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#pragma once
u32 gl_shader_program(char *vs, char *fs);
u32 gl_shader_program_from_path(const char *vspath, const char *fspath);
// ==================== QUADS ====================
u32 gl_setup_colored_quad(u32 sp);
void gl_draw_colored_quad(
GLRenderer* renderer,
Vec3 position,
Vec2 size,
Vec3 color
);
// batched renderer
void gl_setup_colored_quad_optimized(
GLRenderer* renderer,
u32 sp
);
void gl_draw_colored_quad_optimised(
GLRenderer* renderer,
Vec3 position,
Vec2 size,
Vec3 color
);
void gl_cq_flush(GLRenderer *renderer);
// ==================== LINE ====================
void gl_setup_colored_line(GLRenderer *renderer, u32 sp);
void gl_draw_colored_line(
GLRenderer *renderer,
Vec3 start,
Vec3 end,
Vec2 size,
Vec3 color
);
void gl_line_flush(GLRenderer *renderer);
// ==================== FONT RENDERING ====================
void gl_setup_text(TextState *uistate);
void gl_render_text(GLRenderer *renderer, Vec2 position, Vec2 color, r32 size);
void gl_text_flush(GLRenderer *renderer, u32 render_count);
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