#pragma once u32 gl_shader_program(char *vs, char *fs); u32 gl_shader_program_from_path(const char *vspath, const char *fspath); // ==================== QUADS ==================== u32 gl_setup_colored_quad(u32 sp); void gl_draw_colored_quad( GLRenderer* renderer, Vec3 position, Vec2 size, Vec3 color ); // batched renderer void gl_setup_colored_quad_optimized( GLRenderer* renderer, u32 sp ); void gl_draw_colored_quad_optimised( GLRenderer* renderer, Vec3 position, Vec2 size, Vec3 color ); void gl_cq_flush(GLRenderer *renderer); // ==================== LINE ==================== void gl_setup_colored_line(GLRenderer *renderer, u32 sp); void gl_draw_colored_line( GLRenderer *renderer, Vec3 start, Vec3 end, Vec2 size, Vec3 color ); void gl_line_flush(GLRenderer *renderer); // ==================== FONT RENDERING ==================== void gl_setup_text(TextState *uistate); void gl_render_text(GLRenderer *renderer, Vec2 position, Vec2 color, r32 size); void gl_text_flush(GLRenderer *renderer, u32 render_count);