#define glTexEnvf glad_glTexEnvf
+typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;
+#define glTexEnvfv glad_glTexEnvfv
+typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXENVIPROC glad_glTexEnvi;
+#define glTexEnvi glad_glTexEnvi
+typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;
+#define glTexEnviv glad_glTexEnviv
+typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
+GLAPI PFNGLTEXGENDPROC glad_glTexGend;
+#define glTexGend glad_glTexGend
+typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI PFNGLTEXGENDVPROC glad_glTexGendv;
+#define glTexGendv glad_glTexGendv
+typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXGENFPROC glad_glTexGenf;
+#define glTexGenf glad_glTexGenf
+typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;
+#define glTexGenfv glad_glTexGenfv
+typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
+GLAPI PFNGLTEXGENIPROC glad_glTexGeni;
+#define glTexGeni glad_glTexGeni
+typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;
+#define glTexGeniv glad_glTexGeniv
+typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
+#define glFeedbackBuffer glad_glFeedbackBuffer
+typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);
+GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
+#define glSelectBuffer glad_glSelectBuffer
+typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
+GLAPI PFNGLRENDERMODEPROC glad_glRenderMode;
+#define glRenderMode glad_glRenderMode
+typedef void (APIENTRYP PFNGLINITNAMESPROC)(void);
+GLAPI PFNGLINITNAMESPROC glad_glInitNames;
+#define glInitNames glad_glInitNames
+typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
+GLAPI PFNGLLOADNAMEPROC glad_glLoadName;
+#define glLoadName glad_glLoadName
+typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
+GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;
+#define glPassThrough glad_glPassThrough
+typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);
+GLAPI PFNGLPOPNAMEPROC glad_glPopName;
+#define glPopName glad_glPopName
+typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
+GLAPI PFNGLPUSHNAMEPROC glad_glPushName;
+#define glPushName glad_glPushName
+typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;
+#define glClearAccum glad_glClearAccum
+typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
+GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;
+#define glClearIndex glad_glClearIndex
+typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
+GLAPI PFNGLINDEXMASKPROC glad_glIndexMask;
+#define glIndexMask glad_glIndexMask
+typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
+GLAPI PFNGLACCUMPROC glad_glAccum;
+#define glAccum glad_glAccum
+typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);
+GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;
+#define glPopAttrib glad_glPopAttrib
+typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
+GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;
+#define glPushAttrib glad_glPushAttrib
+typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI PFNGLMAP1DPROC glad_glMap1d;
+#define glMap1d glad_glMap1d
+typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI PFNGLMAP1FPROC glad_glMap1f;
+#define glMap1f glad_glMap1f
+typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI PFNGLMAP2DPROC glad_glMap2d;
+#define glMap2d glad_glMap2d
+typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI PFNGLMAP2FPROC glad_glMap2f;
+#define glMap2f glad_glMap2f
+typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
+GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;
+#define glMapGrid1d glad_glMapGrid1d
+typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
+GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;
+#define glMapGrid1f glad_glMapGrid1f
+typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;
+#define glMapGrid2d glad_glMapGrid2d
+typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;
+#define glMapGrid2f glad_glMapGrid2f
+typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
+GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
+#define glEvalCoord1d glad_glEvalCoord1d
+typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);
+GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
+#define glEvalCoord1dv glad_glEvalCoord1dv
+typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
+GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
+#define glEvalCoord1f glad_glEvalCoord1f
+typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);
+GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
+#define glEvalCoord1fv glad_glEvalCoord1fv
+typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
+GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
+#define glEvalCoord2d glad_glEvalCoord2d
+typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);
+GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
+#define glEvalCoord2dv glad_glEvalCoord2dv
+typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
+GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
+#define glEvalCoord2f glad_glEvalCoord2f
+typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);
+GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
+#define glEvalCoord2fv glad_glEvalCoord2fv
+typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
+GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;
+#define glEvalMesh1 glad_glEvalMesh1
+typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
+GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;
+#define glEvalPoint1 glad_glEvalPoint1
+typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;
+#define glEvalMesh2 glad_glEvalMesh2
+typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
+GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;
+#define glEvalPoint2 glad_glEvalPoint2
+typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
+GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;
+#define glAlphaFunc glad_glAlphaFunc
+typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
+GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;
+#define glPixelZoom glad_glPixelZoom
+typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
+#define glPixelTransferf glad_glPixelTransferf
+typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
+#define glPixelTransferi glad_glPixelTransferi
+typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
+#define glPixelMapfv glad_glPixelMapfv
+typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
+#define glPixelMapuiv glad_glPixelMapuiv
+typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
+#define glPixelMapusv glad_glPixelMapusv
+typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;
+#define glCopyPixels glad_glCopyPixels
+typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;
+#define glDrawPixels glad_glDrawPixels
+typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);
+GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
+#define glGetClipPlane glad_glGetClipPlane
+typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;
+#define glGetLightfv glad_glGetLightfv
+typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);
+GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;
+#define glGetLightiv glad_glGetLightiv
+typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);
+GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;
+#define glGetMapdv glad_glGetMapdv
+typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);
+GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;
+#define glGetMapfv glad_glGetMapfv
+typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);
+GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;
+#define glGetMapiv glad_glGetMapiv
+typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
+#define glGetMaterialfv glad_glGetMaterialfv
+typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);
+GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
+#define glGetMaterialiv glad_glGetMaterialiv
+typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);
+GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
+#define glGetPixelMapfv glad_glGetPixelMapfv
+typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);
+GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
+#define glGetPixelMapuiv glad_glGetPixelMapuiv
+typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);
+GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
+#define glGetPixelMapusv glad_glGetPixelMapusv
+typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);
+GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
+#define glGetPolygonStipple glad_glGetPolygonStipple
+typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
+#define glGetTexEnvfv glad_glGetTexEnvfv
+typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
+#define glGetTexEnviv glad_glGetTexEnviv
+typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
+#define glGetTexGendv glad_glGetTexGendv
+typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
+#define glGetTexGenfv glad_glGetTexGenfv
+typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
+#define glGetTexGeniv glad_glGetTexGeniv
+typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
+GLAPI PFNGLISLISTPROC glad_glIsList;
+#define glIsList glad_glIsList
+typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLFRUSTUMPROC glad_glFrustum;
+#define glFrustum glad_glFrustum
+typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);
+GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
+#define glLoadIdentity glad_glLoadIdentity
+typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
+#define glLoadMatrixf glad_glLoadMatrixf
+typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
+#define glLoadMatrixd glad_glLoadMatrixd
+typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
+GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;
+#define glMatrixMode glad_glMatrixMode
+typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
+#define glMultMatrixf glad_glMultMatrixf
+typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
+#define glMultMatrixd glad_glMultMatrixd
+typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLORTHOPROC glad_glOrtho;
+#define glOrtho glad_glOrtho
+typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);
+GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;
+#define glPopMatrix glad_glPopMatrix
+typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);
+GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;
+#define glPushMatrix glad_glPushMatrix
+typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLROTATEDPROC glad_glRotated;
+#define glRotated glad_glRotated
+typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLROTATEFPROC glad_glRotatef;
+#define glRotatef glad_glRotatef
+typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLSCALEDPROC glad_glScaled;
+#define glScaled glad_glScaled
+typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLSCALEFPROC glad_glScalef;
+#define glScalef glad_glScalef
+typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLTRANSLATEDPROC glad_glTranslated;
+#define glTranslated glad_glTranslated
+typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;
+#define glTranslatef glad_glTranslatef
+#endif
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+GLAPI int GLAD_GL_VERSION_1_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+#define glDrawArrays glad_glDrawArrays
+typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
+GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+#define glDrawElements glad_glDrawElements
+typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
+GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
+#define glGetPointerv glad_glGetPointerv
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+#define glPolygonOffset glad_glPolygonOffset
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+#define glCopyTexImage1D glad_glCopyTexImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+#define glCopyTexImage2D glad_glCopyTexImage2D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+#define glTexSubImage1D glad_glTexSubImage1D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+#define glTexSubImage2D glad_glTexSubImage2D
+typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
+#define glBindTexture glad_glBindTexture
+typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
+GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+#define glDeleteTextures glad_glDeleteTextures
+typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
+GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
+#define glGenTextures glad_glGenTextures
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
+GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
+#define glIsTexture glad_glIsTexture
+typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);
+GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;
+#define glArrayElement glad_glArrayElement
+typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;
+#define glColorPointer glad_glColorPointer
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
+GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
+#define glDisableClientState glad_glDisableClientState
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);
+GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
+#define glEdgeFlagPointer glad_glEdgeFlagPointer
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);
+GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
+#define glEnableClientState glad_glEnableClientState
+typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;
+#define glIndexPointer glad_glIndexPointer
+typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);
+GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
+#define glInterleavedArrays glad_glInterleavedArrays
+typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;
+#define glNormalPointer glad_glNormalPointer
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
+#define glTexCoordPointer glad_glTexCoordPointer
+typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
+#define glVertexPointer glad_glVertexPointer
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
+#define glAreTexturesResident glad_glAreTexturesResident
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
+#define glPrioritizeTextures glad_glPrioritizeTextures
+typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
+GLAPI PFNGLINDEXUBPROC glad_glIndexub;
+#define glIndexub glad_glIndexub
+typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);
+GLAPI PFNGLINDEXUBVPROC glad_glIndexubv;
+#define glIndexubv glad_glIndexubv
+typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);
+GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
+#define glPopClientAttrib glad_glPopClientAttrib
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
+GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
+#define glPushClientAttrib glad_glPushClientAttrib
+#endif
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+GLAPI int GLAD_GL_VERSION_1_2;
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+#define glDrawRangeElements glad_glDrawRangeElements
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+#define glTexImage3D glad_glTexImage3D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+#define glTexSubImage3D glad_glTexSubImage3D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+#endif
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+GLAPI int GLAD_GL_VERSION_1_3;
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
+GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+#define glActiveTexture glad_glActiveTexture
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+#define glSampleCoverage glad_glSampleCoverage
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_glCompressedTexImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_glCompressedTexImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_glCompressedTexImage1D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
+GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_glGetCompressedTexImage
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
+GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
+#define glClientActiveTexture glad_glClientActiveTexture
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
+GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
+#define glMultiTexCoord1d glad_glMultiTexCoord1d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
+#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
+GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
+#define glMultiTexCoord1f glad_glMultiTexCoord1f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
+#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
+GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
+#define glMultiTexCoord1i glad_glMultiTexCoord1i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
+#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
+GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
+#define glMultiTexCoord1s glad_glMultiTexCoord1s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
+#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
+GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
+#define glMultiTexCoord2d glad_glMultiTexCoord2d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
+#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
+GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
+#define glMultiTexCoord2f glad_glMultiTexCoord2f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
+#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
+GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
+#define glMultiTexCoord2i glad_glMultiTexCoord2i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
+#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
+GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
+#define glMultiTexCoord2s glad_glMultiTexCoord2s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
+#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
+#define glMultiTexCoord3d glad_glMultiTexCoord3d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
+#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
+#define glMultiTexCoord3f glad_glMultiTexCoord3f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
+#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
+GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
+#define glMultiTexCoord3i glad_glMultiTexCoord3i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
+#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
+#define glMultiTexCoord3s glad_glMultiTexCoord3s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
+#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
+#define glMultiTexCoord4d glad_glMultiTexCoord4d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
+#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
+#define glMultiTexCoord4f glad_glMultiTexCoord4f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
+#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
+#define glMultiTexCoord4i glad_glMultiTexCoord4i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
+#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
+#define glMultiTexCoord4s glad_glMultiTexCoord4s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
+#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
+#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
+#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
+#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
+#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
+#endif
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+GLAPI int GLAD_GL_VERSION_1_4;
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_glBlendFuncSeparate
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+#define glMultiDrawArrays glad_glMultiDrawArrays
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+#define glMultiDrawElements glad_glMultiDrawElements
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+#define glPointParameterf glad_glPointParameterf
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+#define glPointParameterfv glad_glPointParameterfv
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+#define glPointParameteri glad_glPointParameteri
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+#define glPointParameteriv glad_glPointParameteriv
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
+GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;
+#define glFogCoordf glad_glFogCoordf
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);
+GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
+#define glFogCoordfv glad_glFogCoordfv
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
+GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;
+#define glFogCoordd glad_glFogCoordd
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);
+GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
+#define glFogCoorddv glad_glFogCoorddv
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
+#define glFogCoordPointer glad_glFogCoordPointer
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
+#define glSecondaryColor3b glad_glSecondaryColor3b
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);
+GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
+#define glSecondaryColor3bv glad_glSecondaryColor3bv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
+#define glSecondaryColor3d glad_glSecondaryColor3d
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);
+GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
+#define glSecondaryColor3dv glad_glSecondaryColor3dv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
+#define glSecondaryColor3f glad_glSecondaryColor3f
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);
+GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
+#define glSecondaryColor3fv glad_glSecondaryColor3fv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
+#define glSecondaryColor3i glad_glSecondaryColor3i
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);
+GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
+#define glSecondaryColor3iv glad_glSecondaryColor3iv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
+#define glSecondaryColor3s glad_glSecondaryColor3s
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);
+GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
+#define glSecondaryColor3sv glad_glSecondaryColor3sv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
+#define glSecondaryColor3ub glad_glSecondaryColor3ub
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);
+GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
+#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
+#define glSecondaryColor3ui glad_glSecondaryColor3ui
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);
+GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
+#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
+#define glSecondaryColor3us glad_glSecondaryColor3us
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);
+GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
+#define glSecondaryColor3usv glad_glSecondaryColor3usv
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
+#define glSecondaryColorPointer glad_glSecondaryColorPointer
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
+#define glWindowPos2d glad_glWindowPos2d
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
+#define glWindowPos2dv glad_glWindowPos2dv
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
+#define glWindowPos2f glad_glWindowPos2f
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
+#define glWindowPos2fv glad_glWindowPos2fv
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
+GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
+#define glWindowPos2i glad_glWindowPos2i
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
+#define glWindowPos2iv glad_glWindowPos2iv
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
+#define glWindowPos2s glad_glWindowPos2s
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
+#define glWindowPos2sv glad_glWindowPos2sv
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
+#define glWindowPos3d glad_glWindowPos3d
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
+#define glWindowPos3dv glad_glWindowPos3dv
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
+#define glWindowPos3f glad_glWindowPos3f
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
+#define glWindowPos3fv glad_glWindowPos3fv
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
+#define glWindowPos3i glad_glWindowPos3i
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
+#define glWindowPos3iv glad_glWindowPos3iv
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
+#define glWindowPos3s glad_glWindowPos3s
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
+#define glWindowPos3sv glad_glWindowPos3sv
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
+#define glBlendColor glad_glBlendColor
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
+GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+#define glBlendEquation glad_glBlendEquation
+#endif
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+GLAPI int GLAD_GL_VERSION_1_5;
+typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
+#define glGenQueries glad_glGenQueries
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+#define glDeleteQueries glad_glDeleteQueries
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
+GLAPI PFNGLISQUERYPROC glad_glIsQuery;
+#define glIsQuery glad_glIsQuery
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
+#define glBeginQuery glad_glBeginQuery
+typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
+GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
+#define glEndQuery glad_glEndQuery
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+#define glGetQueryiv glad_glGetQueryiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_glGetQueryObjectiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
+GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
+#define glBindBuffer glad_glBindBuffer
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
+GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+#define glDeleteBuffers glad_glDeleteBuffers
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
+GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
+#define glGenBuffers glad_glGenBuffers
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
+GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
+#define glIsBuffer glad_glIsBuffer
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
+#define glBufferData glad_glBufferData
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+#define glBufferSubData glad_glBufferSubData
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
+GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+#define glGetBufferSubData glad_glGetBufferSubData
+typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
+#define glMapBuffer glad_glMapBuffer
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
+GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+#define glUnmapBuffer glad_glUnmapBuffer
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_glGetBufferParameteriv
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
+GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+#define glGetBufferPointerv glad_glGetBufferPointerv
+#endif
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+GLAPI int GLAD_GL_VERSION_2_0;
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_glBlendEquationSeparate
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
+GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+#define glDrawBuffers glad_glDrawBuffers
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+#define glStencilOpSeparate glad_glStencilOpSeparate
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_glStencilFuncSeparate
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_glStencilMaskSeparate
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
+#define glAttachShader glad_glAttachShader
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
+GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+#define glBindAttribLocation glad_glBindAttribLocation
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
+GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
+#define glCompileShader glad_glCompileShader
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
+GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+#define glCreateProgram glad_glCreateProgram
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
+GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
+#define glCreateShader glad_glCreateShader
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+#define glDeleteProgram glad_glDeleteProgram
+typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
+GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
+#define glDeleteShader glad_glDeleteShader
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
+#define glDetachShader glad_glDetachShader
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+#define glGetActiveAttrib glad_glGetActiveAttrib
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+#define glGetActiveUniform glad_glGetActiveUniform
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+#define glGetAttachedShaders glad_glGetAttachedShaders
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+#define glGetAttribLocation glad_glGetAttribLocation
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+#define glGetProgramiv glad_glGetProgramiv
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_glGetProgramInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
+GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+#define glGetShaderiv glad_glGetShaderiv
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_glGetShaderInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+#define glGetShaderSource glad_glGetShaderSource
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+#define glGetUniformLocation glad_glGetUniformLocation
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
+GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+#define glGetUniformfv glad_glGetUniformfv
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
+GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+#define glGetUniformiv glad_glGetUniformiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_glGetVertexAttribdv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_glGetVertexAttribfv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_glGetVertexAttribiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
+GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
+GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
+#define glIsProgram glad_glIsProgram
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
+GLAPI PFNGLISSHADERPROC glad_glIsShader;
+#define glIsShader glad_glIsShader
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
+GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+#define glLinkProgram glad_glLinkProgram
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
+#define glShaderSource glad_glShaderSource
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
+#define glUseProgram glad_glUseProgram
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
+#define glUniform1f glad_glUniform1f
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
+#define glUniform2f glad_glUniform2f
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
+#define glUniform3f glad_glUniform3f
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
+#define glUniform4f glad_glUniform4f
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
+#define glUniform1i glad_glUniform1i
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
+#define glUniform2i glad_glUniform2i
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
+#define glUniform3i glad_glUniform3i
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
+#define glUniform4i glad_glUniform4i
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+#define glUniform1fv glad_glUniform1fv
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+#define glUniform2fv glad_glUniform2fv
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+#define glUniform3fv glad_glUniform3fv
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+#define glUniform4fv glad_glUniform4fv
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+#define glUniform1iv glad_glUniform1iv
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+#define glUniform2iv glad_glUniform2iv
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+#define glUniform3iv glad_glUniform3iv
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+#define glUniform4iv glad_glUniform4iv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_glUniformMatrix2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_glUniformMatrix3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_glUniformMatrix4fv
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+#define glValidateProgram glad_glValidateProgram
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+#define glVertexAttrib1d glad_glVertexAttrib1d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_glVertexAttrib1dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+#define glVertexAttrib1f glad_glVertexAttrib1f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_glVertexAttrib1fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+#define glVertexAttrib1s glad_glVertexAttrib1s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_glVertexAttrib1sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+#define glVertexAttrib2d glad_glVertexAttrib2d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_glVertexAttrib2dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+#define glVertexAttrib2f glad_glVertexAttrib2f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_glVertexAttrib2fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+#define glVertexAttrib2s glad_glVertexAttrib2s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_glVertexAttrib2sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+#define glVertexAttrib3d glad_glVertexAttrib3d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_glVertexAttrib3dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+#define glVertexAttrib3f glad_glVertexAttrib3f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_glVertexAttrib3fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+#define glVertexAttrib3s glad_glVertexAttrib3s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_glVertexAttrib3sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_glVertexAttrib4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+#define glVertexAttrib4d glad_glVertexAttrib4d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_glVertexAttrib4dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+#define glVertexAttrib4f glad_glVertexAttrib4f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_glVertexAttrib4fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_glVertexAttrib4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+#define glVertexAttrib4s glad_glVertexAttrib4s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_glVertexAttrib4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_glVertexAttrib4usv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+#define glVertexAttribPointer glad_glVertexAttribPointer
+#endif
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+GLAPI int GLAD_GL_VERSION_2_1;
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
+#endif
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+GLAPI int GLAD_GL_VERSION_3_0;
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
+#define glColorMaski glad_glColorMaski
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
+GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+#define glGetBooleani_v glad_glGetBooleani_v
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
+GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+#define glGetIntegeri_v glad_glGetIntegeri_v
+typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLENABLEIPROC glad_glEnablei;
+#define glEnablei glad_glEnablei
+typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLDISABLEIPROC glad_glDisablei;
+#define glDisablei glad_glDisablei
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
+#define glIsEnabledi glad_glIsEnabledi
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_glBeginTransformFeedback
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+#define glEndTransformFeedback glad_glEndTransformFeedback
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+#define glBindBufferRange glad_glBindBufferRange
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+#define glBindBufferBase glad_glBindBufferBase
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
+#define glClampColor glad_glClampColor
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+#define glBeginConditionalRender glad_glBeginConditionalRender
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
+GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+#define glEndConditionalRender glad_glEndConditionalRender
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_glVertexAttribIPointer
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
+GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+#define glVertexAttribI1i glad_glVertexAttribI1i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+#define glVertexAttribI2i glad_glVertexAttribI2i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+#define glVertexAttribI3i glad_glVertexAttribI3i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+#define glVertexAttribI4i glad_glVertexAttribI4i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_glVertexAttribI1ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_glVertexAttribI2ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_glVertexAttribI3ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_glVertexAttribI4ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_glVertexAttribI1iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_glVertexAttribI2iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_glVertexAttribI3iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_glVertexAttribI4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_glVertexAttribI4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_glVertexAttribI4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_glVertexAttribI4usv
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
+GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+#define glGetUniformuiv glad_glGetUniformuiv
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
+GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+#define glBindFragDataLocation glad_glBindFragDataLocation
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+#define glGetFragDataLocation glad_glGetFragDataLocation
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+#define glUniform1ui glad_glUniform1ui
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+#define glUniform2ui glad_glUniform2ui
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+#define glUniform3ui glad_glUniform3ui
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+#define glUniform4ui glad_glUniform4ui
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+#define glUniform1uiv glad_glUniform1uiv
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+#define glUniform2uiv glad_glUniform2uiv
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+#define glUniform3uiv glad_glUniform3uiv
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+#define glUniform4uiv glad_glUniform4uiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+#define glTexParameterIiv glad_glTexParameterIiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
+GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+#define glTexParameterIuiv glad_glTexParameterIuiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_glGetTexParameterIiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
+GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
+GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+#define glClearBufferiv glad_glClearBufferiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
+GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+#define glClearBufferuiv glad_glClearBufferuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+#define glClearBufferfv glad_glClearBufferfv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+#define glClearBufferfi glad_glClearBufferfi
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
+#define glGetStringi glad_glGetStringi
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+#define glIsRenderbuffer glad_glIsRenderbuffer
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+#define glBindRenderbuffer glad_glBindRenderbuffer
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
+GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
+GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+#define glGenRenderbuffers glad_glGenRenderbuffers
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+#define glRenderbufferStorage glad_glRenderbufferStorage
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+#define glIsFramebuffer glad_glIsFramebuffer
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+#define glBindFramebuffer glad_glBindFramebuffer
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
+GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_glDeleteFramebuffers
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
+GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+#define glGenFramebuffers glad_glGenFramebuffers
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_glFramebufferTexture1D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_glFramebufferTexture2D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_glFramebufferTexture3D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
+GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+#define glGenerateMipmap glad_glGenerateMipmap
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+#define glBlitFramebuffer glad_glBlitFramebuffer
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
+typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+#define glMapBufferRange glad_glMapBufferRange
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+#define glBindVertexArray glad_glBindVertexArray
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
+GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_glDeleteVertexArrays
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
+GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+#define glGenVertexArrays glad_glGenVertexArrays
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+#define glIsVertexArray glad_glIsVertexArray
+#endif
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+GLAPI int GLAD_GL_VERSION_3_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_glDrawArraysInstanced
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_glDrawElementsInstanced
+typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
+#define glTexBuffer glad_glTexBuffer
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
+typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+#define glCopyBufferSubData glad_glCopyBufferSubData
+typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+#define glGetUniformIndices glad_glGetUniformIndices
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+#define glGetActiveUniformName glad_glGetActiveUniformName
+typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
+GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
+typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+#define glUniformBlockBinding glad_glUniformBlockBinding
+#endif
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+GLAPI int GLAD_GL_VERSION_3_2;
+typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
+GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+#define glProvokingVertex glad_glProvokingVertex
+typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
+#define glFenceSync glad_glFenceSync
+typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
+GLAPI PFNGLISSYNCPROC glad_glIsSync;
+#define glIsSync glad_glIsSync
+typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
+GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
+#define glDeleteSync glad_glDeleteSync
+typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+#define glClientWaitSync glad_glClientWaitSync
+typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
+#define glWaitSync glad_glWaitSync
+typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
+GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+#define glGetInteger64v glad_glGetInteger64v
+typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
+GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
+#define glGetSynciv glad_glGetSynciv
+typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
+GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+#define glGetInteger64i_v glad_glGetInteger64i_v
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
+GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+#define glFramebufferTexture glad_glFramebufferTexture
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_glTexImage2DMultisample
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_glTexImage3DMultisample
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
+GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+#define glGetMultisamplefv glad_glGetMultisamplefv
+typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+#define glSampleMaski glad_glSampleMaski
+#endif
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+GLAPI int GLAD_GL_VERSION_3_3;
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
+typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+#define glGetFragDataIndex glad_glGetFragDataIndex
+typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
+GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+#define glGenSamplers glad_glGenSamplers
+typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
+GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+#define glDeleteSamplers glad_glDeleteSamplers
+typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
+GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
+#define glIsSampler glad_glIsSampler
+typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
+#define glBindSampler glad_glBindSampler
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+#define glSamplerParameteri glad_glSamplerParameteri
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
+GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+#define glSamplerParameteriv glad_glSamplerParameteriv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+#define glSamplerParameterf glad_glSamplerParameterf
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
+GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+#define glSamplerParameterfv glad_glSamplerParameterfv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
+GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+#define glSamplerParameterIiv glad_glSamplerParameterIiv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);
+GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
+GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);
+GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);
+GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
+typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+#define glQueryCounter glad_glQueryCounter
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);
+GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);
+GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+#define glVertexAttribDivisor glad_glVertexAttribDivisor
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+#define glVertexAttribP1ui glad_glVertexAttribP1ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+#define glVertexAttribP2ui glad_glVertexAttribP2ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+#define glVertexAttribP3ui glad_glVertexAttribP3ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+#define glVertexAttribP4ui glad_glVertexAttribP4ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
+typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+#define glVertexP2ui glad_glVertexP2ui
+typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);
+GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+#define glVertexP2uiv glad_glVertexP2uiv
+typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+#define glVertexP3ui glad_glVertexP3ui
+typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);
+GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+#define glVertexP3uiv glad_glVertexP3uiv
+typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+#define glVertexP4ui glad_glVertexP4ui
+typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);
+GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+#define glVertexP4uiv glad_glVertexP4uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+#define glTexCoordP1ui glad_glTexCoordP1ui
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+#define glTexCoordP1uiv glad_glTexCoordP1uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+#define glTexCoordP2ui glad_glTexCoordP2ui
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+#define glTexCoordP2uiv glad_glTexCoordP2uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+#define glTexCoordP3ui glad_glTexCoordP3ui
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+#define glTexCoordP3uiv glad_glTexCoordP3uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+#define glTexCoordP4ui glad_glTexCoordP4ui
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+#define glTexCoordP4uiv glad_glTexCoordP4uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
+typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+#define glNormalP3ui glad_glNormalP3ui
+typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+#define glNormalP3uiv glad_glNormalP3uiv
+typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
+#define glColorP3ui glad_glColorP3ui
+typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);
+GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+#define glColorP3uiv glad_glColorP3uiv
+typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
+#define glColorP4ui glad_glColorP4ui
+typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);
+GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+#define glColorP4uiv glad_glColorP4uiv
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);
+GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif