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#include "array.h"
struct EntityArr entity_arr_init(struct Arena *arena, unsigned int capacity) {
struct EntityArr arr = {0};
void *allocation = arena_alloc(arena, sizeof(struct EntityArr) * capacity);
// @todo: check if allocation was not possible, log in case of that
assert(allocation != NULL);
arr.buffer = (struct Entity *)allocation;
arr.capacity = capacity;
arr.size = 0;
return arr;
}
void entity_arr_insert(struct EntityArr *arr, struct Entity to_insert,
unsigned int index) {
if (index >= arr->capacity) {
return;
}
arr->buffer[index] = to_insert;
}
struct Entity entity_arr_remove(struct EntityArr *arr, struct Entity to_remove,
unsigned int index) {
if (index >= arr->capacity) {
return EntityNone;
}
struct Entity removed = arr->buffer[index];
arr->buffer[index] = EntityNone;
return removed;
}
void entity_arr_push_head(struct EntityArr *arr, struct Entity value) {
if (arr->size >= arr->capacity) {
return;
}
for (int i = arr->size - 1; i >= 0; i--) {
arr->buffer[i + 1] = arr->buffer[i];
}
arr->buffer[0] = value;
arr->size++;
}
void entity_arr_push_tail(struct EntityArr *arr, struct Entity value) {
if (arr->size >= arr->capacity) {
return;
}
arr->buffer[arr->size] = value;
arr->size++;
}
struct Entity entity_arr_pop_head(struct EntityArr *arr) {
if (arr->size == 0)
return EntityNone;
struct Entity popped = arr->buffer[0];
for (int i = 1; i < arr->size; i++) {
arr->buffer[i - 1] = arr->buffer[i];
}
arr->size--;
return popped;
}
struct Entity entity_arr_pop_tail(struct EntityArr *arr) {
if (arr->size == 0)
return EntityNone;
struct Entity popped = arr->buffer[arr->size - 1];
arr->size--;
return popped;
}
void entity_qpush(EntityQueue *queue, struct Entity value) {
entity_arr_push_tail(queue, value);
}
struct Entity entity_qpop(EntityQueue *queue) {
return entity_arr_pop_head(queue);
}
void entity_spush(EntityStack *stack, struct Entity value) {
entity_arr_push_tail(stack, value);
}
struct Entity entity_spop(EntityStack *stack) {
return entity_arr_pop_tail(stack);
}
int entity_arr_find(struct EntityArr *arr, struct Entity value) {
/*
* finds value in arr
* returns index of value
*/
int find_index = -1;
for (int i = 0; i < arr->capacity; i++) {
struct Entity entry = arr->buffer[i];
if (entry.type == value.type && entry.id == value.id) {
find_index = i;
break;
}
}
return find_index;
}
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