From 9022d6c1fa64689ab9203d967a8cd31b406155da Mon Sep 17 00:00:00 2001
From: talha <sarcxd@gmail.com>
Date: Wed, 11 Dec 2024 00:53:05 +0500
Subject: Added batch rendering (however basic it might be)

---
 source/shaders/cq_batched.fs.glsl |  9 +++++++++
 source/shaders/cq_batched.vs.glsl | 10 ++++++++++
 2 files changed, 19 insertions(+)
 create mode 100644 source/shaders/cq_batched.fs.glsl
 create mode 100644 source/shaders/cq_batched.vs.glsl

(limited to 'source/shaders')

diff --git a/source/shaders/cq_batched.fs.glsl b/source/shaders/cq_batched.fs.glsl
new file mode 100644
index 0000000..7f0467a
--- /dev/null
+++ b/source/shaders/cq_batched.fs.glsl
@@ -0,0 +1,9 @@
+#version 330 core
+
+in vec4 vertexColor;
+out vec4 FragColor;
+
+void main() {
+  FragColor = vertexColor;
+}
+
diff --git a/source/shaders/cq_batched.vs.glsl b/source/shaders/cq_batched.vs.glsl
new file mode 100644
index 0000000..84180e9
--- /dev/null
+++ b/source/shaders/cq_batched.vs.glsl
@@ -0,0 +1,10 @@
+#version 330 core
+layout(location=0) in vec4 aPos;
+layout(location=1) in vec3 aColor;
+
+out vec4 vertexColor;
+
+void main() {
+  gl_Position = aPos;
+  vertexColor = vec4(aColor, 1.0);
+}
-- 
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