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#pragma once
u32 gl_shader_program(char *vs, char *fs);
u32 gl_shader_program_from_path(const char *vspath, const char *fspath);
u32 gl_setup_colored_quad(u32 sp);
void gl_draw_colored_quad(
GLRenderer* renderer,
Vec3 position,
Vec2 size,
Vec3 color
);
void gl_setup_colored_quad_optimized(
GLRenderer* renderer,
u32 sp
);
void gl_draw_colored_quad_optimised(
GLRenderer* renderer,
Vec3 position,
Vec2 size,
Vec3 color
);
void gl_cq_flush(GLRenderer *renderer);
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